I'd like to see the sparsely filled areas more densely packed and faster respawn times to bring every normal mob to 60 second respawns.
There is so much empty space and unused camps/enemies that with almost no effort can be made significantly better. Doh gates in the NE corner for example. Used to be a decent camp until you ruined it. Now there are ~15 mobs in the entire section that should easily hold 100+
As our HP gets higher and higher and higher, regen effects become less and less useful. Paeons Sambas and auto-regen effects need to be adjusted up to match ever increasing hp pools.
Especially drinks. Milks Aulaits and Juices.
Last edited by Uriah; 04-27-2023 at 05:17 AM.
I agree with Uriah on this one; it's a reasonable request. The actual Regen line of spells is probably good where it is with all of the Regen enhancement gear, but auto-regen, paeons, and drinks could stand to be adjusted. If your main issue was the use of the word "need" then your comment really didn't add anything to the thread aside from contrarianism.
It's your server.
There was no contrarianism. My opinion is my actual opinion that I truly believe in. "Contrarianism" is disagreeing to disagree and that's not why I'm here. If he says something I can agree with, I will do so, even though he won't even be reading it. Seriously: Stop calling me "contrarian." I agree with people all the time, the fact that you don't notice isn't my fault. It could even be argued that you're the one being contrarian, because you're just speaking out against me not on the merit of my opinion but simply to accuse me of disagreeing.
There is nothing wrong with the regen spells. As far as items, when stats increase they have typically introduced new items, not buffed existing ones. If they/you want to argue we need a new one, I can get behind that. That's the way they've been doing things and consistency is a good thing.
There is a long, long, long list of "useless" spells in the game that frankly all deserve buffs more if we're going to start buffing things just because they aren't used often- like around 90% of bard songs, for example. As far as food, it's like I said, they rarely if ever buffed existing consumables, they rather just introduced new ones instead.
Last edited by Alhanelem; 04-28-2023 at 02:29 AM.
I would guess that it's programmatically easier to create new items rather than change old ones. If you're changing old ones, you have to account for anything that might exist in peoples' inventories and update that. That would probably require some database UPDATE statements. With a new item, you just create a new thing and make it available.
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