Airlixirs down to 5-7M (15 are up at the AH on my server), marrows are 10M still. We are about to reach 1 marrow = 2 airlixirs. Plasm farming is officially dead.
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Airlixirs down to 5-7M (15 are up at the AH on my server), marrows are 10M still. We are about to reach 1 marrow = 2 airlixirs. Plasm farming is officially dead.
If everyone farmed ADL the price wouldn't be that high, plasm farming is a easier to do for most people since its pretty mindless and you can join random pick up groups all day long. ADL takes a lot more effort to put a group together.
SoA being boring or whatever is more to do with not many people working on FFXI anymore then anything else.
i feel completly left out of this whole expansion, i work long hours and can mostly only play weekends, my main is thf and i have a 95 relic, i get invited to nothing, i have good gear and do great damage but no one wants a thf, sure i have drk and war at 99 but only off the shelf weapons on those jobs so again no invites, and the fact that many of the nm's only need beating once makes it even worse as most won't repeat them spreading the wins among more people. so to sum up i wasted my money buying this expansion
Sadly, it's not the jobs themselves that have turned me off, but the announcement that AF will be level 99 did. I was having fun taking RUN out solo and killing stuff, then stopped at 50 waiting for the release. I've done that will all jobs in the past, but they changed direction with these two jobs. It killed all motivation to keep playing them because I personally don't enjoy racing a job to cap, then figure out what it can do. I like seeing gradual growth, gear included, but they lost me with this decision.
Everyone always focuses on killing faster, but slow and steady can sometimes win the race more easily. suicidal zergs are fun and usually work but finesse, which is often lost on today's players, can make some fights a less stressful experience.Quote:
I wonder why they didn't make comments since people kill 4x faster going back to real jobs like MNK, BRD, WHM etc.
GEO has one thing going for it which makes it useful, the fact that it can debuff some enemies that can't easily be debuffed any other way. I think the technical issues and the things that are being addressed by the next patch kind of overshadow the fact that GEO can actually be put to some reasonable use.
I think the expansion is fun when I get to play its content, but delve kind of ruined everything because it's far too difficult to get into for everyone who wasn't ahead of the curve at the moment it came out.
Of all things, why did THIS turn you off? Do you really want to walk all over a bunch of easy quests to get oyur job's trademark gear? Do you really want to spend all the time grinding to upgrade them before they beocme useful? Do you really want to do level 40-50 stuff in a level 99+ area?Quote:
Sadly, it's not the jobs themselves that have turned me off, but the announcement that AF will be level 99 did.
Honestly, this move makes sense. if it wasn't unfair to everyone who hasn't already completed all the other job's AF quests and done the upgrades, i'd say they should all be changed to be like this. It's a little weird that the AF will be the higher tier of job armor for these jobs, but I'll take it if it means relevant gear with good stats.
The game pretty much became meh around the time that it was a requirement to have the weapons that take weeks and weeks to grind out. You can no longer just pick up, progress a bit and play. For most players, trying to get a RMED to 90+ is a brick wall of frustration. Honestly now, it's just very boring to grind out a weapon. There's no uniqueness to them anymore anyway, considering most no-lifers and major players already have multiple bundles of them. Missed the ship for getting Delve farming? Tough luck. Good luck trying to get a bunch of people to help you in most cases if you aren't playing often.
Current way the game is played for the average new player is:
-Start the game, level up and screw around while having some fun.
-Get to about level 30 and realize that no one actually parties at all except in abyssea or huge alliance parties, so you got abyssea and stand around very bored, or opening boxes for a bunch of levels, or get bored of wandering around in gusgen mines or crawler's nest.
-Realize that a large portion of gear before AF3 is completely meaningless and a waste of time to get now except for Rajas Ring and a few others, so do all the missions... Solo or with a friend, if you made one by now
-Finally get all that done, leveled up your job to the cap, and realize that now all your skills are gimp.
-Skill up for hours and hours, boring yourself to death in the process
-All done skilling up? Okay, time to do some AF3 farming for some basic gear, so you can participate in well, anything remotely interesting. Oh wait, need a few people to do this for awhile. This'll take you a few days or weeks, depending on how lucky you are.
-Okay, you are all geared up with just your regular set and have an ass weapon. "I better get a Empy weapon, I hear that is easy." "I think I can grind out a relic in a month or two! No sweat!"
-Realize you picked the wrong job to even attempt doing this, switch your job to BST, NIN or WHM.
-Do the above steps again.
-Realize that getting an empy alone is impossible, so you ask your friends, most of whom are busy and say "lol it's easy just dual box it and get it yourself!"
At this point you can either
-Buy another account and level up a dual-boxed heal bot to help you farm your 85 kannagi, then following on that, get the actual weapon you want so it'll be a lot faster.
-Suck it up and try to get your friends to help you get your empy weapon by constantly annoying and begging them, even though they are sick of it.
-Go for the relic and waste a month or two in dynamis, doing the same thing over and over again, still being behind of course.
-Say screw it and try for Delve and hope you can just leech a good free weapon.
-Let's not forget, you'll need to do some voidwatch in here somewhere, so stand around in Jeuno for shouts for hours at a time to progress here, or start one yourself, same thing, time is sunk.
Remember, this is just to be at par with doing a decent amount of damage as a DD. If you are a main heal, it's pretty much easy mode, but not everyone likes standing there spamming cures on people.
Stan: I can't believe it's all over. What do we do now?
Cartman: What do you mean? Now we can finally play the game.
This quickly comes to mind. There comes a point in time to just walk away from something or someone you love. This is one of those times.
Wall of text aside, there's a reason why many players have left and not bothered coming back. Once you are behind in FFXI at this point, the simplest way to put it is you are SOL, because someone will in most cases have better gear and stuff than you, so you won't get picked until you have it... but if you don't get picked to do the events to get the gear- oh. Right.
/rant
FFXI needs help. It's sad to see it in this state. It might just be time to bring it out back and put the 12 gauge to it's head.
What you describe in your post is the beginner's dilemma, which has existed for a long time, and the gap only continues to grow wider and more daunting with each new addition to the game. Yes, SE could stop adding things to the game to stop the beginner's dilemma from getting worse, but that would be boring as hell for us, so they must keep adding things for us endgamers. Yes, SE could make it easier for newbs to catch up, and that's probably the best solution they have available to them.
But what you're prefacing your complaint with is:
So your real beef is not that it's hard to start off in FFXI, it is that you feel like you need one of the RMEDs, but you don't feel like you should have to put forth the effort in order to obtain one.
And what is your suggested fix then?
Really? Nothing else can be done to fix FFXI in your eyes?
How about this then: delete SoA, and refund everyone's money. Would that bring you back?
They made there money it did not fail to them. To us gamers yea it failed. We got ff14 on the way . Wish I would have just waited and got that instead it much more impressive.
You'd do well to climb down from your pedestal and realize that Relic, Empyrean, Mythic, and Delve weapons should NEVER have been allowed to drive the direction of endgame content. It's not about "putting forth the effort to obtain one" (read: giving up many months of one's life staring at a screen), it's about putting out content that doesn't allow for regular, Auction House/Crafted weapons/instruments/armor/jug pets to be remotely useful. That has never sat well with me or anyone else who doesn't have his/her head in the clouds, sand, or somewhere else.
You got yours? Good for you. Now how about allowing other people to have access to this content without having to sacrifice their jobs or college careers for those same bits of code?
You missed the point where the whole idea of "fun" doesn't start until the end game, with the RMED apparently. How many weeks of bullshit tediousness do you have to go through to actually have fun? Games like Rift, WoW and even FF14 now have at least a feel of progression, and you can have pretty good gear and a decent character in a moderate amount of time and guess what? Be useful. At all times. Having that unique top tier weapon in these games is just a nice edition, not mandatory, as how the relics used to be in FFXI a long time ago. Hell Delve weapons were honestly a slap in the face to a majority of the players as the team working on the game has no real direction on what to do with the game anymore, and it shows. The level jump from 75 to 99 in one year caused a huge problem with the game as well, but that's old news.
This isn't new player woes either, it's players that have came back or been playing for a long time. I just don't see the point of putting hundreds of hours into a weapon just to play the game normally, when there's many others just like it that can hold my attention. What can be done? Be realistic. Your suggestion is sarcastic and stupid.
They designed a system where it wasn't a pure gear grind, just to throw it out the window years later. There was a time where you could have auction house gear and still be able to play the game and enjoy yourself. Good luck trying to enjoy it when people that already have most of the new content stuff won't help the other players out who haven't had the opportunity to take a crack at it because you need x amount of players to even attempt it.
The game isn't hard. The game isn't fresh, and the game hasn't been fun for a lot of players for awhile. If you want the RMED weapons to drive how the game is played from now on, that's fine, but it's not really a good idea. The new "AH" weapons that were supposed to be up there with delve weapons only drop mats from delve bosses. I bet each weapon goes for about 100mil on most bazaars, which is basically a relic anyway.
Cue the "You just want everything handed to you" chants and the Nonsense about how work ethics are somehow important in video games.
I cannot provide a solution, as they would not heed it anyway. Look at the forums, blaring with ideas, good ones, and they are never considered until years down the road. There's no point in trying to come up with a suggestion or a solution anymore, because someone out there actually likes the tediousness and painful game mechanics and would gladly take it and ask for more.
You can't even think of a logical one yourself, so what grounds do you have to even ask me that?
Coming up with solutions to other people's problems is always difficult because even though you think you all have the same opinion of SoA and the direction FFXI is headed, it actually varies from person to person. I, for example, enjoy SoA and any of the changes I want would be abhorrent to you. The inverse is likely true as well.
I'm not really asking you to solve the complex problem of "how do you fix these problems while remaining in FFXI's budget and work load?" I'm asking you to consider what it would take for you to enjoy FFXI again. Go back to the days before SoA? Add AH gear that's just as good as delve gear, but it's crafted from cheaper materials like iron? In a perfect world, how does FFXI win you back and turn you into a raving fan of the game?
So many players have RMES though. An even greater number of players have Delve weapons. The ship has sailed on that one.
Even if "so many" were a meaningful amount (I'm not convinced they're much more than a noisy minority), this "Screw you, I got mine" approach does nothing for drawing in and keeping new players. As it stands, Square-Enix is at least pretending to want new players, or else they wouldn't be selling the Ultimate Collection to begin with*.
* Unless we're talking about Japanese Xbox 360 players, then yeah: they don't want new players.
I think this might be the disconnect we're having with one another. I don't see RMED as mandatory for anything except delve megabosses. They're nice to have, certainly, but I'm not going to demand that people have delve weapons to join my dynamis LS. I'm not going to demand a person have relic weapons for Morta. I wouldn't even demand RMED for farming little stuff in the fracture. Am I the exception to the rule? Do most people make these absurd demands?
You must be an exception to the rule, as you would want "gimp" players in your events making them take longer. Have you ever seen any shouts lately? You don't see it as mandatory because you are doing mostly old content. The new content however... On the side, the guys who scummed out Delve boss wins before they patched it and made them on short timers won't give two shits about the players who haven't done it yet.
Might be a server thing too. Sure, there are people who make those demands, but the vast majority of events that happen on this server, no one shouts specifically for those. The exception to that is when people are attempting to do something difficult like a 5-NM kill run, but even then, it's only DDs who have delve weapons requested of them.
And I agree with you there, that's how it should be. Though I get the feeling that skirmish updates will help to bridge the gap between the haves and have-nots, as well as give players who missed the boat a chance to work their way up to delve.
Or they could have just had it the good ol Level 75 way and had it so AH gear was at least decent and on par with the top of the line stuff. Also make the mats easy to come by so they aren't all selling for the amount of a 75 relic weapon. Hagun ring any bells? How about Predu weapons? These were pretty easy to get, and you actually had fun doing stuff to get it, you know, like Assaults.
You might be lucky on your server. That's all this game has boiled down to as of late.
My major beef with the game is that everything is such a chore that once you've jumped through the hoop you are loathe to do it again for others. This is the cause of why no one tries to make runs regularly to help newer players, that and with the flux of players unwilling to learn, etc. w/e excuse to undermine players with less time and devotion on their hands, and thus you have a large majority of players who are in limbo. Sure they could climb SE's gear ladder, but the satisfaction for getting gear that takes lots of time to obtain tend to demoralize those who aren't fervent about the game when its easily dismissed and ridiculed when trying to reach the next tier of content.
I mean no one wants something on a silver platter for them but why even bother getting the lower content gear if it means NOTHING AT ALL to others when attempting to reach the next? Also lets address another t-rex in the room. Why keep older content which the devs have probably recognized at this point are rarely done.(inb4 someone's personal anecdotes) yet keep severe restrictions in place?
Possibly because it wouldn't make the guys on top feel as special anymore that people can catch up to them so easily. :(
The "You just want it all with no effort" mindset is a joke. We want it and try at it, but to jump through a million hoops to get it, just for it to be outdated later, while the guys who already have it can grab the next tier easier because they already have it is ridiculous. There's no way to really catch up unless you push even harder than those who already have it. It makes the game feel like work and very boring.
I'm curious... pretend for a second you're completely abyssea-level on your gear. Full AF3+2, no empy weapon, but some level 99 magian weapons at your disposal. Would you rather:
1. have a group of 17 people who already have full delve boss gear roflstomp everything in delve for you so you get full delve gear as well, but are incapable of providing any help at all until you attain said gear.
2. find a group of people in the same boat as you and work together to more slowly upgrade gear (first skirmish, then start some delve runs and NM kills with a few pickup members to fill the gaps).
If you prefer number 1, perhaps I should consider convincing my friends to go back and help other players once we finally start managing boss kills reliably.
Is this a real question? I'll answer that with another. If you and your ls have ample time on your hands and have come across a reasonably geared individual with a high level of knowledge of the game and its mechanics yet lack the means to get to your level, would you assist this individual if it meant going through frustrating to boring at best fights? How about if you don't have your ls on hand and its just you and that guy?
there is no way se is about to introduce delve type equipment on to the ah, they made this super gear to force people in to buying an expansion that was about 15% complete, if they allowed it on the ah then many people would not have bought it
So again, it comes back to what I posted the first time. They become a requirement, and are a long tedious grind to get just to play the game normally. Good. Now that player will just stop wasting his time and move on to something else while the community stagnates in it's own circle jerk and SE loses another customer.
They aren't supposed to be common, there are only so many these days because people have been playing this game non stop for years. Are you telling me that a person without one should play for years just to even have the chance to catch up to today's content, which will be outdated by the time they catch up and they have to do it some more? Do you get it now?
http://wiki.bluegartr.com/bg/Senbaak_Nagan Example. Only way to get this gear is to get some of the items off the delve nms. This is AHable, but guess what? You won't see these for a long time. Oh, people are bazaaring these for around 50 mil on average. Good luck!
It was a swindle on SE's part, but hey. It worked.
They are probably not supposed to be common, but you were around for Abyssea, Dynamis revamp, and Salvage revamp right? SE has introduced content that centered around building these weapons. And now a lot of people have them. You can argue about whether PT standards all you want, but the fact remains that enough people have RMED weapons that you can fill your Plasm farming DD spots with a single shout. I have not argued that it's right, but that's how it is right now.
Also, you don't have to play for years. You need an NM kill and 30k plasm and you're caught up, weapon-wise. You may not get in as a DD while you're first farming plasm, but that's because there are so many other players who are better geared than you. If you have a problem leveling and playing a support job in order to gear your DD job then this may not be the game for you.
My entire linkshell is having a blast going after Delve bosses.
This is what they wanted all along, right? To get people out of XI and into XIV.
Too bad they're so out of touch that they don't realize that XI players don't want XIV.
Good job, SE.