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Tbh I still don't think "replaceable" is that much of a big deal. On the other hand irreplaceable isn't always better. There used to be so many player leveled BRD at lv 75 so they can join merit pt or EG event, and ended up stuck with BRD forever and not allowed to play other jobs, and complained etc.
True.
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You used Einherjar as an example, I'll just use it to explain. Having a BLU for T3 used to be very good because of stun at lv 75, and it will make T3 much easier. But if you can't find a BLU(or if LS BLU doesn't feel like wanting to play BLU that day), that's just fine. Replace the BLU with another DD or healer. You lost stun, but you get more dmg or healing, in the end the difference isn't that big, you lost some advantage, you gain other advantage. It may not be the most optimal result, but it's at least 75%~85% as effective as optimal setup. This applies to all contents that doesn't involve proc besides zerging to use BLU. It's not irreplaceable for most optimal pt setup for most of the situation, but it's at least 75% as effective as specialists and BLU has some advantage other jobs doesn't have. That's already enough to get you into the pt if you don't have other jobs leveled.
Fair enough.
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But if you added proc, then the difference gets a LOT bigger. If you're not factoring proc, soloing KI NM on NIN is probably only 10~15% more efficient than BLU due to faster killing speed. If you're factoring red proc, soloing KI NM on NIN will be 3x more efficient than BLU in terms of time and money spent on pops. And that's just not acceptable. I can accept spending 10% more time on farming KI on BLU, but not 66% because of lack of WS. And that's what happen when this game rely on proc to make a job "special" and "useful".
You're talking about soloing though. A solo NIN is still not more effective than a party.
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I do admit that zerging high lv NM is one aspect that BLU is absolutely shit and no where close to optimal result though. The only advantage it has but other DD doesn't have is just def down spell and AoE attack buff. And it's really hard to contribute in zerging situation. In that case I'd say nerfing heavy strike is really a bad decision. BLU doesn't need to deal as much dmg as 2h DD during zerging, but at least it should be able to contribute decent amount of dmg while having advantages other DDs doesn't have such as def down/aoe attack up spell, to make it replaceable but still able to contribute in it's own way. The point of of heavy strike is not to replace WAR DRK SAM for zerging, but if you want to play BLU or only have BLU, you can still contribute and able to get something done that WAR DRK SAM can't. Just like previous arguement about DRG v.s WAR, DRG is just fine for def down, but you don't need it and you can replace it with another Ukon WAR with more dmg. But if someone only has DRG or just want to play DRG, he can still contribute in a way WAR can't.
Agreed.
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Lack of red/blue proc is also a difference you can't make up no matter what, and I really don't want another event that only certain jobs are allowed to play because they make a huge difference in terms of efficiency. Making a job useful because of proc really just make the game no fun at all tbh.
True.
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When RDM was useful for everything, RDMs Q.Q about being forced to play as RDM healer and not allowed to play anything else. Now RDMs Q.Q about not having Cure V, which is just ironic. Trust me, if SE give BLU something omgwtf fantasitic irreplaceable and game changing, inc more Q.Q.
lolrdm.