Greetings,
Bumping this thread to share some information about a storage inquiry and future storage plans.
The items that can be stored with the Porter Moogle are determined by a constant rule, and this is because there are limitations to the Porter Moogle system itself.Make it possible to store job specific mantles with the Porter Moogle!
The job specific mantles that were added this past July fall outside of this rule. However, this does not mean that we will never change this in the future, but for now we will be keeping this policy in place.
On a side note, we are planning to make it possible to store the reforged artifact equipment with Porter Moogle system.
Devin "Camate" Casadey - Community Team
Now seems like a good time to change the rule. Since new AF will likely be on its own slip, why not let us store the capes on the same slip if they will fit? Strictly from item quantity I don't see why they would not since the AF weapons are storable on the old slip.
Additionally, please allow us to store pulse equipment from VW and meebles on the VW slip.
Not to mention how the Abyssean JSE is storable on the empy gear slip... (though dear god would it be nice to be able to have those on the +1 and +2 slips as well... then I could just store all my jobs' gear on one slip...)
Though I don't think the RF will be on a new slip.... RUN and GEO's 109AF is on slip4... so I'm pretty sure everyone else's 109AF1 will be on it too...
BUUUUT the 119AF1 (RF1+1) will probably be on a new slip. (what is that? 12? 13?)
And I expect the RF2 (119AF2) and RF3 (119AF3) will also be on that same slip... since it seems Matsui wants all three AFs to be equal and each piece be situational...
We're talking.... maybe megabytes here. Kilobytes in all likelihood.
You wanna know the "data strain" that that would do? Make an excel spreadsheet, fill 150 variables with data... now double that... and look at how much bigger your spreadsheet grew.
If that amount of growth is "detrimental"... I'm gonna need SE to stop running this game on commodore64s.
EDIT: TEXT data.
Ain't no computers running off of img data.
Last edited by FaeQueenCory; 11-28-2013 at 02:34 AM.
People seem to forget that FFXI was coded to work with 56K connections, which means that every little bit of data that goes back and forth is optimized down to the bit level to reduce bandwidth. They're working with eleven-year-old constraints that many modern MMO developers take for granted. What you may think is a very simple, obvious change might result in a huge time investment that will introduce a huge number of bugs and cut into time that would otherwise be used to develop new content.
You may as well be asking Matsui to swallow a watermelon whole.
Except not at all.
The slips function in a server-to-client way.
The slip is just a tool to retrieve the data within...
And while I am not sure if the "what is inside" data is stored client or server side... ultimately that doesn't matter.
Because we are talking about two different things.
You're talking bandwidth.
This has nothing to do with bandwidth.
This is a table. No different than the magian trials tables or any other table in the game.
Having more pages on a slip will not increase bandwidth usage anymore than storing 6 sets on your slip increases bandwidth usage compared to 3 sets.
Adding more "items" to a slip's table doesn't affect bandwidth.
It affects server or client memory size... to use a simple computer comparison that everyone knows: adding to data to a slip is increasing the space on the hard-drive that file takes up. It still requires the same amount of RAM to open and read the file regardless of how big the file is.
FFXI has already solved the "problem" with having extremely large tables being accessed on dial-up connections: the tables are broken up into appropriately sized "pages".
This is why when you try to remove an item from a slip, you aren't looking at a table of all the items on the slip, you are looking at a portion, broken up into manageable sizes of data.
So your point is invalid.
what needs to be done is there needs to be a new system, and its a novel idea... ready?... 1 slip.
1 slip to resolve storing all your gear. When you trade the slip to the moogle, it opens sub-menu's for all the content related equipment and weapons. Broken down like "Artifact" "Relic" "Empyrean" "Aht Urghan" "Blah Blah". And if you didn't trade the specific content related equipment with the slip, the catagory is grayed out so you can't select it because there's no gear stored in that category. I would really like to see everything simplified to storing with 1 NPC, rather than 5 different ones in different content zones. Likewise, make all weapons storable. My moghouse is looking like a medieval arsenal.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |