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  1. #1
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    I meant rank 30, actual finished body and complete.

    You just create a new item ID and dats associated with them (which are just duplicates with an effect embedded), then trade the rank 30 current body to the npc and in an hour you get the glow one (the name can even be the same) with the 1 of 4 maxed out paths as your old one was.

    It will be identical in every way, except the item id is different and it points to a different dat file.

    Maybe I'm missing something, it seems pretty simple to me.
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    Last edited by Pixela; 05-23-2023 at 04:01 AM.

  2. #2
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    504
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Pixela View Post
    I meant rank 30, actual finished body and complete.

    You just create a new item ID and dats associated with them (which are just duplicates with an effect embedded), then trade the rank 30 current body to the npc and in an hour you get the glow one (the name can even be the same) with the 1 of 4 maxed out paths as your old one was.

    It will be identical in every way, except the item id is different and it points to a different dat file.

    Maybe I'm missing something, it seems pretty simple to me.
    Maybe that would work. Does anyone know how the rare tag works with regards to different stages of the same item? Like, I'm sure relic and mythic are just like "no, you have this one, you can't just start it again", but does anyone know how it works for empyreans?

    If you can't have the same empyrean weapon at two different levels (because of inventory errors, and not just a "you can't start that trial at some point), then yeah, that wouldn't be too hard. If you can have, say, Twashtar 99 and Twashtar 95 at the same time, though, then that solution just breaks because it implicitly means letting people do multiple (or all) Nyame paths, which seems to be contrary to the actual intended design.

    Mind you, I wouldn't trust this to be implemented without, like, "trade the finished gear plus 10000 stones" in any event.
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