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1) if you are truly talking pre-Minikin, pre-any-useful-healer-atma Visions play, WHM + Tank for the following mobs would be either foolhardy or would waste more stones for r/ex equipment than "wasting them [on] events" as you cite such concern: Eccentric Eve, Bloodeye Vileberry, Briareus, Hadhayosh, Glavoid, Iratham, Usurper, Turul, Cuelebre, Chloris if unlucky doom.
Some of those really shouldn't have been listed. Cuelebre for example has always been a joke. The only ones to present real problems are Glavoid and Death users, and death users could be stunned with a competent Mage or DNC. PDT, MDT, Evasion, or stun can make all but glavoid very possible at 80.
Also, no one cares about abyssea stones. I was talking about VW stones.
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2) We were talking difficulty first, but your comments were so interlaced with efficiency arguments that I felt obligated to slip it in.
I get that. Doesn't change the fact a small group could always do it all and be farm more efficient. At any level cap.
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3) We are debating a semantic point. There are plenty of things where one needs more than 5-6 "bodies" to round out events (and in the case of ADL, if you are doing it with 5-6 you are likely not counting mules). My point was that if you only knew 5-6 people in the game, and have to form or join /shouts for stuff like Voidwatch, you either are spending a lot of time idling in PJ or otherwise waiting for those 5-6 people to all log on simultaneously.
ADL is a very recent addition to shit people actually do, and only a select few do it. ADL does require a group, and for any kind of efficiency, more than 6. That said, one monster in all the evvents out, isn't really justification for a whole EGLS.
Or you can organize/do PUGs instead of waiting on others times to line up with yours for shit you don't need them on. VW kills EGLSs because you can't gift/govern, and people have their own goals. There's no benefit to them using stones or wasting time at your events when they could just pick and choose the events that benefit them. An ls offers 0 advantages over a PUG for VW/WoE, and several disadvantages.
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5) You are assuming a healthy market on WoE items and forgetting that when the event was first released, there wasn't as robust a market as there is today, and moreover some fluxes were just not done out of hand.
Or that most of the rewards are dogshit and easily replaced. If the item was good enough, you had better odds finding one for sale and farming the gil for it than actually finding one from the event. Also it was heavy on PUGs from the start and you couldn't gift/govern because people could just enter and take your gear and then it went to personal reward as well.
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6) Your last post does not refute my original point that VW was a non-lowman event released soon after the end of Heroes. By the time the PUG community flourished, things were figured out, and drops were better, you'd have to be incredibly lucky on drop rate not to supplement PUG runs with LS runs if you had access to one.
It was a non (mainstream) PUG event for about a month. PUGs did do it after about the first week, but it wasn't very large until it had been mapped out. You didn't cap everyone out on their drops with just a months worth of stones, especially considering those kills sucked in comparison because you didn't know how to boost lights.
The drops from the only wave not to have an immediate large PUG response, was the wave with the hands down worst drops, and it was only a temporary use for an LS. The event itself did far more harm than help for an LS.
Your whole argument is an ls could just twist people's arms to do an unknown event when it first comes out. That's the only advantage was early on you could provide knowledge on the subject.
The 1 stone per day initial limit had more to do with PUGs not being big on VW when it first began, than the event not being lowman friendly. And the bigest reason the lowest levels weren't lowman friendly is because of the stupid lights/proc system.