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  1. #11
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    I remember sky party on statue golems at Ullikummi camp, and decorative weapon camps. Those were the days when people expect PLD to gear up defensively for one sole purpose. Tanking.

    I see PLD as a enmity machine with all the defensive abilities. However people now don't desire that because its better to defeat monsters as quickly as possible with damage dealers that can take the role as tank. This way they're achieving maximum productivity with minimum wasted effort.

    If the dev team don't want to give PLD an attack boost. Then I think it is best to boost our defensive abilities, curing and overall survivability. I think we have the best armor which proves that we're suppose to be best at surviving crippling physical attacks.

    After taking sometime to think this through, I couldn't help it. I leave the rest to the devs. Here is my wishlist. (kind of)

    Rampert, its basically a weak version of Stoneskin. I like the fact that its good at grabbing some enmity, but I don't like how the magic shield is so weak.

    I like the idea of making Sentinel an area of effect ability.

    Make Fealty area of effect.

    I think Cure V will be a great tool for PLD. If we can merit it to generate enmity it would be fantastic.

    I'm not to sure about this. Lower Divine Emblem, Fealty and Chivalry recast timers.

    A magic spell for PLD on par with ninjutsu. The effect: lower an enemy resistance towards light/divine magic.
    (1)
    Last edited by Andrien; 08-09-2011 at 06:38 PM.