yummy. Now let us mule unaugmented skirmish/bayld gear please.
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Let us mule (send items to other characters on our own account) pop items such as the Gem of the North, Red Pondweed, etc. Please. We can already mule Limbus pop items such as the Smoky Chip and with the recent log in campaigns it will be quite helpful.
How about a separate 80 item inventory for every slot?
Something that I always wanted, not extremely useful, but for some it might be. Could it be possible to implement a way to rename the different item bags? In a way that is similar to Macro Books? I personally use the different bags to separate my items and equipment and being able to label the bags would help out a bit. Having almost all of them start with Mog gets a bit confusing at times.
On another not, will we ever see Nomad Moogles with storage access? Now that it is available in rent a rooms, it only seems like a logical thing to happen. Especially in places such as Norg, Kazam, and Nashmau.
^ like this idea because it'd allow players to sort things a little better than 'ok I think my RDM gear was in my Storage...no wait that's my Scholar stuff'
What is the limit on Porter Slips? How many items can they hold up to, max?
I get the feeling you should condense some of those slips into a single one.
One for Artifact Armor (including both AF and AF+1), one for Relic Armor (including NQ, HQ+1 and HQ+2 version, and the -1 version too), one for Empyreal Armor (including them all into a single slip).
Just this simple change would let us save over 6 Slips, number could raise if you were to condense even further, for example the new Salvage II and Nyuzl II stuff.
Also, you should enable us to trade our Porter Slips to our Mog House moogle, similar to how it happens on the Test Server.
Would make the slips way more useful than they are now.
That's fair enough, but what about just accessing our "Storage" (as in, the space we get by leaving furnishings in the Mog House) via a Nomad Moogle? Storage was recently changed to be accessible from any other place where we can pull up the MH menu (Rent-a-Rooms, Mog Garden), it's just Nomad Moogles that don't let us access it yet.Quote:
From a story perspective, basically the explanation of this restriction is that since you are in the field away from home you cannot access your storage.
Now, that raises the point of “what about Mog Gardens? They're outside too.” However, this is an area that should be granted access due to the nature of the area, so the capabilities were given to the Green Thumb Moogle.
Whether or not we keep restricting access to storage while in the field in the future depends on if there are any difficulties that arise in the game’s growth, and we would break the story restraints to modify this if the importance were great enough. As there are no such problems at the current point in time, we will be keeping it as is.
All I keep hearing are excuses.
Well at least the Dev lead for item storage or w/e is responding. As always thank you for the translation Camate.
Thank you for looking into this. Please try your hardest to make this happen.
While I understand it's not desirable to have a long wait when changing areas, I believe it's something the player base would be more than willing to put up with in exchange for more space.
I really hope this is something you can do. It's a great system that you put a lot of work into, but is currently going to waste.
Thank you and keep up the good work.
Thank you for the detailed response! It's very much appreciated :)
tldr; no, no, no, maybe, maybe, maybe, maybe, <i don't know how to answer that question>
seriously though, it is always nice to get some answers, at least, whether we like what we hear or not. with very limited numbers and sources plus the spaghetti code, they are still doing a very good job keeping the game alive and kicking (ok, it is more like crawling these days but you got the point :P).
Could we at the very least have; Accessories, Belts Earrings, Backs Etc~ moved to "Storage Slip 10 (Empyrean Armor+2)", this way we would not be needing "Storage Slip 08 (NQ Empyrean Armor)" and "Storage Slip 09 (Empyrean Armor+1)" once we've gotten all Empyrean Armor+2.
"Storage Slip 06 (Relic)" Accessories, Belts, Earrings, Backs Etc~ moved to "Storage Slip 13* (Relic+2)".
"Storage Slip 08 (NQ Empyrean Armor)" Accessories, Belts, Earrings, Backs Etc~ moved to "Storage Slip 10 (Empyrean Armor+2)".
This would free up 4* spaces, Please and thank you!
Probably something only I would be interested in, but when "storage that is shared between accounts" was mentioned, I had always envisioned a Linkshell storage system, kind of kin to the Guild Banks in so many other MMOs. I realize this is probably a pipe dream at best but thinking of a large crafting linkshell that would put crafting items into the Linkshell Bank and you could withdraw from it (in stations like a Delivery Moogle or maybe even like a Sack/Satchel).
Would such a system be possible, or even desirable at this point?
An idea struck me as I was messing about in my mog garden today. Could we have some kind of chest in our mog garden that is similar to the gil box (I love putting gil i'm reserving in there so I dont spend it all). So if we run out of our main inventory space we could have say a box that has 80 inventory and we could just plop stuff in it, but could only access it from the mog garden, kind of how like storage used to be as well. For example, all the stuff we get from our mog garden could go in there since none of it displays on our characters.
This last bit is just theory assuming the above is possible. We could put multiple boxes in the garden. Then each box would be it's own code? OR or! Make a box for each mog slip, then you could free up the inventory being used for the mog slips and keep the same idea? Not really sure how that all works but it'd be neat, and make sense from a Lore standpoint. We are saving our goods in 'crates' and 'bins' and such like.
I would suggest 1 modification to this.
Allowing us to store accessories on empyrean armor slips 8, 9 and 10, so as you progress through the upgrading system for armor, you can remove 8, and then 9 as you go. The same would apply to relic armor storage slips, allowing us to store accessories on slips 6, 7, and 13.
I shudder at the thought of having to sift through stored -1 relic armor whilest grabbing relevant gear for the job I am intending to play.
Changing what a slip stores means that they would have to update each character's slips data.
If the character doesn't have the slip for the moved items then it has to be automatically created.
If the bag is full then the conversion cannot be done.
So a probable answer is no.
Greetings,
Bumping this thread to share some information about a storage inquiry and future storage plans.
The items that can be stored with the Porter Moogle are determined by a constant rule, and this is because there are limitations to the Porter Moogle system itself.Quote:
Make it possible to store job specific mantles with the Porter Moogle!
The job specific mantles that were added this past July fall outside of this rule. However, this does not mean that we will never change this in the future, but for now we will be keeping this policy in place.
On a side note, we are planning to make it possible to store the reforged artifact equipment with Porter Moogle system.
Now seems like a good time to change the rule. Since new AF will likely be on its own slip, why not let us store the capes on the same slip if they will fit? Strictly from item quantity I don't see why they would not since the AF weapons are storable on the old slip.
Additionally, please allow us to store pulse equipment from VW and meebles on the VW slip.
Not to mention how the Abyssean JSE is storable on the empy gear slip... (though dear god would it be nice to be able to have those on the +1 and +2 slips as well... then I could just store all my jobs' gear on one slip...)
Though I don't think the RF will be on a new slip.... RUN and GEO's 109AF is on slip4... so I'm pretty sure everyone else's 109AF1 will be on it too...
BUUUUT the 119AF1 (RF1+1) will probably be on a new slip. (what is that? 12? 13?)
And I expect the RF2 (119AF2) and RF3 (119AF3) will also be on that same slip... since it seems Matsui wants all three AFs to be equal and each piece be situational...
We're talking.... maybe megabytes here. Kilobytes in all likelihood.
You wanna know the "data strain" that that would do? Make an excel spreadsheet, fill 150 variables with data... now double that... and look at how much bigger your spreadsheet grew.
If that amount of growth is "detrimental"... I'm gonna need SE to stop running this game on commodore64s.
EDIT: TEXT data.
Ain't no computers running off of img data.
People seem to forget that FFXI was coded to work with 56K connections, which means that every little bit of data that goes back and forth is optimized down to the bit level to reduce bandwidth. They're working with eleven-year-old constraints that many modern MMO developers take for granted. What you may think is a very simple, obvious change might result in a huge time investment that will introduce a huge number of bugs and cut into time that would otherwise be used to develop new content.
You may as well be asking Matsui to swallow a watermelon whole.
Except not at all.
The slips function in a server-to-client way.
The slip is just a tool to retrieve the data within...
And while I am not sure if the "what is inside" data is stored client or server side... ultimately that doesn't matter.
Because we are talking about two different things.
You're talking bandwidth.
This has nothing to do with bandwidth.
This is a table. No different than the magian trials tables or any other table in the game.
Having more pages on a slip will not increase bandwidth usage anymore than storing 6 sets on your slip increases bandwidth usage compared to 3 sets.
Adding more "items" to a slip's table doesn't affect bandwidth.
It affects server or client memory size... to use a simple computer comparison that everyone knows: adding to data to a slip is increasing the space on the hard-drive that file takes up. It still requires the same amount of RAM to open and read the file regardless of how big the file is.
FFXI has already solved the "problem" with having extremely large tables being accessed on dial-up connections: the tables are broken up into appropriately sized "pages".
This is why when you try to remove an item from a slip, you aren't looking at a table of all the items on the slip, you are looking at a portion, broken up into manageable sizes of data.
So your point is invalid.
what needs to be done is there needs to be a new system, and its a novel idea... ready?... 1 slip.
1 slip to resolve storing all your gear. When you trade the slip to the moogle, it opens sub-menu's for all the content related equipment and weapons. Broken down like "Artifact" "Relic" "Empyrean" "Aht Urghan" "Blah Blah". And if you didn't trade the specific content related equipment with the slip, the catagory is grayed out so you can't select it because there's no gear stored in that category. I would really like to see everything simplified to storing with 1 NPC, rather than 5 different ones in different content zones. Likewise, make all weapons storable. My moghouse is looking like a medieval arsenal.
1 slip is a great idea, until you realise that it would be either a nightmare or impossible with this game otherwise they would have very likely done it before now.
Nuts to this storage slip business. Give me an NPC that I can trade all my gear to and give me an Auction House-type listing. Let me go down the list by slot, see the stats of everything I have stored and remove it with the click of a button.
Ah I had suggested an idea b4 but looking at their explanation for all the ideas not being used here...still I would still like to suggest ( in the interest of keeping our stuff organized AND creating more space) simply "duplicating" our current inventory system then categorizing it. Like duplicating our item bag and categorizing like "food" "spells" "weapons" and such and have it AUTOMATICALLY go in each category so all we have to do is switch to it and fish whatever gear it is out of there. Heck it could maybe even be duplicated enough so things could be categorized even more specifically but at least let us have that kind of simplified categorization so things aren't just, well the way they are now just thrown together helter-skelter. Now this is working on the idea that the storage s CAN be duplicated. If it can't obviously the whole thing is moot.
No, not like that, like...hmmm how to explain...hmmm. Ok like just as an example the item bag. Not make it bigger just like split it into say six with (I'll say the maximum) 80 count slots. And then if that works do it for all the inventory we currently have. I believe they'd technically have to duplicate it but IF they could it may work out better because it's just erm 2 of-well six of them and not, say a mog purse, pack, chest, casket, and doggy bag. Just a little technical cheating, ya know? And I think their response was that it may cause lag I think, can't really be sure because they mostly seemed to want to make sure that they addressed the slip arguments thoroughly. Ah well maybe they'll find it actually works and use it eh?
My Blue Mage equipment list is 80 items, that means before I lot anything I have to first throw junk in sack/satchel, it's really annoying.
Also means I have to stop bazaaring anything and take off my linkshell when I play Blu.
....Fat Chocobo? :)
...How fat? :p