Originally Posted by
Luvbunny
That statement hit the nails in the coffin, why would anyone wants a long drawn up fight when you can brew/displacer it so that it become a few mnts fight. At the end of the day we all just want to peek at the possibility of loot and could not care less about artificial challenge etc... The first 5-10 times may be ok, after that it's just become a torture.
SE could also create NMs that has alternative damage weakness depending on the state of the mob, which can change from blunt, slashing, piercing depending on the elemental sign (which is random), and also weak to certain SC + MB, and can alternate between taking reduced physical damage or magical damage (ex: Melo melo, Turtle Kindred Seal), or it will be healed with physical in one mode, and magical in another mode. This way people cannot zerg this, and you need a variety of jobs with different weapons, and DOT become important again, so is Paladin as tank, and the group really need to listen and have strategy otherwise the mob will not die. Though as I recall, most people HATE this kind of mob!! HATE it since it takes so much co-ordination that PUG would just heal the NMs to oblivion.