
Originally Posted by
AyinDygra
In regard to the derailment: This topic is about Job Abilities to augment and enhance Defensive Abilities and all Throwing for all jobs that have throwing ability, NOT JUST NINJA and NOT THROWING WEAPONSKILLS. All jobs with Throwing Ability could very well make use of certain additions. These utility abilities could offer them new options to deal with situations, specifically when solo or in low-man groups.
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A "Final" thought on the Ninja subject: Throwing is clearly useful at some point in their careers... if the Job Abilities I presented are given to them early on, while throwing is admittedly useful... these abilities would be admittedly useful. Shuriken do NOT always have to be stronger than melee to be useful (congratulations, one area was found where shuriken cannot realistically compare favorably to melee: after haste drives melee damage insane); there are cases where Ninjas need to use damage other than melee... like when an enemy has crippling non-dispellable spikes and they can't safely engage. And that's just one situation, where yes, these ideas WOULD be useful for Ninjas, even after haste becomes such an important factor.
Now, let's leave the Ninja concerns about throwing back in the "A Ninja without throwing..." thread, and leave this one alone, because they are not the same subject.
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Back on topic:
What are some "Generic" Defensive or Throwing Job Abilities that could be useful to all jobs with those combat skills?
If you can't think of anything on this topic, this really isn't the topic to be posting in. (I've already apologized for my derailment into job specific abilities)
I personally can't think of any new "generic" abilities at this point.
Maybe move "Defender" from Warrior to "generic", since in past FF games, the "Defend" command was available from everyone's command list. In this case, I'd change Defender to also have the effect of raising all defensive abilities' activation rates and grant physical damage reduction rather than the useless bonus to "defense".