Just have relics tradable into an egg buffet, or a wall trophy, thatll make these people happy. They should have a house furnishing that they can be proud of to help them move onto new content finally and forget about the past.
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Just have relics tradable into an egg buffet, or a wall trophy, thatll make these people happy. They should have a house furnishing that they can be proud of to help them move onto new content finally and forget about the past.
i was shocked when they did the +ws % damage on the relics/mythics, they'll probably do something else later... 2 things;
1. they might make OTHER weapons with better damage, but dont forget a lot of your dps/damage in general is from ws/other abilities on the e/m/r; further more I did read someone say they did the SMN trial staves... I have to put this out there like a commercial in old timey movie DON"T MAKE THOSE STUPID STAVES GET GOOD GEAR AND A CHATOYANT STAFF (use all that time to get gil for it); or get a nirvana since it'll make your merit bps go crazy good dmg and will give you just as much for all your avatars; or use that time invested to make the blm trial staves... since the smn ones aren't that great... anyway like said have to get that across... but as for my second point...
2. LUVBUNNY WHY DO YOU PLAY THIS GAME you seem very dissatisfied with SE, so why are you still padding their paycheck, I'm not going to apologize/condensed with that statement; your negativity annoys me, I'm fine with the game and acknowledge that they are paying more attention to the game these days then they did 2 years ago... anyway chick if you don't like the way it's run just quit and leave those of us who want to enjoy the game alone... not to be mean, just being honest, why invest time in something you don't enjoy.
They said they won't buff the base damage but they have other forms of buffing in mind.
I fail to see how any form of buff could compensate the difference in damage there is between, say, a Spharai99/Verethragna99 and Tlapolani.
Also, only the 99 versions will of course be "fixed", which means people who are stuck with a 95 relic or a 90 Empy will get kinda kicked in the ass, and I'm afraid they're the majority here.
Maybe it's just because they're the majority that SE wants to this, maybe they want to do something about the fact that due to some of their planning mistakes waaaaay too many people ended up with a relic/empy, and now they're not "cool weapons" anymore, but something that feels kinda mandatory.
Maybe they're right and in the end they'll manage to do something good in the long run, but atm I'm still a bit sad.
It's very irritating and frustrating when you spent a lot of time/work with something and you feel all your efforts go in vain and have been for nothing.
Can't wait to use my Vere offhand.
Oh wait!! :P
They could also modify the way Aftermaths work, the way it doesn't get overwritten by same level aftermath, its lasting time, its proc chance, stuff like that.
But then again it's only things that are gonna happen for lv99 ones.
I wouldn't really mind bringing a second Empyreal to 99 but realistically I don't really have the resources to spend over 70 mils in Riftcinders and over 100 mils on Plates. It would kinda be like... one year of hard work for me.
Now if only they could increase the drop rate of HMP/Cinders just a little bit... :'(
As I've said elsewhere, I'm waiting for Matsui's statement on what they plan doing with RME, but if they don't plan on doing this the right way I'm probably going to jump ship. I don't mind adding weapons into the game so that more casual players can play in content without needing to dedicate themselves to getting a ridiculously superior RME weapon, but this is a case of them adding something that completely crushes what was previously the best weapon. Not only does it screw over the RME users, it actually screws casual players too, because I doubt the people who were using Hoarfrosts Blade instead of Ragnarok or someone using Brawny Adargas instead of Spharai beforehand will have the resources to obtain a Naakual Weapon either. Nobody wins in this case- the RME owners lose their best weapon, and the casual players are stuck with weapons that are even worse than what is the best now.
It also indicates a MMO model that I'm simply not interested in. The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.
I fully expect the sycophants to start flooding in and telling me to get out of the game now, because a forum used to collect feedback clearly isn't the place to have any sort of actual discussion about the game.
I don't agree with the "if you don't do things my way I'm gonna quit" attitude, but I kinda agree with everything else you said.
One of the reasons why I still love FFXI to this day it's because of its peculiar model, so different from all other MMORPGs.
Not saying the other models are bad, just that I personally like this one more.
Technically that's the attitude everyone has. If the game stops being fun for you, you quit. That's just the way it is. It's just a game, after all. It's only annoying if someone acts like a drama queen about it which is something I try to avoid.Quote:
I don't agree with the "if you don't do things my way I'm gonna quit" attitude
For people saying "Well it's how WoW does it with their Legendaries," a Legendary in WoW isn't the same sort of time commitment as even an empyrean is. Maybe some of the easier empy paths are roughly equivalent. There's no history of Blizzard trying to keep Legendaries relevant after the release of new content. On top of that, they're implemented very late in an expansion's release cycle. WoW players know what they're getting into when they make one.
Well... Thunderfury and Atiesh back in vanilla wow weren't particularly easy to obtain tbh :D But if we're talking about the last years you're right.
Thunderfury might be the exception here, people used it up until Black Temple and Blizzard actually had to NERF IT because of how good it was lolol
And atiesh is very very rare and still a cool way to teleport to Karazhan I guess ^^
And yes, tipically each expansion has approximately 3 big tiers. They usually add the legendary sometimes during the second tier, slightly update it on the third, on which they release a second legendary.
That has been more or less their model for the last 3 expansions. Uhm... Well, not in Mists of Pandaria, no legendary weapon in Throne of Thunder as far as I can remember, only legendary meta gems but those are another sort of thing lol
I will not lie and say I am not mad about these new weapons coming in. I feel sorry the most for mythic holders, now while alot of mythics are situational ie yagrush (which btw is never going to be replaced its unique) I am making my coments more around the koga sams KKK pups Ryo drgs and so forth.
These weapons have taken people years to obtain YEARS. Now while relics NOW don't take years they once did. In the current climate relics still can take considerable time to invest in. If your solo probably 3+ months just to get to lvl 75 version.
As a relic holder my aegis isnt exactly goin any where, but I do fear for my ragnarok.
Also it isnt exactly easy to 99 your empy either.
Most people laughing going boohooo sad relic pandas need to just zip it because 99% of you probably don't even have one so of course your going to point and laugh but I can't help it if you either A) suck so bad you couldn't make one or B) suck so bad you couldn't even make one. Or for the other 1% C) just simply didnt want to make one.
IMO SE needs to tread very carefully on how they are adding in new weapons and what they are doing with the old ones. If they are not careful people might just quit.
If they don't want relics empys and dare I say mythics being top tier any more then they need to adjust the requirements of said weapons on how they are made. If your gunning for a mythic and it still takes 1-2-3yrs to build and its completely inferior your simply not going to do this. I am not sure if this is what SE wanted, but I really hope it isn't.
I think SE have truly done themselves harm with this. Even if they improve R/E/M so that they're slightly better than standard drop weapons that wont be enough for most R/E/M owners. The thing that's so attractive about have one is the fact that they completely outclass every other weapon. If they make them only slightly better than the new weapons it'll be kinda like having a +1 version which considering the effort needed to get a R/E/M wont be enough to warrant getting one or owning one. I just don't see where SE can go with this, just another mistake out of many but they seem to be getting worse every time.
Ok ... you guys realize the newer weapons are not better then most of the current Mythics / Emps / Relics right? You don't make those weapons for the high base D you make them for their special effects.
Rag
+14% Crit Rate
occasionally does 2.5x damage
Mythic Polearm
Makes jumps crit
AM: attacks 2~3x, can proc on WS
Almace
CDC
AM: ODD
Vara
VS
AM: ODD
Spharai
+14% Counter rate
occasionally does 3.0x damage
Those are the real power behind those weapons and the entire reason their so awesome.
Mandau is still best main hand for THF. You still get MS, occasionally does 3.0x damage and attack +40.
No. They were weapons for level 75. They were expanded on out of courtesy for the time put into them. There is no effect on them that says "infinite changes to keep as #1." One day ffxi will end and all the work you put into your relic will be nothing but erased data and a memory. If you can't cope with that, don't spend years making one if you're mentally fragile to change. It's for precise posts such as this we get sidegrade after damn sidegrade. Let's just erase all gear except one set and one weapon, and just fight mobs for no rewards for the rest of our FFXI lives. That'll be fun!
Dunno why people getting upset about newer weapons being added that might be decent. I for one welcome the new weapons. Seeing people with the same weapons that were the "best" at 75 or other levels and still having the best after years kind defeats the purpose of mmo progression. I'll be glad when they add new weapons to rival R/E/M and open more options instead of one option that is the best. I'll gladly build the new types of weapons or obtain them. It's a mmo don't expect everything you got to stay the best forever.
People who make relics, or at least most people, realise that FFXI will one day come to an end and that will be the end of it, but relics etc are declared some super weapons and as such given difficult tasks to obtain them. When you go through all that time and effort you don't expect them to be outclassed by anything especially in a game such as FFXI, and SE making that so by weapons that are essentially "easy to get" in comparison is a massive kick in the teeth to anyone who put the time in to make one. People can bare the fact that the game will end but SE is making that day a lot closer due to a lot of bad choices. Kinda makes you wonder if that is their overall plan.
If these weapons are easy to get and SE don't increase the usefulness of R/E and especially Mythic, I'm afraid a lot of people are gonna complain/quit which will look incredibly bad for SE and the future of FFXI. Yes you have new content but that content doesn't have to make the game too easy, the system worked fine before why can't it now? The only people jumping for joy here are the people who couldn't be assed to make a relic, but then if you don't put the effort in you surely don't deserve it? Relics etc are designed for hardcore players and ok, they may be easier to get now but then tell me, why don't you have one if they're easier?
Ok - make Relics/mythics/Empyreans obsolete. But just know that by doing so, you are eliminating 99% of the content players participate in, for the reasons they do it.
I sure hope Seekers of Adoulin has a lot of stuff to do to keep us busy. Because God knows none of us are going to continue spending hundreds of hours working towards weapons and gear that is crap.
GG SE.
Lets see this content that is going to replace what we currently do.
yeah... right lol...
lol what I think is going to happen is SE is prolly going to release these naakuals and they are going to be like Cerb/Hydra/Khi/pw/av was back in the day... where they'll have a strong weapon hard to camp but they'll drop good BASE weapons... no aftermath, no OOD, no additional buffs to stats ect. which makes REMs better anyway; and we might end up getting additional fixes on the REM weapons anyway, not to mention maybe legendary weapons as our new REM, so it can be RELM XD but anyway we'll see I hope that this fixes it and gives other ppl options... lol anyway that's what I think
Guttler still wins over that new Axe. The high base DMG is nice but having 40 Attack with a pretty badass aftermath makes it superior to that new one.
The h2h yeah I know a few MNKs who are raging atm over it. lol
Actually, people made them because they had some of the highest base damage available on weapons of their type *and* had special effects. The new H2H absolutely invalidates Spharai, +14 to counter and the the hidden effect does not even come close to making up for it.
This change makes me feel bad for pchan.
Let that sink in.
Will be even funnier if MNK has no place in the Achuka fight.
No but, really. Even pchan doesn't have anything to worry about. They've essentially stated they will adjust RME weapons (they didn't directly state it but they imply it very hard when they go out of their way to assure that non-afterglow weapons will still be included and shield/horn etc. are excluded because they are still at the highest caliber).
SE has no interest in making RME99s obsolete as these are great timesinks and they can't introduce new content fast enough to replace these time-sinks.
The only waySE would have been able to send player actually do the expansion was to give them reasons. The gear that got dat mined on the expansion's day mainly sucked or was side grade from abyssea/nyzul/salvage gear. The initial data on the weapon was also not enough because players quickly realised that the weapons were side grade to existing common endgame weapons (R/M/E). Like the H2H used to be 1% worse than spharai. So they decided to patch them so that people would actually move to the content, because let's be honest : GEO and RUN both suck, reive seem useless and for normal player there was no reason to go farm a legendary weapon when they could just farm a relic that is better anyway !
Don't be to jealous like half of BG. For me an afterglow is about the same work as getting a relic for the average dynamis soloer, so actually I don't care. I always find it hilarous when losers like you make fun of people with better gear "because they wasted so much money". I mean, it's almost as if the noobs are thinking that this weapon is going to be more accessible than a level 99 relic ?
All I can say is that if they make these weapons relatively easy to obtain but still make things like riftcinders a major pita to get I can see alot of empys going missing and replaced by the new adoulin ones. No one wants to spam vw for a 5%-ish chance at a riftcinder or buy them for 1m gil each when they need 3060 of them just to make a weapon almost compare to an adoulin base weapon. Same goes for relics and mythics with their umbral marrow and mulcibar's scoria trials. Since we dont even know what kind of asinine quest they are going to give us to upgrade it again. I know I have all empys/relics on hold atm, except harp/horn (since I havent seen any instruments yet).
Most likely the relics and mythics will be enhanced with the augments from Adoulin, probably when we reach rank 9 or 10.
Pretty sure he wasn't belittling your achievement, and more actually saying "I kinda feel sorry for Pchan", and the "Let that sink in" part was in regards to the fact he's saying "These weapons are so powerful its actually making me feel bad for pchan or all people".
More of an insult to you and less of an insult to the work you put into the weapon.
Absolutely not. These silly items have held the game back for years and years now. That is not how online games work - you worked forever on relic, you did an awesome, long, grueling quest and got a neat item. Cool. Don't cry when something better and cooler gets put out. The dev team have had to tiptoe around relics for FAR too long, it is high time they stop having to balance everything below relics and be able to actually progress the game.
It's like in any other game - you spend a lot of time to get the greatest and coolest stuff, knowing well that it'll be outdated eventually. Expect it, understand the need for it, because without that there is no upwards growth or, if nothing else, it's stifled horribly because a few people are upset their achievement suddenly means "nothing." What it really means is they did a bunch of work and don't want to do more, they want their one cool item to remain the epitome of best indefinitely.
Unfortunately, that's a sad story. It's high time relics and such had some items that compare - and, besides, as pointed out.. quite a few relics are about anything but just the base damage, what with their remarkable and unique other abilities in many cases. But it's definitely very overdue to stop balancing the game against a handful of items released years ago. Time to move forwards.
Good. The damn relics have lorded over this game and put an arbitrary barrier on making new and exciting items for everyone in the game that doesn't want to relic grind. If you got your relic like some of us have, then awesome, great, cool beans buttered jeans. Now deal with the growth of the game, deal with it becoming outdated, and move on! There's so much "don't take my achievement away," but that's entirely the wrong mindset. When I played EQ you didn't whine because an encounter or flag requirement was made easier, or better gear came out, you got the thrill of being first, of having it, knowing it'd be easier to do in time or be outdated. I don't get why people feel their one item should be the end-all-beat-all *forever.*
Some people here are obviously new here, and when I say new I mean post-2009 FFXI so I'll explain to you why some people on here are very passionate about r/m/e,
It was SE themselves who stated, the game was NOT going past 75 and that relics and mythics were all there was to be FOREVER. Don't say we relic holders put a barrier up, take it up with SE and the "Welcome to 75, this is CAP bitches!" I have been playing since day two Japan release, not importer, I lived in Japan 1999-2003. There was talk of going all the way to level 250, yeah bet you didn't know that, but we got to 75 and the brakes got put on.
It took me a total of three and a half years to build two relics pre-abby, utilizing all my resources, time and friends to do so. I am talking waking up at odd hours of the night to do dynamis, crafting, hustling, swindling, scheming, damn near cheating, I mean relics used to be a reason for people to flat out hate you in real life! That's time. Time I won't get back. We invested this time because it used to be the "only the few will possess!". If SE said, "hey these weapons are the best at 75 but there may be better weapons on the horizon", hell if they would have warned us the level cap may one day get lifted, no one, I mean no one here would be complaining. We were told this was it, level 75, don't expect anything else. This isn't about some E-peen, or being first, this is about time spent doing what SE stated only a few adventures would ever do. SE hyped all this then BAM, new content and level raise blasted in the face. So please stop blaming us, the r/m/e community for drinking the cool-aid that the SE poured us. Once again, this isn't EQ, WOW, Aion, SWOTR, or any other MMO, this is FFXI, where you work on stuff that takes months and years and it shows while your partying and hunting with your peers, not standing in god damn PJ!
Side note, You know, it has always been my theory they halted development on XI to work on XIV and that's why we got stuck at 75. It's right around the time the started talking about the new MMO they were making.
There were weapons that were better or close to relics at 75 that were piss easy to get and that when relics were a pain in the ass to get. Now every joe blow that has 2 hours a day to kill with a perle bst can have one in a couple months or lets not forget how many were bought with blinkers. Face it relic have became to common and only a couple mystics were ever worth the effort to start.
If they call these weapons the new super weapons and made them harder to get and more in line with the difficulty to obtain relics/mythics etc, there would be absolutely no problem. Amazes me that some people just can't see that getting a weapon of this magnitude from a drop is just simply insulting to R/M/E owners. You didn't see anyone complaining when empy's were released despite them being same as/better than relics did you? That's because they took a lot of work to make and were justified.
I'll give you an example. Although we don't know how hard these new HNM are, I'm sure a quest such as "get 5-10 drops from a certain HNM and hand it in with a 99 crafted item to obtain such and such high damage weapon" would be a lot more accepted because although we don't know the difficulty of the HNM, it makes it more in line with relics etc to obtain and therefore not everyone will be running around with them, like is expected.
After inputting the new H2H into motenten's spreadsheet, they appear to be only ~ 3 to 7 % damage boost compared to spharai, using shijin spiral on both weapons, depending on buffs. They look gamebreaking because we tend to forget the 13% triple proc rate on spharai. Spharai is more or less the same as a DMG +60 blank weapon. For anyone not used to H2H, "DMG+ X" on the weapon means that in typical situations (level 99, max merit and skill) you have to add 51 DMG to have the final value. So
spharai 99 = 103 DMG per fist (+ 14 with STR) + 13% triple proc rate
= 111 DMG per fist (+ 15 with STR) if it didn't have 3x proc rate
..and total delay 366
Tlapoloani = 125 DMG per fist (+16 with STR)
..and total delay 376
For your fists only, excluding kick attack and WS, it's a boost of
((125.0+16)/376)/((111+15)/366)=+9%
The overall boost is less because the weapon DMG doesn't affect kick attacks, and affects WS damage much less.
As someone who has been slowly chipping away at collecting alexandrite for the last year and still has 10000 pieces more to collect, i'm not really sure what to think.
I'll finish my mythic regardless of however all this sorts out but how many months are we going to have to wait before the dev team figures out what it wants to do to keep R/E/M weapons worth the large time investment.
One of the unique things about FFXI that make it my favorite game is that they manage to design weapons that a player could continue to use for a long time.
R/E/M weapons should at least be something a player can choose to continue to upgrade so its a competitive option for players.
I'd prefer if SE would continue to add completely new weapon options that were luck based (like they did with vw pulse weaps) as well as continue to have an upgrade path for those of us that want to continue using our favorite R/E/M weapon.
If R/E/M weapons arent viable any longer then there is suddenly a whole lot less content worth doing in the game.
I dont really want to see XI go down the path of other mmos where you constantly get new items and throw old ones away, thats no longer a game im interested in playing.
you know I think it would be cool if they did drop from the Naakuals; furthermore I hope that those hnms are harder than tiamat/pw/av/vrtra/jormy back in the day; I think that would solve everyone's Q.Qing, not to mention would come with a fun fight. also it would be awesome if they did what they did with pw and av where the updates never gimped them if anything they made them harder (3 hour race to defeat the 21 versions of PW back in the day lololol)
They've already stated they're going to do something to 99 RMEs, so I don't know what you're getting all excited about. If you weren't capable of making a 99 RME before, chances are you won't have access to these new weapons either so good luck with that. Enjoy your AH weapons!
Also, your argument is stupid. Keeping prestige weapons the top of their niche in no way takes away SE's ability to make new and desirable weapons that are either useful for non-prestige owners, situationally useful for prestige-owners, or both. A good example is Murasamemaru. It doesn't blow any of the prestige weapons away under normal conditions, but where it's useful, it's amazing. I have a 99 Terpsichore and a 99 Twashtar. Under normal conditions, I dual-wield them both - but I have myriad other daggers that I equip under other situations. Do I need to evade? I wield Twash/Evasion dagger. Do I need haste more than anything? Twashtar/Oynos. Other weapons that I use or would use situationally include but are not limited to Pugiunclus and STR Thokcha. Daggers are actually a great example because they recently released Aluh Jambiyah, an AH-buyable option which was still behind RME for pretty much all purposes, but it was still a highly competitive option for players who play more casually or picked up a job on the side.
You realize that it's those types of mobs that enforce the "zerg it down" mentallity everyone hates now right? Mobs that can kill you just by making eye contact does not make for an engaging fight, just for a "kill it before it kills us" fight. And until now we've had Perfect Defense/Embrava to deal with those mobs. Now with the recent nerf, if you continue to make mobs like that it's only going to frustrate the playerbase and bleed subscriptions.
Despite the prestige that having the Virtuous Saint title used to have, no one should want another AV. It doesn't have to be abyssea god mode either, but a nice balance in the middle (with some game mechanics getting fixed) that'll create engaging gameplay.
tbh I do want another av... i want another 7 avs... I think that'd be awesome >.>; there is an undefeatable mob that takes very specific strategies to defeat... rather than that zerg it down strat that you just outlined. as for that zerg it down before it kills us I want these to have benediction that activates if you do that >.> I think it'd be awesome.