Quote:
Originally Posted by
Dragoy
I always saw the Relics and the Mythics something that was only designed for those who like to manipulate and use people for their own gains, cheat (buy Gil and bot for Gil and so on), and such.
No, I'm not saying everyone who did it are like that but that's not even the point. I don't understand why make items they do not intend to be obtained by most players.
Currently, excluding the new 99 trials, Relics are mostly easier for a small group of friends working together. If you can get 100 currency pieces a night between four people for example, you can get one person the currency for a relic in less then two months, or two people's currency in three. Basically even with two days off a week and a bit of cushion for vacations and such, you can get a group their relics in a year. In my opinion, that is obtainable for players who are between "casual" and "hardcore" while still rewarding teamwork, which is incredibly hard to do with a loot system.
The problem I mainly see with the afterglow trails is they are based on loot and not kills - basically, it rewards that greedy manipulation you talk about.
Twenty kills for the 99 weapon stats and two thousand for the afterglow would be a bit more fair for teamwork - the thing this game is supposed to be all about more then any other MMO - then having to fetch some stupid item a thousand times.
Perhaps I may be wrong, but a legendarily hard quest like that would probably be more acceptable to players if it rewarded teamwork rather then greed. Am I right?