New Stat Wars episodes. "This is the way." I assume you haven't watched it yet but anyway FFXI is old. Some of us don't want to play with other players.
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I'd like to see the sparsely filled areas more densely packed and faster respawn times to bring every normal mob to 60 second respawns.
There is so much empty space and unused camps/enemies that with almost no effort can be made significantly better. Doh gates in the NE corner for example. Used to be a decent camp until you ruined it. Now there are ~15 mobs in the entire section that should easily hold 100+
As our HP gets higher and higher and higher, regen effects become less and less useful. Paeons Sambas and auto-regen effects need to be adjusted up to match ever increasing hp pools.
Especially drinks. Milks Aulaits and Juices.
I agree with Uriah on this one; it's a reasonable request. The actual Regen line of spells is probably good where it is with all of the Regen enhancement gear, but auto-regen, paeons, and drinks could stand to be adjusted. If your main issue was the use of the word "need" then your comment really didn't add anything to the thread aside from contrarianism.
There was no contrarianism. My opinion is my actual opinion that I truly believe in. "Contrarianism" is disagreeing to disagree and that's not why I'm here. If he says something I can agree with, I will do so, even though he won't even be reading it. Seriously: Stop calling me "contrarian." I agree with people all the time, the fact that you don't notice isn't my fault. It could even be argued that you're the one being contrarian, because you're just speaking out against me not on the merit of my opinion but simply to accuse me of disagreeing.
There is nothing wrong with the regen spells. As far as items, when stats increase they have typically introduced new items, not buffed existing ones. If they/you want to argue we need a new one, I can get behind that. That's the way they've been doing things and consistency is a good thing.
There is a long, long, long list of "useless" spells in the game that frankly all deserve buffs more if we're going to start buffing things just because they aren't used often- like around 90% of bard songs, for example. As far as food, it's like I said, they rarely if ever buffed existing consumables, they rather just introduced new ones instead.
I would guess that it's programmatically easier to create new items rather than change old ones. If you're changing old ones, you have to account for anything that might exist in peoples' inventories and update that. That would probably require some database UPDATE statements. With a new item, you just create a new thing and make it available.
New Regen/Refresh items would be pretty nice. It might give Alchemists or Cooks a few more recipes to actually enjoy from since Curio Moogles nearly decimated most of those markets a decade ago.
I would really like to see "Add friend" and "add to blacklist" added to the context menu in the chat log. "Mute player" is there but that's an assist channel command.
Add an visual upgrade for Ody body pieces once they are rank 25, via trading to an npc with an additional gil fee.
Made a version of one of the armors with the effect I'm suggesting, to give a visual idea how it could look.
https://s11.gifyu.com/images/ezgif.c...05947e356e.gif
The amount of work required to rank 25 these should offer a visual reward ontop of the stats.
The reward for reaching rank 25 is it says rank 25 on it. I think that's plenty enough, ignoring the obvious power increase.
Sure but are you opposed to them adding this for some specific reason? It's just repurposed VoidWatch body effects, and they obviously know it works as an incentive becasue they did this with VW (nq and glow hq versions with lower drop rate)
I spammed vw for a solid year to get the glow body drops from them myself.
They even put the gem there, in the exact position required for the existing effect.
Actually, it is a fact. The items do in fact indicate their rank on them (otherwise, the player wouldn't know either aside from having done the work), and that makes it plain and obvious to both you and anyone that they are what they are. Indisputable fact.Quote:
Opinion, not a fact.
I mean, I actually wasn't going to go there, but you felt the need to have a dispute when I already said "I think." Next time don't reply to a sentence that starts with "I think" with "OPINION NOT FACT!" I think = opinion.
I never said no one got something because it looked cool. We spent a whole freaking thread discussing that very issue. But it's not the only reason to get something, and there are countless reasons to get these items. They don't NEED to look fancier to convince anyone to get them.Quote:
I think Pixela has a great idea, we are visual animals and if you think a visual armor or weapon has 0 factor in players deciding to pursue it, you are wrong as proved by history.
I mean, this is entitlement at its worst. They put a bunch of amazing items in the game that tons of people want because they are amazing, and we're actually saying that it isn't enough reward that they're the best items out there? really? But of course you would rush to Pixela's defense.
Now: Do i need to use huge bold underline text with the words "opinion" or "fact" just for you? "I think" = opinion, so why do you reply to this with "OPINION NOT FACT!" when the sentence was not attempting to present a fact?
Yes. Limited dev resources. We're going to be lucky to get any content updates going forward, so that time and energy is best spent on actual content for the playerbase at large over upgrading already amazing awesome stuff that lots of people already want anyway. This doesn't add to the value of these items when they are already so significantly desired by their target audience already, and comes with a non-zero development cost when we are already in a state of reduced updates.Quote:
Originally Posted by Pixela
Look at it this way: Altering an item in any way, whether its adding effects or changing art or w hatever else, is basically an equivalent effort to just adding a new item. Given the choice between making an already super shiny item shinier, and getting some other new item for some content sometime in the future, I'll take the new item.
I'm just being realistic here: Your suggestion is a fantasy. They're not going to do it, even if it was a good idea and they could just snap their fingers to make it happen. Frankly we'll be lucky if any suggestion here even gets considered at all at this point. Ten years ago, this might have made sense.
Technical limitations.
Like, seriously, not even trying to be a troll here. This is basically like putting afterglow on a weapon. The thing with that is, you don't just add afterglow to a weapon - you trade in one that doesn't have afterglow to receive one that does, and they're different items (for example, Nirvana 99 is item ID 19833, while Nirvana 99 with afterglow is 19962.)
Rank points, on the other hand, are the same item with augment metadata to track the rank and path. Hit 25, it's still the same old Nyame Mail as it was at 0... which means it would still have to use the same model.
So, like... either they're introducing a whole brand new branch of game code where models are determined by augments, which would be super cool but not happening at this point in the game's life; or they're adding new afterglow duplicates of the Odyssey gear - how's that play with the Nyame rare tag?
That's most likely correct, even if it's absolutely trivial to add the gem glow, they coouldn't simply add it to the item because it would have it regardless of rank.
I meant rank 30, actual finished body and complete.
You just create a new item ID and dats associated with them (which are just duplicates with an effect embedded), then trade the rank 30 current body to the npc and in an hour you get the glow one (the name can even be the same) with the 1 of 4 maxed out paths as your old one was.
It will be identical in every way, except the item id is different and it points to a different dat file.
Maybe I'm missing something, it seems pretty simple to me.
Maybe that would work. Does anyone know how the rare tag works with regards to different stages of the same item? Like, I'm sure relic and mythic are just like "no, you have this one, you can't just start it again", but does anyone know how it works for empyreans?
If you can't have the same empyrean weapon at two different levels (because of inventory errors, and not just a "you can't start that trial at some point), then yeah, that wouldn't be too hard. If you can have, say, Twashtar 99 and Twashtar 95 at the same time, though, then that solution just breaks because it implicitly means letting people do multiple (or all) Nyame paths, which seems to be contrary to the actual intended design.
Mind you, I wouldn't trust this to be implemented without, like, "trade the finished gear plus 10000 stones" in any event.
How sad is it that we are at the point where people are discouraging others from expecting something that most would consider the bare minimum, a tiny dat swap or at worst adding a new item ID to give the tiniest of glows. They've even demoralized their community so badly they are essentially attacking others for their ideas for new stuff lol.
Adding shininess to a desireable set of gear that is already desireable is not what I'd call "bare minimum." In fact, I'd call that "above and beyond" even prior to the change in update schedule.Quote:
How sad is it that we are at the point where people are discouraging others from expecting something that most would consider the bare minimum,
Outside of the ultimate weapon sets, glowy gear is very rare in FFXI. For this reason I do not expect it, even on particularly good items that are generally sought after. Whenever they do it, it's usually for some special reason. This is in contrast to FFXIV which has way more stuff that glows.
Disclaimer: this post is presented as opinion and not an assertion of fact
IMO that's a terrible reason to want something to not exist. I can understand wanting to keep glowing stuff rare or just not liking glowing stuff at all. But not wanting something to exist because you think it would take too much effort from the devs or you can't fathom a way they'd do it just feels an excuse to rain on someone else's parade.
It must be difficult for you as the game further winds down in activity and development. When you try to constantly force a happy face on everyone over any minute or miniscule matter. Just relax and let it go. It's not like the odds are with you, and you can't hold back the tide of sentiment.
ordinarily I'd agree but even the most basic technical limitations are going to be a factor going forward, since we know that updates are going to be very limited from here on out. Any time spent on development is going to need to be used efficiently, and overcoming technical limitations interferes with that.Quote:
Originally Posted by Catmato
Rejoyce, all ye gallimuffins.Quote:
The maximum amount of Gallimaufry you can store has been increased from 100,000 to 100,000,000, but only if you have completed The Voracious Resurgence.
I want to be able to sell Plutons Riftborns and Beitetsu to NPCs for 100g
Waste of inventory and auction space to even bother. I'd rather have 10k instantly than sell them for 50k.
Exchanging 99 Plutons/Riftborns for 1 Beitetsu would be acceptable too
I'm sure all the people who need those things would really thank you for vendoring them.
Could we have the option to change our Synergy trainings? I selected some less than optimal skills to 5/5 years ago and would really like to change them.
I'd like the ability to trade my Excess Ra'Kaznar Sapphires for something , like Gallimaufry, upgrade items etc. I mean I have enough right now for the 6 jobs I have leveled to get their Empy to +2 (as soon as I acquire enough Gallimaufry to do so) Any extra I gain I'd like to be able to do something with it, maybe trade 20 for a Starstone?
Allow adventuring fellow to be called everywhere trusts can be called, they are still useful and should be allowed to be used properly.
Could we see afterglow Aegis and Ochain effects updated to reflect the item-level system? For example:
1.) Aegis and Ochain afterglow effects are relic and empyrean which do get overridden by a character's own Aftermath. This limitation isn't necessary in item-level content.
2.) Could the MDT-5 and PDT-5 from these afterglow effects be made a little more meaningful? Perhaps MDT II-5% or PDT II-5%?
Any help is appreciated.
The next time Apex/Locus mobs get added to the game - if it ever happens again - it would be nice to see some kind of arcana in the mix (besides iron giants, which exist but are just ridiculous to actually fight.) Dolls, golems, pots, even cardians might be neat to see again.
There's just sort of this imbalance right now in magian trials, where you get some where it's just a breeze because you need x weaponskills on, say, beasts or birds... and then you get ones where you need x weaponskills on arcana and, whoops, all your target mobs are going to die at 800 TP because they're twenty levels below you.
Plus, y'know. Dark knight's out there with those arcana-focused job perks and nothing to use them against, be nice to see those come into play again.