Why? So you can send them to your mules and get more of them of course! lol
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Not sure why you're jumping in to defend his post. I just said I don't see in the announcement after re-reading it.
If it was a player translation, I would personally ask confirmation first before assuming the community reps are fail for not mentioning it. Not flaming anyone, just saying my point was very valid.
on Wiki / BG Wiki / GE says that at least 1 Drop is (G) however I been 0/7 on Marj HEAD :X
How and why ? there are only 6 items (either a Glitch or something Very odd going on)
Just explaining why he thought that and that how it could still really be either way given how there has been times in the past where player translations have been more accurate then rep one since they are really just doing the same thing just the rep has the ability to go back and ask people. They probably aren't removing the rare tag from current naakaul gear but in the end it wont make a difference to the problem behind getting the drops wether they do or not unless they make them trade/sellable
Maybe they will be adding these items to an additional slot so it's not taking up the same space as the ra/ex stuff?
Then my apologies if you're genuinely just explaining. It didn't come off that way since he already explained in his reply post hours earlier before yours that he read an earlier translation. It came off very defensive to reiterate the statement as though it needed emphasis.
Just done a WK reive in Marjami Ravine for the first time after the update. I only got rewarded a Velk Necklace. I thought this issue was fixed with the addition of new accessories, capes, and other items as new rewards.
I don't think you're guaranteed one. I generally have gotten accessories or capes, but 1-2 times I've gotten nothing.
However, I have to say that I really like the changes that have been made. The fights are much shorter and it's possible to hit multiple zones consecutively rather than have each run take up an entire evening or more. Also, I think people are very interested in RME upgrade items. This is how it should have been all along, quicker fights that are friendlier to the playerbase. Not only that, 15k is a very reasonable cost too.
My one suggestion would be to please make RME items just slightly more common so that people have a fairly good chance of getting one. By good, I mean something in the range of 33-50% or so. This'll keep people coming back even when they cap out on gear.
Overall, I'm pretty impressed with this update. As I mentioned, I hope that the RME upgrade item drop rate is adjusted slightly so that people will keep showing up.
Having done some more WKR since my last post, I just wanted to add that on their own, the accessories that were added to the BCs will not be enough to keep participation up. There are few standout pieces, but most of them will dip to under well under 100k each within the next few days.
I am enjoying the recent surge in server activity and participation and I hope SE can keep the momentum going.
I think there needs to be some kind of nerf to magic damage, I am running around all over in wildskeeper reives trying to kill something but by the time I get even so much as halfway to a mob it dies from mages spamming stone or stonega. The damage is way too high for the mp cost and the recast time, they don't have to move one inch in order to kill something but the melee have to run across the map to maybe get lucky and hit it once. Can we get a magic damage nerf or maybe a massive increase to the hp of the lesser mobs? This is stupid I have been in a zone now for over 2 hours fighting the lion and only made 10k bayld due to the mages being able to kill with 4 mp cost (not to mention refresh gear makes it bottomless pit of mp) and extremely low recast while I am running all over the place trying to actually do something.
Lets not forget that the Nuakaal's outside of the lion can die in under 3 minutes now. So if you get in a hair too late you miss out on rewards, exp and bayld.
Personally I don't want to have to level jobs I don't like just to participate in wildskeeper reives til I get the one or 2 drops I want. Spend all the time leveling a job, getting gear for it, skilling it up and then get a few WKR runs in and it is a job I will never be on again.
While I completely agree with all that you've said, did you know that you can get 250 exp/bayld per eval just by hitting the Lion in the rear for 0 per hit? If you're on a twilight set job, might as well keep them on for the occasional 3k 1-shot TP move, though it seems to use it infrequently. Easy bayld and qualifies you for a reward, and you can practically AFK.
Mages had it tough during the whole ToAU period, so might as well give them a break now that it's working in their favour. Let them kill the trash while we leech on the boss. If you don't have PLD or COR there's not really much you can do to help anyway. Not until the colonisation rate increases, at least.
This x1000.
I came back from a break and went to a Tchakka
It died in under 5 minutes
under 5 minutes.
I came on a melee job, everything was nuked and killed right when it spawned, its ridiculous how these went from too hard to decent 30 minute fights where you needed melees to help kill adds to protect the mages to this claim+nuke+easymode joke.
You need to add -DT based on the number of people engaging the mob or something to draw the fight out a bit, this whole faceroll your way to victory makes these things a joke now.
Whats worse is that you put RME upgrades as a potential lootpool item from these so people are trying their damn hardest to get good evaluations to be eligible, and with fights so easy and short its impossible unless you come certain jobs.
I am afraid at this rate some type of magic nerf might happen just from sheer complaints of how hard it is for non nuking jobs. Though I think the issue is simple since it really only affects Wildskeeper Reives. They should implement a system similar to how Abyssea mobs work. Where monsters have a level variance level depending on who kills it. Maybe depending on how long it was alive upon spawn dictates what level it respawns as. Despawns to normal levels after not being killed for a certain amount of time. I'd be ok with that. Elemental magic gets to keep it's update and everyone is able to participate since the mobs wouldn't die as fast or would be more threatening for a mage to balance survival.
Wildskeeper Reives still suck.
32nd Hurkan, still no hat. Complete and utter failure on your parts.
But I do love all my pebbles I continually obtain, so, thanks for that.
And who's bright idea was it to revamp the old Wildskeepers with completely random stats that partially beat delve boss drops?
The WKR are hot now, there are 100+ people in there and they will go fast. The issue (in one) is there aren't enough Cor so people come Blm to nuke the fodder, when the Col rate goes up i'm sure it will start to go as fast as the other WKR. IMO making the monsters harder or making it so Blm do less damage will hurt WKR when all the hype dies down.
How is it people are so lazy they won't take 8-10hrs to lvl a job 1-99?
That's why I said the WKR mobs should despawn back to normal levels after not being killed immediately. Which already happens in abyssea if they aren't killed for a certain period of time after their level is increased. Speed up that same process for Wildskeeper Reives and you have a flexible event that can accomodate large 100+ groups. It has nothing to do with being lazy to level BLM for Wildskeeper Reives and in the grand scheme of things no one should have to be forced to do so.
Separate suggestion for Wildskeeper Reive is making fighting the Naakaul count for more per evaluation. It's very easy to cap bayld on fighting adds but if solely on the team helping damage the Naakaul, its possible but harder to cap depending on the length of the fight.
I completely disagree, there needs to be some form of adjustment plan and simple. Sorry but I won't take the time it takes to lvl a job from 1-30 outside abyssea (which takes nearly 8 hours alone due to nobody doing exp anymore.) then sit and hope for 4-5 days that I can get enough people for an abyssea party where I can key/leech, then go off and skill the job, then spend the time for the merits, fighting to get people in abyssea long enough for a party to last more than 30 merits worth of exp and furthermore find the gear for the job to be ready for the one thing I would use the job for. A 10-45 minute fight 1 or 2 times a day if I am lucky, that means it still doesn't have to interfere with my delve ls.
Not a practical idea just because you have chosen to like or use one job doesn't mean everyone needs to conform to your ideas and be like you. Lazy? No, logical? Yes.
As for the ToAU content and mages having it rough, I remember I was there, I also remember blm got it made when the blm burn party's came out on Xarcabard (S). Every job has had its time to shine moments. Every job has had its low end. However I think this is a time that all jobs should be useful. This 4 jobs being useful is getting old, pld, cor, whm and blm only.... Kinda needs some form of adjustment.
Now I saw the 250 bayld/exp per eval idea. Great idea if I wanted to sit there and lose exp and spend 2 hours at the lion weakend, not to mention this is a new account, (my old one was hacked) which means I still have yet to get all my wins for shinryu. Even still, not practical to sit there and just die over and over to get a reward.
They aren't forcing us to lvl blm (maybe cor) they are forcing us to get the Col Rate up, once its up people will be attacking the lion and all the WKR will go fast.
I like this but some of the Naakaul die in 15 min or so and I think this would just cause issues (hate issues, aggro and so on).
What!!? If it takes you more than maybe 3 hours to get level 30... you're clueless. Which is nothing compared to the days it used to take even @ 10 hours.
Any, on topic, WKR still suck. I want the hat already, 32 is enough I think personally.
Library quest needs to be repeatable. Period.
And 100% R/M/E item.
If you get lvl 13 and grab one of your delve ls buddies to do pages for you it shouldn't take you more then 2-3 hrs to get from 1 to 30. 2-3 delve DD or blm can keep the whole dom ops camp dead (maybe just one) in 5-7 hrs you can get 99+ 30 merits. Skill ups come easy with rings and food, takes a few days to cap skill.
You don't have to conform and lvl what jobs are needed to get the job done, but it is easier for you to get these things done when you do.
In regard to Kumhau (Kamihr Drifs Wildskeeper Reive) the colonization rate isn't up but it's not about just Kumhau. All of the Colonization Reives are filled with BLMs because with so many mages it's hard, almost impossible to melee. Granted yes part of this is due to the popularity of Wildskeeper Reives but it won't go away immediately. With all the new drops it'll take awhile for most to get what they wanted + some of the most desired pieces are not exclusive, allowing you to sell them. Kumhau's accessory drops especially. We also still have one more naakaul to come.
I'd rather they do something now to make it enjoyable to the masses instead of saying wait for it to die out or go BLM if you're having trouble. Having the adds respawn higher level depending on time spent alive doesn't penalize anyone. All it ensures is regardless of the size of the reive, players can participate. If it was 50 people instead of 200 then the adds wouldn't increase in level because they aren't dying quickly enough.
How would increasing the evaluation points for fighting the Naakaul cause hate issues? Would you mind elaborating? If my last post sounded confusing as in saying increase damage on Naakauls then I apologize. I am saying that doing actions on the Naakaul should have bonus evaluation points, not increased damage to the Naakaul. Not enough to say you need to damage the Naakaul or you won't get good evaluations, but enough to balance it out. Even at high colonization rate, it's harder to cap because the Naakaul has higher defense/stats than the adds. Making it harder to get evaluation points.
34 Hurkans, still no GD hat.
Starting off right here alone. Lets not do that. Nuking as a whole has been completely trash compared to any other job's DPS since the beginning of Abyssea, and its crazy gear, they just finally made mages worth playing again in a damage aspect, just finally made nuking good enough to care, and now you are talking about nerfing it? No. Bad idea right off the bat. It needs to stay how it is, or in all honesty, it needs more upgrades, because its not enough to be brought as a DD to anything outside of WKs and Skirmish still.
This is why the melee jobs should fight the boss, with a party and a healer, if you do not get an invite form a party yourself, I do not know about your server but on Phoenix we often have tons of people standing outside of parties just waiting for an invite, curing or fighting/DNC till they get a party to form up with.Quote:
I am running around all over in wildskeeper reives trying to kill something but by the time I get even so much as halfway to a mob it dies from mages spamming stone or stonega.
I am a RDM, I can confirm on behalf of all mages that yes, we have to move to get to targets, I do not teleport around the area until I have a mob in range, unless you mean people who stand in 1 spot and wait for something to pop near them, in which case yeah, they stand there, again, fight the boss, and slap the people standing there not helping between mob spawns.Quote:
The damage is way too high for the mp cost and the recast time, they don't have to move one inch in order to kill something but the melee have to run across the map to maybe get lucky and hit it once.
Them nuking is not doing something? Sorry, I forgot how much more work it takes a DD to hit attack and auto attack a mob while their healer cures them and they throw down a few WSs compared to a mage having to pick their spell each time they cast, and making sure they are not AoEing themselves to death by pulling to much hate. In honesty, neither are hard, do not make it sound like your 'trying to actually do something' is any more or less than that of a mage. This is a single event where BLMs do well in, the only other being Skirmish and for the same reason, because they do not have to chase a mob, they can cast from a distance and hit it as it moves, as well as kill it quickly. If you nerf nuking you only screw over the job once again and make BLM worthless for all but procs, as it was before and should have never been.Quote:
Can we get a magic damage nerf or maybe a massive increase to the hp of the lesser mobs? This is stupid I have been in a zone now for over 2 hours fighting the lion and only made 10k bayld due to the mages being able to kill with 4 mp cost (not to mention refresh gear makes it bottomless pit of mp) and extremely low recast while I am running all over the place trying to actually do something.
For that you can blame the SMNs and their new SP which allows them insane DMG. Does not need nerfed either, another job unloved which finally is getting somewhere in being useful, just like PLD in WKs.Quote:
Lets not forget that the Nuakaal's outside of the lion can die in under 3 minutes now. So if you get in a hair too late you miss out on rewards, exp and bayld.
Hit the boss, you will be fine, if that's not good enough, wait till popularity dies down and less people do them, enough to win, but not enough to kill everything before you touch it, problem solves. Nerfing elemental magic is short sighted and damaging to not only a job's only real use, but also an entire form of damage as a whole.Quote:
Personally I don't want to have to level jobs I don't like just to participate in wildskeeper reives til I get the one or 2 drops I want. Spend all the time leveling a job, getting gear for it, skilling it up and then get a few WKR runs in and it is a job I will never be on again.
It disappoints me you agree with such a post. I agree something should be done to allow melee jobs to get rewards more easily than suicidal attacks on the boss, but I will never agree that after all of the time BLM has been worthless as elemental magic as a whole has, that it should now be nerfed when its finally nearing a point of being good finally.
If possible this is the ideal update for it since it would be best for all. No one is nerfed, everyone has an easier time getting rewards, and so on.
They never said you would be getting your drops 100% of the time, you are doing Hurkan still, its faster than ever before, and there are other drops which were added. If you are only getting pebbles and drops of the same sort, then your doing something wrong, I have been doing quite a few WKs, everyone I have participated in has rewarded me with 3 or 4 items, each time I got an item from the WK, a cape, and a craft item or occasionally an extra item such as the Earring from the new WK, the 4th is when you come across the old WKs which now drop 115 items. As for those, they were added to balance the levels of all WKs, though personally I think they should have just upgraded the old versions of the WK weapons and left it at that, been better for all.
The RNG re-rolled me the bullet, 33 times.
I have all 22 jse capes.
I have every single new cape/ring/neck already.
the ONLY thing that drops to me every single hurkan is pebble. or log. or velk mask. or saffron.
I'm fully aware of "random chance" and mathematics.
It's bulls***. Straight up and down.
Wait~ a minute. The update was the 4th, assuming instant kills, the 3 hour repop would mean it only spawned a total of around 50 times and that's assuming instant kills. If you have actually killed it 33 times since the update you would have had to basically do it every time it repopped and had hardly any time between them as well as having slept through a max of probably 15 of them throughout the last 6 and a half days. I doubt that, but moving on, if you did, I would say call a GM or something because that seems like a real issue, not so much a matter of luck. Past that, I have to say you experience the very reason I refused to use my free item till I had every other item I wanted, which I basically do now except Hurkan boots, but I wasted my freebie on the Cure Club by accident which I also wanted, so oh well.
You understand the difference between a TOTAL and a total since the last update? Shocker, hurkan has existed long enough to be killed 500 times.
*Edit* 35th Hurkan
http://i40.tinypic.com/rmtyx5.png
Well only the total since the update matters if your saying they still suck. I can say Yumcax still sucks, but you know what, I fought him 1 time, didn't get my head, my sample size is nothing, saying he still sucks based off such a small experience is stupid and meaningless. If you want to provide numbers, provide numbers based on the amount of fights after the update before you claim the battles are still so horribly flawed, otherwise your fusing data from two different instances which may or may not show very different things.
tl;dr How many you killed in total doesn't matter, only how many you killed since the update, which you failed to list apparently.
Was bad > still bad, no difference.
Sorry I had to laugh at everything you said here.
Again, blm do way too much dmg for anyone else to attack, making the nerf necessary.
Your next brilliant comment, melee attack the boss, for what.... 0 damage due to ridiculously low colo rate.
You said rdm has to move to kill, no they don't and yes I meant they stand in one spot and spam on repops. Meaning no chance for melee to attack.
You forgot how hard it was for a melee to hit attack and auto attack? Would be a great idea if the mobs didn't die before a weapon was drawn.
Run around slapping people that aren't helping between pops, that seem like a very good idea, I wonder why I didn't know that slapping people will automatically
force them to help out on boss between pops.
Blm has been screwed over too many times, I think I actually heard a tear for an invalid debate there. Blm has abyssea, skirmish, voidwatch and wkr. Not to mention blm was the first major burn party group. Yes blm has been screwed over so hard........
Blame smn's for dealing too much dmg for nukaal's dying too fast? No blame smn's for taking up too much framerate and annoying the shit out of all the players with their stupid ass avatar's. Cor parties will far surpass any smn's out there. Sorry but infinite quick draw will win. Furthermore on the Nakuul's that die stupid fast it isn't even the cor's it is people zerging the piss out of them with delve weapons.
Again you said hit the boss, well here we go again, hit..... for.... zero's......
So we either get in 2 minutes late to a 3 minute fight that is zerged by delve weapon jobs, or you stand around chasing mobs as they die faster than you can target on the wkr you can't zerg due to blm's camping and spamming stone for 1k+ dmg per 4mp, that has a stupid low cast time and recast with countless refresh gear making them an bottomless pit of dmg that nobody can compare too.
So lets keep your biased opinion out of this debate because you obviously have no concept of balance.
I foresee that everyone in the zone will be attacking the Naakauls trying to get the "Bonus eval" witch could draw hate from the tank, also they may not kill any of the other monsters witch would lead to them aggressing players.
One thing i don't understand is why everyone thinks blm is the key, you could go rdm, whm, sch, rng, cor, blu and so on, these can get points from killing the fodder monsters or curing and raising. The blms i see are casting T3 spells on the monsters because anything with a longer cast time and you won't get it off before the monster is dead, a zone full of rdms or sch could do the same thing.
Maybe they should lock the WKR after 100 people get in (or 75, or 50), that way if you don't have the correct combo of jobs it will be a lot of work?
Except that is isn't, your just screwing over a job that has been nearly worthless for years just so you can be lazy and kill trash mobs for your rewards.
Oh, I'm sorry, I forgot, its mage's fault the Colo rate is low. No, all players are to blame, including you and every other person who goes to WKs on a melee job. If people were not so stupid as to go to WKs on day 1 expecting to win with not but BLMs, SMNs, and CORs, because they can not be bothered to spend a day getting the rate up, then perhaps this issue would not be an issue, but no, people do just that. If you want to complain about doing 0 DMG, how about you go solve that issue by making a party and killing Reives. You need map to find Reives? Here you are all of Adoulin, and here is Kamihr. All maps made by Spira of Ragnarok, best maps you can find and the most detailed. Use them to your hearts content and take those Reives down, then you can deal actual damage to the boss and get your evaluations without killing an entire source of damage with unneeded nerfs.Quote:
Your next brilliant comment, melee attack the boss, for what.... 0 damage due to ridiculously low colo rate.
Except, again, fight the WK itself, or use Provoke to pull a mob, it will get to you, you can hit it some, yes, possible, saw it happening every time I have went to Kamihr WKs so far, someone on MNK or PLD pulling with Provoke and engaging as it ran, it died quickly, but they did attack it a time or two before hand.Quote:
You said rdm has to move to kill, no they don't and yes I meant they stand in one spot and spam on repops. Meaning no chance for melee to attack.
You forgot how hard it was for a melee to hit attack and auto attack? Would be a great idea if the mobs didn't die before a weapon was drawn.
BLM has Abyssea and VW only to the extent they are proc whores only, nothing more, Skirmish, because just like WKs they do not need to move, and WKs because, again, don't have to move, or be in AoE range. Need I run down how many events melee jobs have? If you want me to I will be glad to, sure as hell a lot more than those 4 whole events you think make BLM awesome. Also, BLM being good in the past, doesn't do jack for anything in the last few years. Same kind argument I hear about why RDM should suck today, because RDMs of years gone by were gods, now everyone who plays the job should suffer, no, that's nothing but idiocy.Quote:
Blm has been screwed over too many times, I think I actually heard a tear for an invalid debate there. Blm has abyssea, skirmish, voidwatch and wkr. Not to mention blm was the first major burn party group. Yes blm has been screwed over so hard
Depends what WK you are talking about, the first 3 are weak and can be zerked with Delve weapons, the others have AoEs that will 1shot just about every DD in range and leave them on the ground, SMNs do a ton more DMG in that case, like Kamihr, because they have their SP2 they can spam for massive Magic Bloodpact DMG without getting close to the NM at all.Quote:
Blame smn's for dealing too much dmg for nukaal's dying too fast? No blame smn's for taking up too much framerate and annoying the shit out of all the players with their stupid ass avatar's. Cor parties will far surpass any smn's out there. Sorry but infinite quick draw will win. Furthermore on the Nakuul's that die stupid fast it isn't even the cor's it is people zerging the piss out of them with delve weapons.
You said hit for 0s, here we go again, do Reives rather than skipping what is meant to be a massively tied in part to the content. Why the hell do you think they tied Colo rates to WKs in the first place? So we could skip it anyways and throw CORs at it all day? You say you laugh at my post then say stupid things like this.Quote:
Again you said hit the boss, well here we go again, hit..... for.... zero's......
And you do? You want to nerf a form of damage that still can not touch the damage of a WAR, DRK, SAM, or MNK, because of how magic damage is designed and how few buffs they get, because you cant hit things and are to lazy to do Reives before fighting the WKs. Yes, I understand how I have no sense of balance.Quote:
So lets keep your biased opinion out of this debate because you obviously have no concept of balance.
Ok, well all already know you're a retard like your buddy who finally left. You don't read any, and you reply to every post just like he did.
So you can stop any time now. You never have anything of any value to input, just douchebaggery and wasted posts.
WKRs are still crap, bottom line. Never under any circumstance should your only reward be a "crafting item" unless it's of Scarletite or Ormolu caliber.
If you disagree with that, you don't deserve to post anymore. Bayld is not a reward.
No, Bayld alone is not, I never said it is. I have read everything you said, and you never provided a number of fights after the update which you have done, only 33 total between now and when Hurkan was released, which if the majority or every single one dropped nothing but pebbles and bullets it doesn't mean anything because no one knows how many kills are on what side of that update, you could have killed those 3 extra times, it happened 3 times cause your unlucky and boom, it sucks still. That is why I am replying, your complaining it still sucks after 33 kills throwing around a number which makes 0 difference on anything because it does not give any info on the true number of kills since the update which would have to be compared to the number before the update.
Also, providing those ingots as drops would be great, providing them every fight, which is what you imply saying they should be the only crafting items, or only items of their level, well, on Phoenix there are about 100 people in every WK, depending on which it is, some get up to 300+, you want to see a price crash just put in that update, those prices will take a dive from 3~9M to 10k real fast when 20 people or more every WK Reive walk away with one.
But ya know what, fine, complain about them, I have had no issues with them at all, I haven't really seen friends complain about getting nothing like they used to either, they get the Rare accessories and crafting items even if they don't get the drop they want, better than it was by far, cheaper, shorter, easier fights, more items you can get which do not do what we feared and push our chances at getting what we want even lower. I keep getting items every time I go, the R items I don't need I send myself or put on AH and then do it again, if nothing else I make a little money from it, the battles are only 10 minutes, running 3 runs real fast for Scouts gets me all the Bayld I need for another if I ever run out, then I continue.
If you honestly get nothing of worth, sucks to be you I suppose, but your attitude makes it insanely difficult to feel at all sorry for you, and I don't have any issues personally that I have come across while I have been fighting them, so I cant complain. Bit of advice, if you get nothing but craft items every time, you have the rare items in your inventory, send them to yourself or sell them so you can get extras and sell those, its not a ton but its some profit, and should ease the annoyance of not getting your head piece.
See this is what you fail to grasp.
Better than nothing > still crap.
Oh I got Received a "Steaming pile of ****" At least it's "something".
I don't want rare garbage, I want rare/ex garbage. Specific. Rare/ex garbage. Receiving 34 bullets instead of 34 pebbles is still retarded.
When you have 9 digit gil, you couldn't care less about a 100k drop.
Regarding the menu with the NPC "Dimmian," the interface is the worst in the game. Purchasing key items has so many unnecessary delays between prompts and the game should not keep asking you to buy more key items when you already have all of them.
I think they should show how much Bayld you have while talking to him too.
If they balanced it, it wouldn't be an issue. For most jobs, they can't survive taking hate or even being in the vicinity of the Naakaul for too long. It's really no different than now, most are capable of killing the Naakaul outright (sans Kumhau right now due to Colonization rate). Either they desire to draw the battle out longer or know if they go in without support, they'll die quickly. The only Naakaul I've seen players zerg on Bismarck is Colkhab and that's just because she's not that threatening compared to what the others can do. Dying repeatedly from stealing hate is more than enough incentive to stay back, especially since magical jobs sans SMN via avatars lose MAB upon double weakness.
I think the consensus is that it's not just BLM, just BLM is the posterchild for elemental magic and the main destroyers of adds due to fast cast + elemental celerity and higher native MAB. I see plenty of RDM, GEO, even SMN/SCH (I do sometimes), BLU and so on. But it does still leave half of 22 jobs getting the short stick. Raises don't happen like they use to. Colonization rate being high or low, the effect is still the same.
Nothing needs to be nerfed, that's just lame. But it would be nice to see something added to reives in general to make them more flexible to quanity of players inside.
Yes, please fix his menu. -_- Definitely nothing more than a quality of life update and mild annoyance. I would like to be able to just cancel out after buying my key item instead of have to double confirm I don't want anything else.