Run for the hills, Ryx is posting again.
Where to start, where to start... Let's go with this: Voidwatch.
Voidwatch's Tier IV NMs are NOT friendly for non-Plds to tank. Voidwrought: All attacks are AoE TP moves, the regular hits have enstun, enamnesia, or knockback depending on the motion, just like abyssea. Celaeno: Regular attacks are AoE TP moves, some of them even radial depending on the attack motion. Basically ALL of her TP moves are AoE / bypass shadows, and basically always casts -ga or -ja, very rarely casting a single-target spell. Hahava: Again, regular attacks are AoE TP moves. Alternates between Yaksha (physical stance) & Raksha (magical stance) for the nature of its TP moves and reduction of damage by 50%. Uses Raksha Vengence (moderate~heavy magic dmg AoE + weakness) & Yaksha Oblivion (Heavy Physical damage AoE, inflicts all stats-110) < 50% HP for its killer moves. Here's the thing: Vengence isn't *that* hard to stun, and Oblivion's blockable.
Now as a paladin, I am NO gauge of their accuracy, see: "Paladins don't evade, the mob whiffs", but when regular attacks cannot be countered, and take multiple shadows, I can't see Nin or Mnk tanking being all that viable. If their accuracy is low enough for a skilled evasion tank to handle them...I would be disappointed, given the rest of their difficulty, so I'm going to assume it's high enough to rule out evasion tanking.
I'll also reference Belphoebe, the T3 Pixie in Jugner, which uses her TP moves in a very specific order: Spring > Summer > Autumn > Winter Breezes > Cyclonic Turmoil > Norn Arrows. Norn Arrows is RAPE to a non-Ochain PLD. We're talking HEAVY physical damage to anyone within twenty yalms + Encumberance if you live. It's blockable, hence Ochain's defense against it, reducing the damage and prevents said encumberance from taking effect.
Now I know people are crying "But that's only one event, and there's not even much in the way of worthwhile gear that comes from it" blah, blah, blah. Voidwatch represents what Paladin NEEDS to be useful again: Challenging mobs that DDs are incapable of tanking. Did it occur to any of you that some of what SE has said about Pld is that they plan to improve our defensive capabilities? I'm not happy about their refusal to buff our offensive either, but the fact is that I see them enhancing our survivability to handle new challenges coming down the line. Challenges that your abyssea-spoiled "tanks" will get slaughtered. I'm honestly pleased to say that voidwatch is challenging to me, despite being one of the rare Almace/Ochain Paladins who DOESN'T let his Empys tank for him. I swear, it makes me shudder at how many Ochains I see fall into the hands of people who don't even swap gear, let alone know how to use proper MDT/PDT sets, because you NEED them in Voidwatch. Fighting the T4s, I can say that Ochain's auto-pilot is NOT enough.
The point I'm making is this: Right now, Voidwatch is the only *hard* event. There will be more Voidwatch, and there will be more *hard* content events down the line (I hope). I just don't think SE wants to release the rest of them right now, on the grounds that we're not 99 yet, and if they release it prior to 99, that means it'll be easier at 99, or scaled to be impossible prior to it. I'd rather see them release more content (beyond Voidwatch) AFTER the 99 cap, so they can gauge how powerful it needs to be in order to present a worthy challenge.
You cannot ask to compete with Mnk & Nin in abyssea, there's NO point to doing it. You cannot ask to compete with Empy DDs without an Empy yourself. Am I saying you NEED an empyrean to do your job? No. But if the DDs have them, why don't you? Almace is NOT hard to get, especially the 85 form. It makes me sick to see an Ochain without one, when Almace takes NONE of the time to obtain in comparison.
Quote:
Originally Posted by
Andrien
I remember sky party on statue golems at Ullikummi camp, and decorative weapon camps. Those were the days when people expect PLD to gear up defensively for one sole purpose. Tanking.
That's what we call "The Dark Ages" when nobody knew any better. I was already having my doubts about the turtle garbarge at this point when I saw my Drg/War taking hate off a Pld/War in full crapdaman, loaded up on Enm+ & an earth staff with just my regular hits on golems in Ulli camp. Paladin tanking in full AF1...the reason nobody realized just how bad it was at the time, was because the DDs sucked pretty hard back then as well, and provoke + flash + cures were enough to make up for your worthless gear choices in regards to holding hate.
Quote:
Originally Posted by
Camate
We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations.
THANK YOU! To all of you people who keep BEGGING for an exclusive higher hate cap, or the ability to lock hate on yourselves, read this message as a colossal middle finger from the dev team. I support the notion of skill remaining an IMPORTANT factor of battle.
Quote:
Originally Posted by
Washburn
What about some "Enhances Provoke" or "Enhances emnity" gear to be used when using provoke or flash.
It's called "Enmity+" gear for provoke and "Fast Cast + Haste + Enmity+" gear for flash. I provoke in Enmity+54 in gear and cast flash in Haste+21%, Fast Cast+9%, and Enmity+38 in gear.
On that note: Provoke is NOT a deal-breaker. It helps a little, but it's nothing crucial. If you think you need provoke to hold hate, you're doing it wrong. If you think provoke would help you hold hate better...only when the mob goes running after the mages until you can catch up, WS on it, get it back over to where it's supposed to be. If you think you can tank most NMs /war without Ochain...get off Paladin. The majority of this game, people have tanked on Pld/NIN. Combination of Shadows + Shield blocks to help control overall damage mitigation.
Overall, it boils down to this: Paladin is only as good as the person playing it. SE isn't going to take balance out, and let non-empy Plds tank over empy-DDs, or non-Ochain Plds survive super tanking the world /war. Know your limits, and always strive to do better. "But Nin and Mnk take less damage than we do..." It sounds like SE intends to fix this by raising our defensive abilities, together with more challenging content that WILL make their tanking methods less effective.
That's my two gil on the matter, /rant off.