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  1. #1
    Community Rep Gildrein's Avatar
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    We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.

    In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.

    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    (21)
    Gildrein - Community Team

  2. #2
    Player Unctgtg's Avatar
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    Mar 2011
    Location
    Sandoria
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    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Gildrein View Post
    We are aware that right now, there is a major difference between Empyrean Weapons and Relic/Mythic Weapons.

    Considering the current situation, we are considering about making an adjustment. We are planning to resolve this issue by strengthening both Relic and Mythic Weapons instead of weakening Empyrean Weapons.

    Along with that, we are also planning to make an adjustment on both time and cost required to create and strengthen these weapons.
    Eventually, we would like to even out the difference on time required to create and strengthen these weapons.
    OMG u just made my morning
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  3. #3
    Player Kiba's Avatar
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    Mar 2011
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    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Gildrein View Post
    We are aware that right now, there is a major difference between Empyrean Weapons and Relic/Mythic Weapons.

    Considering the current situation, we are considering about making an adjustment. We are planning to resolve this issue by strengthening both Relic and Mythic Weapons instead of weakening Empyrean Weapons.

    Along with that, we are also planning to make an adjustment on both time and cost required to create and strengthen these weapons.
    Eventually, we would like to even out the difference on time required to create and strengthen these weapons.
    Yes I have faith and believe again, thank you ^^ /bow
    (1)

  4. #4
    Player sgtsagara's Avatar
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    Mar 2011
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    Character
    Sgtsagara
    World
    Siren
    Main Class
    BST Lv 99
    Can something be done for the jobs that don't have a relic weapon like pup please?
    (1)

  5. #5
    Player LeaderofAtlantis's Avatar
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    Mar 2011
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    Bastok
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    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by sgtsagara View Post
    Can something be done for the jobs that don't have a relic weapon like pup please?
    We don't have a Relic, but Kenkonken I would put as one of the best Mythic weapons. The idea of having to actually work to cause an Overload seems good to me. I think a common mistake PUPs make is they focus too much on themselves instead of the Automaton - they are, after all, the job.
    (1)

  6. #6
    Player Francisco's Avatar
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    Mar 2011
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    Bastok
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    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by Gildrein View Post
    We are aware that right now, there is a major difference between Empyrean Weapons and Relic/Mythic Weapons.

    Considering the current situation, we are considering about making an adjustment. We are planning to resolve this issue by strengthening both Relic and Mythic Weapons instead of weakening Empyrean Weapons.

    Along with that, we are also planning to make an adjustment on both time and cost required to create and strengthen these weapons.
    Eventually, we would like to even out the difference on time required to create and strengthen these weapons.
    While certain empyreans outdamage certain relics, keep in mind certain relics outclass certain empyreans.

    Also, in the case of the H2H weapons, while Verethragna outdamages Spharai, keep in mind Spharai_90 has over +10 counter on it... which is pretty huge.

    Considering MNKs are typically capped on Subtle Blow (20 from traits, 5 from Rajas, 10 from Tantra Head +2, 5 from Black Belt, 10 from Auspice) - I would change the Aftermath of Final Heaven to be a strong Penance effect rather than a Subtle Blow effect. That way it boosts the entire party and isn't wasted.

    And because Final Heaven sucks, I'd let it proc on any WS.

    Other than that - I'd leave it alone. The DMG and Attack on it are already far superior to any other H2H weapon and just boosting it to DMG: 55 Attack+50 @ 90 would imbalance things in the grand scheme of the game.

    Spharai provides amazing damage and excellent defense. Verethragna provides superior damage and no defense. That's the balance.
    (1)

  7. #7
    Player DrStrangelove's Avatar
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    Mar 2011
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    111
    Character
    Drstrangelove
    World
    Bismarck
    Main Class
    RDM Lv 1
    Quote Originally Posted by Francisco View Post
    While certain empyreans outdamage certain relics, keep in mind certain relics outclass certain empyreans.

    Also, in the case of the H2H weapons, while Verethragna outdamages Spharai, keep in mind Spharai_90 has over +10 counter on it... which is pretty huge.

    Considering MNKs are typically capped on Subtle Blow (20 from traits, 5 from Rajas, 10 from Tantra Head +2, 5 from Black Belt, 10 from Auspice) - I would change the Aftermath of Final Heaven to be a strong Penance effect rather than a Subtle Blow effect. That way it boosts the entire party and isn't wasted.

    And because Final Heaven sucks, I'd let it proc on any WS.

    Other than that - I'd leave it alone. The DMG and Attack on it are already far superior to any other H2H weapon and just boosting it to DMG: 55 Attack+50 @ 90 would imbalance things in the grand scheme of the game.

    Spharai provides amazing damage and excellent defense. Verethragna provides superior damage and no defense. That's the balance.
    - no one spent 6 months and 150M gil to get +10 counter
    - +counter has no value unless you are tanking
    - outside abyssea, verethragna does 12% more damage, inside it does 33% more
    - +55 attack and +50 damage will correct some of the imbalance outside of abyssea but does almost zip to it in abyssea
    - ++counter (if it were to be +30 on Spharai not +10 or +15) might start to get interesting IF counterstance (for Spharai users only) was able to counter weapon skills OR was not given a huge hit to defense. At that point then Spharai might indeed be a strong defensive weapon with less offense while Verethragna was a stronger offensive weapon. As is now, comparing these 2 weapons, you're trading as much as +33% damage for a possible 5% mitigation.

    And I'm not sure what other relics you think are as good or better than a relic, but most don't keep up at all. The ones I know (GAX-GKT-katana-gun-bow-dagger-apoc) for sure don't.
    (1)
    Last edited by DrStrangelove; 03-26-2011 at 05:05 PM.

  8. #8
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Gildrein View Post
    We are aware that right now, there is a major difference between Empyrean Weapons and Relic/Mythic Weapons.

    Considering the current situation, we are considering about making an adjustment. We are planning to resolve this issue by strengthening both Relic and Mythic Weapons instead of weakening Empyrean Weapons.

    Along with that, we are also planning to make an adjustment on both time and cost required to create and strengthen these weapons.
    Eventually, we would like to even out the difference on time required to create and strengthen these weapons.
    thank you XD
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Gildrein View Post
    We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.

    In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.

    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    Thinking about this post I have a few questions.

    What are you exactly reporting and what is the dev team talking about with the various issues on relics and mythics?

    Will there be a relic type weapon for BLU,SCH,PUP, COR, and DNC?

    Are there talks about how some job roles have no mythic or relic or even an emp status weapon?

    a RDM using a sword is just a convert macro.
    A SCH mythic is so bad that common weapons like elemental HQ staffs are better then it in some situations ( potency atma in abyssea HQ staff > SCH mythic)
    BLM mythic is in the same water as SCH mythic cept the fact on elemental seal nuke will outdo any weapon. The issue with this is a mythic for a 10 min job ability? was that the intent? like where rdm mythic sits?

    Is there talk about different arguments for weapons? The argument for blu sword, nin mythic are really bad.

    for NIN it could at lest argument yonin and Innin.
    for blu it could upgrade chain affinity and bust affinity. ( should blu mythic be the best for magic spells and phy spells? if that is the plan the sword need higher potency and acc then HQ elemental staffs or duel weild magic type swords.

    relic staff has no worth to casters.
    the bst axe has little worth ( i think mythic is best for bst and emp for DD?) regardless it seems the bst axe does not do enough when you look at BST mythic.

    Was I correct in saying the intent of emp weapons was to bridge the have and have nots to relic, but not meant to out-do them? in other words, was some of the emp weapons doing so well in abyssea a mistake? some emp weapons do need padding, just the crt hit emp ws are obnoxious ones, and gun even though it is magic type, gogo god mode atmas?
    (0)
    Last edited by Rambus; 03-26-2011 at 07:47 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Venat's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    Good news to the mythic weapons ^^

    Hopefully the quest gets adjustments because it is a pain in the butt mainly requiring to do so many events.
    (0)

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