Originally Posted by
Greatguardian
If an idea here had potential I'd run with it. All I see in your post is:
"I want to play Dungeons and Dragons Online. I do not care that this is Final Fantasy XI, and is its own Entity with its own rules and mechanics. If Class A and Class B do not do what they do in other games, then the rules and mechanics are obviously flawed."
If you want to play a game that is not Final Fantasy XI, play a game that is not Final Fantasy XI. Meanwhile, those of us who can cope with the fact that there are certain fundamental things about the game that will always remain the same will be brainstorming ideas for the advancement of the Paladin job that are feasible to implement and actually address the problems Paladin has.
And for what it's worth, Byrth's post was directed at Zy, not me.
@Zy: I never said Paladin has never been the best at anything. I said, for the past few years, other jobs have been able to tank better than Paladin on pretty much every NM in the game. From a purely defensive standpoint? RDM does it way better, Dark Knight does it just as well, Monk does it better, Samurai can do it just as well, and Ninja can do it just as well depending on the NM. From an Enmity standpoint? Pretty much every DD in the game does it as well or better. From a Damage standpoint? Again, most jobs do it better.
This has nothing to do with personal experience. This has nothing to do with some Paladins sucking or some DDs being amazing. I've had the privilege of playing with some absolutely amazing Paladins, and I'm not a huge slouch myself. Other jobs can simply mitigate damage more consistently while dealing more damage and, thus, maintaining equal/greater enmity values and ending fights sooner.
Edit2: As for Paladin being the best damage mitigation right now, blame that on Ochain. It's an incredibly powerful shield, and I've mentioned another half dozen times in this thread alone that I'm leaving it out of the picture for now.