Originally Posted by
Shoko
I finally see where you're getting at now. Personally, I've never had a problem making gil because I always played my Alchemy and Leathercrafting up when it was beneficial to make gil after updates (then days where having an Ebisu was an amazing money maker). However, that can't be said for all others, esp those without LSes or non-social people that prefer to make gil on their own, but unable to find an effective gil maker for their time put in.
Look again as well; you find it hilarious that there is gear now that outclasses Maat's Cap in various ways, but what about early 2009?
I personally never would have thought the level cap would be raised past 75, much less even 80 or 85. Now everyone is rolling in multiple lvl 90 jobs, some with [multiple] emp weapons and everything is easy and cake (for the most part, for higher end players) Makes playing with the idea in mind that they have something big in store for making this portion of endgame just a bit easier, rather than worry about relics/mythics being easier to obtain. Actually if you think about it, as the level cap rises, you won't see many people with the higher level versions of the relic/mythic/emp weapon anyways, despite having the level 75/80/85 version (example, obtaining a level 90 weapon in a small task to overcome in itself, and many have simply stopped at the 85 version for the time being). I'm sure SE will make obtaining lvl 95~99 in your weapon(s) of choice a nice difficulty.