Originally Posted by
Kincard
3 months for an average player to make a relic? If I do Dynamis every single day sure- you might say 2 hours a day isn't very much, but that's only if you assume I do nothing but play Dynamis every single day. If you add in other events (If someone is only doing Dynamis then they have no real reason to require a relic to begin with- you don't need a relic to farm Dynamis), that's a playtime of well over 2 hours a day. Unless I'm on vacation I doubt the average person has the time (or the patience) to relic up a job they don't even like just so they can play a certain event.
Aside from that, I should be able to play a job I simply enjoy playing in any endgame without severely crippling my group. Whenever I make groups with my friends, I do everything I can to let people come on jobs they enjoy playing even if it results in slightly worse results, because at the end of the day, we're playing to have fun. You shouldn't do something dumb like making a party of 6 THFs and go whack on something with massive AoE damage but you shouldn't be severely punished for taking a DRG or PUP instead of a WAR to Legion, either.
They can't make every job's DPS identical, no, but they should make classes that fill that role have their differences reduced to insignificance. Even the craziest min-maxer playing the game isn't obsessing over whether they should take a DRK or a WAR because the difference is simply negligible in the grand scheme of things. The problem isn't that there is a gap between DPS jobs, but rather that the gap is so large that it would severely cripple your run if you took anything but the 2 or 3 jobs that regularly top the DPS charts (generally SAM, WAR, DRK). Other games generally do not run into this issue because when their devs say balance, they obviously know what the word actually means.
Like, WAR and DRK both get really high DPS numbers but obviously there are cases where one will beat the other. There are very few, if any, cases where you'll see someone looking for a DPS and then tell a DRK he needs to have WAR leveled to participate (Aside from procs which are tailored to make you bring a variety of jobs anyway). The same isn't true if I want to DPS on DNC, THF, NIN, DRG etc. A THF dual wielding a Mandau and Twashtar 99 geared in Hexed-1 and perfect gear shouldn't be being out-DPSed by a WAR wielding a Laceratrice or Dies Irae using AF3+2 and AH gear.
You could argue that those listed jobs have utility to make up for it, but that would be ignoring the "utility" the top DPS jobs bring too- WARs can swap between multiple weapon classes quite easily and are very effective at dealing area melee damage, DRKs provide absorb spells and have several unique spells of their own.
tl;dr, the philosophy should be "balance DPS, then add unique utility to every job" instead of "make utility take the place of having higher DPS".