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  1. #51
    Player Zyeriis's Avatar
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    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Karbuncle View Post
    Throwing will always remain useless in terms of ranged damage. The best solution i came up with was giving Shuriken an amazing amount of TP yield, So maybe the WS frequency would make up for their lack of overall damage.

    or giving them Unique Debuffs that would make them very situational, but still useful to some.
    That's the point, wish was arguing completely against any sort of update to throwing. I was arguing that there is still room to make them useful in other ways. I don't take back that the ranged attack system needs to be revamped from it's core but, that doesn't mean I'm only talking about shurikens. Ranger and Corsair are pretty screwed in that department either way but, that's a completely different discussion (one that involves so many more things).

    I said earlier in the thread that I always wanted some ninjutsu that used shurikens as consumables. Unique debuffs would also make them relevant to some degree.
    (0)

  2. #52
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
    Posts
    1,254
    Quote Originally Posted by Zyeriis View Post
    That's the point, wish was arguing completely against any sort of update to throwing. I was arguing that there is still room to make them useful in other ways.
    To bad your ideas were all failures and not useful, if there was anything worthwhile I wouldn't of told you they were bad ideas.

    The only really good idea so far, has been to add a 'kick attacks' ability to ninja, that would use shurikens instead of kicks, and that wasn't even in this thread.
    (2)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  3. #53
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    I'd like to see a massive craftable shuriken (probably stacks in 12) that is, in the eyes of wish12oz and countless others, absolutely useless. Few people would actually use it and see slightly higher damage than normal shuriken while wish12oz'ers just flame it and ignore it completely. FFVII had massive shuriken so it wouldn't be too far off a concept.
    Of course, asking SE to make a whole new animation set for giant shuriken (unless they recycle the angon animation) is outworldly and asking too much. No lie.

    And to the wish12oz'ers. I know you like to maximize your effectiveness. Kudos and Kupos to you. Thanks for at least acknowledging that some of us use them regardless of "uselessness" in attached quote. I don't really know what nay-roo-toe is all aboot but sure.

    Quote Originally Posted by wish12oz View Post
    EDIT::: At no point did I say ninja needed to be all about melee damage onry. I just pointed out how broken you need to make throwing to make it useful, and why realistically SE will never do it. But hey, if you wanna go RP your favorite Naruto character in FFXI, go right ahead, nothing is stopping you, there's even an NPC or two that will sell you shurikens if you can't find a crafter and some materials.
    だってばよ!
    Btw NINs can use gun too. I make bullets for a friend while he makes shuriken for me. We have fun using both on NIN.
    Lets keep this post in good spirits ^ ^

    @OP: interesting suggestions. I main COR. Been wanting Parrying boosts forever.
    (0)
    Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
    SE please give me a Parry Roll or Parry Bonus Job Trait.
    SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE. -_-

  4. 06-03-2011 07:56 AM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  5. #54
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Zyeriis View Post
    Good read, too bad I haven't put any ideas forth (not my thread). Who are you arguing with now, your imaginary friends?
    You certainly act like I said your poo smelled bad, my bad, maybe next year you can come up with something to add to the thread instead of baslessly attacking people and saying they're wrong when they provided math and sound reasoning repeatedly for why they are correct while you provided nothing.
    (5)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  6. #55
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    I dont get it, someone came out with an idea, and someone else told them how come that idea wont work and that person is a moron/bad person because they explained to them why it won't? At least hes GIVING a reason and not just "wah its stupid, i dont want it"" like for some reason you think hes doing.
    (5)

  7. 06-03-2011 08:01 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  8. 06-03-2011 08:07 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  9. #56
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    What does QFT mean? Also, good idea (/starts working on a sig).

    What, then, is your take on Parrying at least? Have you found it helpful or useful at all?
    How would you suggest skilling it up?

    Still waiting for SE to give boost to parry.
    (0)
    Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
    SE please give me a Parry Roll or Parry Bonus Job Trait.
    SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE. -_-

  10. #57
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Huevriel View Post
    What does QFT mean? Also, good idea (/starts working on a sig).

    What, then, is your take on Parrying at least? Have you found it helpful or useful at all?
    How would you suggest skilling it up?

    Still waiting for SE to give boost to parry.
    Quoted for truth.

    Parry isn't a terrible ability, not as useful as evasion, but I don't think there's anything inherently wrong with it. Best way to skill it up is to simply play the game and tank. Going out to intentionally skill it up is a waste honestly, you could be doing something worthwhile instead and maybe getting skillups. That said, I wouldn't be against an update to make it more useful, but I would be against an update to it that did not make it more useful.
    (3)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  11. #58
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    EDIT: dammit Kamugi, beaten.

    On parry, as long as its stuck at the base activation rate of 5% regardless of skill level, it's useless, if you can get off this floor on anything that matters then it could be useful, right now it hardly matters if you have the skill blue or not on anything above T.
    (3)

  12. #59
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Zyeriis (or anyone else in favour of this idea) are you able to give sound reasons, backed up with some mathematics, as to why a Throwing buff and weapon skills would be beneficial and doable?
    (2)

  13. #60
    Player Zyeriis's Avatar
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    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by HFX7686 View Post
    Zyeriis (or anyone else in favour of this idea) are you able to give sound reasons, backed up with some mathematics, as to why a Throwing buff and weapon skills would be beneficial and doable?
    In favour of which idea? Making throwing viable and not utterly useless? All that math showed was how it was useless. You expect me to create mathematic formulas to replace the bad formulas that are already in place to make my argument? As I haven't seen the math that says that a different mathematical formula that does not currently exist (thus the problem) that can make throwing at least semi-useful (whether this is damage or otherwise to which we are referring) then, no.

    Until you can back up the "anti-throwing because I think throwing is stupid" "argument" with an actual reason aside from "it's too late" (non-mathematical) or "if they haven't done it yet so they won't" (non-mathematical unless you count that as probability, in which case, you can't deny that it is in fact possible, because there is no probability without possibility) or "i don't want this, I want something else because my views on what is useful are steeply based in the current mechanics and thus are the only way things can be" (non-mathematical), then, again, no, you will not receive mathematical formulas that do not currently exist within the game to counter that. Why? This has nothing to do with the very mathematical equations that were brought up, aside from them being the problem. Closed mindedness, so far steeped in the present that it can not see the alternative, is getting annoying but, please, continue.
    (1)

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