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  1. #61
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    30, 15, who cares sorry I didn't bother looking it up, point is, its fast and can be used more efficiently then other hate spking tools lol @_@
    (1)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Not really. Provoke is 1800 VE, that won't hold hate for long at all.
    (2)

  3. #63
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.

    In regards to increasing the enmity for paladin’s cures, we are currently looking into it.

    Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
    (9)
    Devin "Camate" Casadey - Community Team

  4. #64
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.

    In regards to increasing the enmity for paladin’s cures, we are currently looking into it.

    Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
    Well, they need something more than not knowing what to do...

    What about some "Enhances Provoke" or "Enhances emnity" gear to be used when using provoke or flash. Or possibly make monsters get pissed off (give emnity to pld) that theyre doing less dmg than normal by the use of "Physical Damage Taken -" gear, so neither the DEF nor Attack of a PLD would be a factor into emnity. So stacking PDT gear would result in better emnity, but it would actually eat up slots used for other gear normally used when attacking with weapons like Almace. That would also be beneficial to the people who have spent years building Aegis. the MDT- on it could do the same, which would also benefit them in the same way. NIN tank would also benefit from this by using shadow mantle/ring.

    Actually, i like this idea... yeah it'd take some code work, but it's a lot more efficient than trying to come up with new abilities, and formulas for "balancing" pld. People have been upset at pld ever since Abyssea came out... the Atma on DD's has ruined PLD.
    (3)
    Last edited by Washburn; 08-09-2011 at 10:38 AM.

  5. #65
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,160
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this.
    Is the development team that certain jobs are already capable of doing "everything" (e.g. monk) and that paladins are *disporportionately* less capable of both defending the party and causing damage?

    You can't use a paladin and force all the damage dealers to hold back to let the palading have hate, when a Monk can hold hate through damage and allow the damage dealers to do whatever they want. It just doesn't make sense. Paladin, in some way shape or form, has to be *better* at holding hate than other jobs, or it will never be used to the level it should be. It shouldn't be impossible to take hate from a paladin by any means, but a party shouldn't have to feel like it's making itself weaker by adding a paladin.
    (11)

  6. #66
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Yeah, pretty much for Almace Paladins only as far as WS damage goes.
    (2)

  7. #67
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    ....looks like SE is aware about the problem pld is having... but also sees that its very hard to fix said problem without making the job incredibly overpowered.

    ......................this doesn't look good for pld.
    (1)

  8. #68
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Yeah, pretty much for Almace Paladins only as far as WS damage goes.
    Like an Almace is *so* hard to get. If it's so hard for you get the NQ WoE version. Trust me a PLD with Ochain and Almace (both of which are easy as hell to get, I see them everywhere on my server) is far stronger than a MNK or NIN in terms of overall survivability and damage output. With Shield Mastery you're getting tons of TP from shield block procs and your weapon skills are doing 3-5k depending on gear/food/buffs. Even outside Abyssea, CDC still does a solid 2-3k which is higher than most WS in the game outside abyssea.
    (0)

  9. #69
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    In regards to making Paladin a worthwhile job, capable of bringing any sort of usefulness to a party, we currently have no plans of allowing the job to be as good as the jobs that we like (such as NIN and SAM) in either tanking or dealing damage. We suggest that you invite a THF (since we can't figure that one out and someone needs an excuse to) in order to make up for this shortcoming.
    (2)
    Last edited by Selzak; 08-09-2011 at 12:06 PM.

  10. #70
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    See how well SAM and MNK tank on Voidwatch NMs. PLDs rejoice that the future of endgame content doesn't lay in Abyssea. MNK/SAM/DNC tanking is dead on newer NMs, they get wrecked. Voidwatch NMs have ridiculous accuracy and spam AoE all day.
    (2)

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