Quote Originally Posted by Covenant View Post
@tashan AND other crybabies. You use jobs whose only purpose is to do specific damage.. DoT(DRK, SAM, etc) and spike damage(BLM) to explain why blues are unfairly limited. This is the reason ALL jobs that cry foul for additional melee/magic options.

HOWEVER, blue mages are a "HYBRID" job. Like a lot of the other "HYBRID" jobs blue does a lot of other things other than the specific types of damage you mentioned. The cost of doing "OTHER" things is a lowered performance in the "MAIN" melee/magic areas. A blackmage can't cure bomb magic fruit and healing breeze. A warrior or samara can't diamond hide a party, nor conal breath a group of mobs at once.

Not only that but you use a specific mob(HNM, VNM, "high" mobs) in your arguments why blue are unfairly weak against. ALL jobs take a hit to their productivity when talking about these specific mobs.

THIS IS GAME BALANCE.
I'm not going to lie dude, I read your posts to laugh. You see when I or some of these other fellows pitch an idea, it has negatives, and most importantly it has positives! Your suggestions, are making crap that nobody cares about anymore, be used, even though we have out grown them. The point that these gents are trying to get at, that you are obviously lapsing in, is that BLU is desired NOW because it is a yellow procer, and it procs in VW. THAT IS IT, if content were to shift, do you know just how useless we would be in the community? We can be out tanked, we can be out DD'd, we can be out enfeeble, out buffed, and out healed.

While I have always said this class should never overshadow another class, this class is the TRUE DD MAGE. Its I'm willing to bet that 85% of the BLU community AT LEAST is a DD, therefore we should be on par with other DDs. Right now we have a nice spot light because we can do things that only our job can do, but if that were to change, if new content were introduced or made extremely relevant, many of us would be back to where we were. Solo'n in campaign and imps in the mire. I believe that is what these people are trying to get at, that we can shred fodder mobs like they are nothing, but when it comes to the big kahunas, we got nothing. The spells of HNMs in the days were breaths and cannonball SATACA, and even that was sheer garbage in comparison to other DDs.

The whole point of these updates as mentioned form the beginning of when Abyssea was introduced, was to give the game options for minimal players to accomplish goals that would take 18 people. So again, the job shouldn't eclipse all other forms of DD, and honestly, I doubt it ever could, but it should be at least in the same league, and as it stands we are not even in the same ball park. We finally got in the same sport, but that doesn't say much.