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  1. #11
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I can accept but I don't understand this approach of not willing to raise the current enmity cap. I assume FFXI developers have their good reasons. But even so, there are other ways to fix the enmity issues.

    The current enmity system in the game (the amount of enmity generated by specific JAs like Provoke and all other abilities) is balanced for level 75. Back at level 75 the average damage of a WS or of normal hits was much lower than it is today at level 90.
    This is especially true in Abyssea because of Atmas and other buffs, but it's partially true even outside of Abyssea.
    This destroyed balancement seriously reduced the efficiency of abilities, spells and other things which were (almost) perfectly balanced for the average damage numbers performed at level 75.

    If FFXI developers say they don't want to raise the enmity cap, then they should definitely rework the current Damage>Enmity conversion. I'm sure there is such a value somewhere in the FFXI formulae. Slightly adjusting this value would be much quicker and efficient that fine-tuning every single ability/ws/spell in the game, or creating new job traits/abilities to generate more/less enmity.

    Maybe I'm blind or I'm just oversimplifying things, but a slight adjustment of the Damage>Enmity conversion sounds like the smoother and most efficient solution to re-balance the enmity values of fights.
    (3)
    Last edited by Zhronne; 08-10-2011 at 02:54 AM.
    And the autumn of life has finally come
    with the promise of winter thaw.