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  1. #161
    Player Didgist's Avatar
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    Mar 2011
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    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Shoko View Post
    *stop holding onto such an old achievement as if it means anything. Maybe they'll add another Maat item for having all 99 jobs (which is still an achievement).
    You miss understand. I had a lot of friends I wanted to help level up, and a lot of players who I just enjoyed helping because I liked their playstyle. The Cap is nothing, just like your relics are nothing. Crying to the Dev team and suggesting that Relics should be the end all is exactly what you are describing.

    Me? I've tried to desynth the damn thing more times than I can count. I treat it like the new mentor status, anyone wearing it I immediately assume is an idiot that has no idea what they are doing and will only spout misinformation.


    EDIT: Also I have 90 Ukon, a 85 Masamune with 32 days of playtime, and a 85 Masamune with 17 days of playtime that is skilled and has already tanked most of t1-t2 abyssea.
    (0)
    Last edited by Didgist; 03-29-2011 at 03:09 AM.

  2. #162
    Player Shoko's Avatar
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    Mar 2011
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    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Didgist View Post
    Also you could farm 200M gil in 4-6 months being lazy and just killing Notorius Monsters. This required nothing more than the same team currently used in Abyssea. If it took you 2 years to make a Relic, Linkshell or not, you have no place complaining. Some linkshells used to take out big game and could earn enough money to buy a relic outright within a month.

    Relics are not difficult at all and spending that much time on them was just a result of the top tier of the community being worthless by themselves and not realizing the potential of a small amount of characters. Shout groups and linkshells should have sold coins and sold kills on Att/Fragment, and players inspired enough to farm the gil should have bought them.

    I'm seriously sorry for you if you can't farm enough gil to buy a relic yourself.
    You also sound like a person with a lot time on his hands than the "average player". The average player will never see over 20~30 million gil without extending his/her play time in some manner, buying gil or cheating or a combination of the 3. However, some are willing to make the effort without doing the latter two options; there should be no reason why SE shouldn't alleviate some of the cost/requirements of Relic/Mythic when:

    A) No one does Dynamis/Salvage anymore because Empyrean outright outclass Relic/Mythic.

    or

    B) No one can justify farming gil for a Relic/Mythic because of A).

    Relics are easy to make indeed, but it's a huge waste of time at the moment. Mythics are just a grand waste of time overall (and I should know, I stopped midway on finishing mine because of the alexandrite cost vs just finishing an Almace, which I did).
    (0)

  3. #163
    Player Didgist's Avatar
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    Mar 2011
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    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Shoko View Post
    You also sound like a person with a lot time on his hands than the "average player". The average player will never see over 20~30 million gil without extending his/her play time in some manner, buying gil or cheating or a combination of the 3. However, some are willing to make the effort without doing the latter two options; there should be no reason why SE shouldn't alleviate some of the cost/requirements of Relic/Mythic when:

    A) No one does Dynamis/Salvage anymore because Empyrean outright outclass Relic/Mythic.

    or

    B) No one can justify farming gil for a Relic/Mythic because of A).

    Relics are easy to make indeed, but it's a huge waste of time at the moment. Mythics are just a grand waste of time overall (and I should know, I stopped midway on finishing mine because of the alexandrite cost vs just finishing an Almace, which I did).
    I agree completely with mythics.

    ToAU has been abandoned and the variety of content you need to complete, while easy due to being level 90-99, is still a very large workload. Barring Yagrush or Andervlyneanchan whatevers 12 Ryunohiges it's not worth it.

    However, it has never been difficult to farm gil in this game. A player with average gear could make 1 mil in 3-4 hours of playtime, give or take. Who doesn't have 3-6 x60 hours to invest that actually plays this game at endgame level?

    The majority of whatever excessive playtime I must posses was used to help people exp because I simply enjoy a good party that works well and overcomes challenges. This is the point I was trying to make. I enjoyed exp'ing and made a lot of effort to be good at it, and I have a crappy piece that used to be 1% better in situations that I didn't even know or care about to show for it. Anything earned in this game that people actually enjoyed contributing to should have this attitude towards it.

    Personally I love seeing pieces with 8 INT like Tungas hat, or pieces like Twilight helm that absolutely destroy Maat's Cap. It makes me laugh thinking about all the drama, stress, and bannings that happened in Korolokka because of poor idiots who (case in point) thought they should get it because it was 1% better.

    EDIT: I forgot Kenkonken. What it does for PUP is comparable to an Amano that does 18k Kaitens under a 10 level penalty.
    (0)
    Last edited by Didgist; 03-29-2011 at 03:34 AM.

  4. #164
    Player Shoko's Avatar
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    Mar 2011
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    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Didgist View Post
    I agree completely with mythics.

    ToAU has been abandoned and the variety of content you need to complete, while easy due to being level 90-99, is still a very large workload. Barring Yagrush or Andervlyneanchan whatevers 12 Ryunohiges it's not worth it.

    However, it has never been difficult to farm gil in this game. A player with average gear could make 1 mil in 3-4 hours of playtime, give or take. Who doesn't have 3-6 x60 hours to invest that actually plays this game at endgame level?

    The majority of whatever excessive playtime I must posses was used to help people exp because I simply enjoy a good party that works well and overcomes challenges. This is the point I was trying to make. I enjoyed exp'ing and made a lot of effort to be good at it, and I have a crappy piece that used to be 1% better in situations that I didn't even know or care about to show for it. Anything earned in this game that people actually enjoyed contributing to should have this attitude towards it.

    Personally I love seeing pieces with 8 INT like Tungas hat, or pieces like Twilight helm that absolutely destroy Maat's Cap. It makes me laugh thinking about all the drama, stress, and bannings that happened in Korolokka because of poor idiots who (case in point) thought they should get it because it was 1% better.

    EDIT: I forgot Kenkonken. What it does for PUP is comparable to an Amano that does 18k Kaitens under a 10 level penalty.
    I finally see where you're getting at now. Personally, I've never had a problem making gil because I always played my Alchemy and Leathercrafting up when it was beneficial to make gil after updates (then days where having an Ebisu was an amazing money maker). However, that can't be said for all others, esp those without LSes or non-social people that prefer to make gil on their own, but unable to find an effective gil maker for their time put in.

    Look again as well; you find it hilarious that there is gear now that outclasses Maat's Cap in various ways, but what about early 2009?

    I personally never would have thought the level cap would be raised past 75, much less even 80 or 85. Now everyone is rolling in multiple lvl 90 jobs, some with [multiple] emp weapons and everything is easy and cake (for the most part, for higher end players) Makes playing with the idea in mind that they have something big in store for making this portion of endgame just a bit easier, rather than worry about relics/mythics being easier to obtain. Actually if you think about it, as the level cap rises, you won't see many people with the higher level versions of the relic/mythic/emp weapon anyways, despite having the level 75/80/85 version (example, obtaining a level 90 weapon in a small task to overcome in itself, and many have simply stopped at the 85 version for the time being). I'm sure SE will make obtaining lvl 95~99 in your weapon(s) of choice a nice difficulty.
    (0)

  5. #165
    Player Didgist's Avatar
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    Mar 2011
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    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Shoko View Post
    I finally see where you're getting at now. Personally, I've never had a problem making gil because I always played my Alchemy and Leathercrafting up when it was beneficial to make gil after updates (then days where having an Ebisu was an amazing money maker). However, that can't be said for all others, esp those without LSes or non-social people that prefer to make gil on their own, but unable to find an effective gil maker for their time put in.

    Look again as well; you find it hilarious that there is gear now that outclasses Maat's Cap in various ways, but what about early 2009?

    I personally never would have thought the level cap would be raised past 75, much less even 80 or 85. Now everyone is rolling in multiple lvl 90 jobs, some with [multiple] emp weapons and everything is easy and cake (for the most part, for higher end players) Makes playing with the idea in mind that they have something big in store for making this portion of endgame just a bit easier, rather than worry about relics/mythics being easier to obtain. Actually if you think about it, as the level cap rises, you won't see many people with the higher level versions of the relic/mythic/emp weapon anyways, despite having the level 75/80/85 version (example, obtaining a level 90 weapon in a small task to overcome in itself, and many have simply stopped at the 85 version for the time being). I'm sure SE will make obtaining lvl 95~99 in your weapon(s) of choice a nice difficulty.

    Yes, a million times what you first said. You found a niche, and instead of finding one that was an exploit (sup salvage bans) you found one that had a proactive impact on your character and the community itself. You inscreased the skill of your character and created things for people to buy, sell, and use for their own advancement.

    One of the oldest and most endearing stories in Vana'diel lore is the story of the Tasaijin.

    I will give you the short version. Someone discovers the first Refresh scroll by completing a newly implemented BC40
    FAR before his peers. When people see him or try to buy the scroll from him, he tells them "I found it on a Taisai". People all across the game flood Ranguemont and fight bitterly for hours trying to claim Taisai that will never drop Refresh. This is why Taisaijin NM was added, and has a totally useless drop. That's the story anyways.

    This is the whole point of new content. Real or Vana, the world changes quickly and it belongs to those who chose to suffer great losses and ridicule in the name of pioneering and discovering things for themselves. For a very short period of time this gives them a claim to fame but then are quickly outdated.

    Maat's Cap was a joke before 60-75 exp was changed, and this was when Bibiki and Sky were the uber endgame content/leveling grounds and we still didn't know what Sea was or how to get enough people in to it to do anything. Relics became a joke as soon as people started buying them outright using illicit means, completely trivializing the whole process.

    For years everything that was in the game, and even content being added now is trivial. My whole reason for posting originally was because players who spent way too long incorrectly obtaining a goal that is only marginally better at best do not need to be catered to and honestly represent a very small, confused, and disappointing group of players.

    In 15 minutes, everybody will be famous.
    (1)
    Last edited by Didgist; 03-29-2011 at 04:09 AM. Reason: Andy Warhol Silver Screen. Can't tell 'em apart at all.

  6. #166
    Player Shoko's Avatar
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    Mar 2011
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    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Hah, always love Tasaijin story, thanks for that. And it's unfortunate, but there will always be someone who will cheat for that marginal benefit, that's just human nature. You just have to learn to not worry about them, and do for you what makes you happy. I like to reminisce about those old sky days vs Aura Weapons just like you it seems. Days are no more, but we can hope for a challenging future in FFXI. :P
    (0)

  7. #167
    Player Didgist's Avatar
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    Mar 2011
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    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    When Bibiki became the big 60+ leveling grounds I was a 63 RDM. I vaguely remember them giving me free exp up to capping the level I was at when they changed the amount from 60-75. My friend at the time Grimace had BLM and WHM to 75 at this point, and I view that accomplishment trumps anything I have done in this game. The people who were there at the time and make the initial breakthroughs are the only people who would reserve any right to have their accomplishments protected and they gladly understood that this is not how things work. At all.

    No one was there when Magni finished Gjallyhorn and took a LS that only a handful of Japanese players on Fenrir remember to kill Vrtra for the first time. You were level 10 dying to Tremor Rams. Or hadn't even played. Or started at PS2 North American release and instantly complained about how the JP aren't automatically helping you get everything you want. While most of us were having our romantic first steps into the Vana' world, others were perched at the limits waiting to tackle new content immediately.

    Everything the current community had as far as progression was done, overdone, and ridiculed by the time the majority of American posters even merited one job. This isn't an American VS EU VS JP comment either. There were players who flew through content so quickly that they monopolized endgame content before there was competition. I wouldn't doubt that a good portion of them were sitting right here in the states or anywhere in the world for that matter playing Japanese copies of the game.

    What about their accomplishments? They killed everything in the game without wiki, haste caps, enmity discussions, or 8 years of the insane amount of knowledge players have compiled themselves about the game. This entire thread is about how people want already exploited trivialized and long long since proven minimal improvements to their characters to trump going out and completing new content. Content that is breathing new life into the game and utilizing every aspect of battle in an intelligent and fun way while offering more ways to help every player improve their character.

    What's really funny is with Dynamis patches there will be no way to say your relic is so hard to make anymore. You won't be able to whine and have an argument that everyone should pity you for not having a top tier piece and condemn the dev team for doing something right for once. We will all make relics within 2-3 months and even though they are now more powerful than empyreans, they will be a joke to get and people will bash you and tell you to stop using old accomplishments to validate you being a top tier player. Everyone will have it and you will be jealous and feel forsaken by your god, the Sqaure...Enix..Dev..I mean come on.

    Thankfully I know better.
    (1)
    Last edited by Didgist; 03-29-2011 at 05:03 AM.

  8. #168
    Player McFlurry's Avatar
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    Mar 2011
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    Character
    Mcfluffy
    World
    Asura
    Main Class
    MNK Lv 99
    Without reading 17+ pages of the merits of relics/mythics/empyreans, this is my take. (caveat: I have none of the above for any job.)

    I started playing nearly two years ago. I got my first 75 about 3 months before the first level cap increase. I read about the relic weapons and drooled massively, before finding the requirements. I don't make a lot of gil, so I thought I'd concentrate on getting all the relic gear for DRG (which I did, bar the belt). I was in a gilshare Dynamis LS, with the option of getting currency. So I looked up how much currency was on bazaars and how many I needed, and I gave up hope there and then.

    I've not even looked at Mythics, but I hear they take more effort than Relics.

    Just now, I'm working on Empyrean, and as I write this I'm at 6/8 on Chesma, which is the last NM harvest before I choose whether to go WoE or Chloris buds etc.

    My point is that everything should be attainable to all who play the game, not just those who have hours to play, and have shells that spend their lives in Abyssea/Dynamis/whatever. If the updates allow some people to get relics easier than before, then great - I suspect SE's focus currently is to try and retain players and attract new players on a game that can't have too many years left in it. This doesn't lessen the worth of any achievements that long time players have obtained - there's pride that can't be replaced there. For my money, I did about half of CoP before the level cap was lifted for those missions, yet now I can solo the Promyvions - I don't mind in the slightest. CoP was damn hard and took a long time to get to where I did, but I know and cherish the memory that I was among those who did at least some of it when it required a lot of work.

    If I get a relic from Dynamis fully upgraded, it will still be an achievement for me, even if I do achieve an Empyrean, and at the end of the day, whatever is done in game makes up your level of personal satisfaction. If you're not satisfied with what you've achieved/will achieve, what's the point in playing?

    /ramble off
    (1)

  9. #169
    Player Didgist's Avatar
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    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by McFlurry View Post
    If I get a relic from Dynamis fully upgraded, it will still be an achievement for me, even if I do achieve an Empyrean, and at the end of the day, whatever is done in game makes up your level of personal satisfaction. If you're not satisfied with what you've achieved/will achieve, what's the point in playing?

    /ramble off
    I agree with you and a lot of players with your mindset go unaccounted for. It's unfortunate that people who are confused are feeding the dev team misinformation about what players want. Most of us like the simple pleasures and aren't in a hurry. Everyone who wants to swing a stick is swinging a very old and used one.

    People will whine and tell you that it was their right and only their right to have a _________ because they did __________ with __________ and only had __________ and _________ was ___________ cause they were in the same LS and __________ was _______ about ________ qq. It's cute.
    (1)

  10. #170
    Player Tempo's Avatar
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    Mar 2011
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    Character
    Tonyymontana
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Two of my weapons are very happy with this news about time aswell
    (0)
    Apocalypse
    Bravura
    Ukonvasara

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