Quote:
Originally Posted by
Return1
That's the thing about personal goals. You get to pick your own goals. There should be different levels of commitment and different levels of achievement. I think there should be epic challenges for those that want to pursue them, why shouldn't there be? Because not everyone can do them, players who find them interesting shouldn't be allowed to have goals that cater to them? Just because some people perceive it as too hard, like an old school relic, doesn't mean it's out of their reach either.
My problem right now is that I don't see much of anything as obtainable, nothing I want anyway, other than maybe Magian trials. I've pretty much gotten what I want out of Abyssea. I can't seem to get anywhere in VW, as I'm well behind the curve and can't seem to find enough people to backtrack and help me get the clears and temps I need. I don't really want or need a relic for the jobs I have. I'm just totally at a loss right now except for the Magian trials which aren't exactly an enjoyable experience. That's my experience in my little corner of the FFXI universe. YMMV and all that.
Quote:
There's also a huge gap between options you listed:
Legion: Currently retarded zerg fest that requires no strategy but PD/Embrava rotations. To my knowledge no one can make a full clear, but people have cleared first waves.
Neo-Nyzul: Not one single person has even whiffed floor 100 without their group using third party tools, dat modding lamps to show order, and out of game communication like skype/ts/vent.
110 Crafting: This is actually reasonably doable and it's a reasonable personal goal you can achieve all by yourself.
Afterglow weapons: These are just ridiculous time sinks and need some adjustments. The mythic one is actually pretty reasonable because of the changes to the zeni system and the fact PW was designed as 75 content. The ADL trial is stupid because he can just decide you're going to die, and it requires other people waste their runs to help you out, unless they're mercing them for you. Empyrean wouldn't be so bad if they increased drop rates by a hefty margin for plates/cinder/dross.
Good analysis of current events. Except for crafting which I find horrendously boring and painful, none of these are accessible for someone like me, and so for anyone like me all this work SE has put in is wasted. The community as I see it in general just doesn't want these sorts of things. Also, and most importantly, it isn't structured in way to do these sorts of events anymore. A small minority are willing and able to perhaps, but it seems as though that's all that's being catered to right now. Where do the rest of us come in? Are we supposed to realign our lives to fit SE's vision of Vana'diel? Shouldn't it be more like the other way around?
Quote:
There needs to be a sliding scale of difficulty. There needs to be a wider range of events for different play styles as well, like there was at 75.
They at least need to ripoff WoW and have Normal and Heroic difficulties for every event and give us casual "dungeons" to go alongside the hardcore "raids" they seem to be fond of.
Quote:
Not everything is SE's fault either though. Players need to have a paradigm shift as well. Players really have a sense of entitlement today compared to say, 2006. They are entitled to certain things, but they take it way too far these days, thinking that just because they pay for the right to play the game, everything should be theirs regardless of how well they actually play the game. They don't pick a personal goal anymore, they just assume they should have everything.
Most players aren't like that. They have no problem having to earn their keep, it's just I think many of us are running out of things we feel we can realistically earn.
Quote:
Players should first pick a role that fits their style of play. Back in the day there were several type of clearly defined players, but these days it's blurred. Are you a social player, just in it for meeting new people? An explorer? A Roleplayer (I know, lolrpfags in and mmoRPG)? Are you a crafter? Do you garden/HELM? Farmer? Endgame player? Leader? A WAR? A MNK? A WHM? A <insertjobhere>? What are you? What is your in game CAREER?
That's true, although my experience pre-Abyssea didn't really involve being allowed to choose what role I wanted to play. In my heart I was and am a MNK and BST. Guess how far I would have gotten in endgame with those roles? I wouldn't even have made it through the application process. Now, though things are better in that regard, except for the ever piss poor job balance (or lack thereof).
Quote:
Well, the game shifted towards everyone playing various roles, killed a lot of old roles, merged some together, and changed the playerbase. Many quit and left. Now SE admits they changed to much and unbalanced the game, and they say they want to rebalance it.
It's never been balanced. Ever. And people have been quitting the whole time the game has existed for one reason or another.
Quote:
Now we got people who don't fall into clearly defined roles and everyone thinks they're more important and shouldn't have to pick a role.
I chose DD! That's mah role. Now what?
Quote:
They need to try and meet SE half way, but SE needs to start be getting their heads out their asses and releasing content they doesn't suck (mostly due to artificial difficulty like time limits and RNG).
I agree with you on the SE part, but I think we players have compromised more than enough. It's SE's turn and it will be for some time to come.