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No MMO will make it far if there isn't pride in getting uberleet awesome gear that acts as elevated status. It's one of the major drawing points to MMOs. The trials and tribulations, the stories, the drama, and the legends are what make an MMO good, once you take that away, you've got a dying game. MMOs are mainly interactive soap operas. Once you take the drama out, it's just a lame waste of time.
There's no epic feats in this game anymore. SE is trying to cater to easymode play, and when they try to go back to give actual MMOers a challenge, they don't know how to do it, so they just slap an unrealistic time limit on the event. This is a really shitty practice too.
No one's cleared Neo-Nyzul without third party apps, because of randomness and a retarded time limit. No one will clear Legion without PD/Embrava rotations and 2hr zergs, because of the retarded time limit.
You know, this kinda reminds me of the Simpsons episode where Lisa goes to military school because she finds she isn't being challenged at Springfield Elementary. When she finds out has to do the hand-over-hand climb over the Eliminator, she tells Bart that it's too hard. Bart replies that he thought she wanted a challenge and she says, "Duh, a challenge I could do!"
You complaining about easy mode and then whining about what you consider an "unfair" challenge (which is what you're basically doing) is just lolworthy.
I think the only real problem with legion is that there's little incentive to actually do it. I'm inclined to say throw some OMGuberLEETJesusAllahBuddha loot in and keep the difficulty just as it is and just let people throw themselves at it again and again. Maybe then I wouldn't have to put up with with people constantly sneering that this game is easysauce.
They didn't ask her to climb the eliminator in 30 seconds with 500lbs strapped to her waist. There's a difference between a challenge and impossible. It's impossible to clear Neo-Nyzul without third party tools and outside communication. To my knowledge no one has fully cleared any Legion run. Not because the mobs are hard, but because there's an unrealistic time limit.
There's a difference, and that's why your statement makes you look like a jackass, jackass.
If legion was what it should of been it would of worked imo
and by that all the gear (good stuff too) was buy able by points then everyone would enter and it would cater to both the elitliest and casual gamers. (WIN OR LOSE you'd get closer to your Personal goal and iy could be as difficult as SE wanted it to be).
The clears could add KI that reduce cost or give access to higher scoring teirs.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
You're maybe half right. People need something to aspire too but most players will never reach the elite level and they know it so by your logic they would all just quit. Most people just play to achieve their personal goals. The problem comes in when these goals become unrealistic and beyond what a casual to moderately hardcore player is willing to put themselves through. See legion, neo-nyzul, level 110 crafting, stage 2 relic weapons, getting that perfect augment on your adaberk, paying 40 mil for new -1 abj gear, ect. If people want these tasks to exist just so they can feel better about themselves then they need zoloft a lot more than they need "Challenging" ffxi content.
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Don't really see how by his logic they would quit. Just because there are existing elite levels that Player X knows he cannot get to (e.g., idiotic things like stage 2 relic weapons), does not mean automatically mean that he will quit because of that knowledge. Nor would it prevent Player X from trying to elevate his status up to that point. Hell, I know players who think they are hot shit, elevated status, etc. just because they bought 5 Umbral Marrows from a bazaar in PJ...
And all SE had to do was reward amazing pieces of gear at the highest point values that'd keep the hardcores grinding for the next 3-4 months while the casual/less hardcore individuals shot for realistic rewards that would be set to moderately high or low point values to make Legion something everyone could do.
You want pride? Obtain all 5 pieces of the Badass set of Badassery from the top Legion points or snag yourself some glowing weapons from the top tier point drops or risk it all in the crap droprates off mobs.
This idea that things must be either stupid 'brew-easy' or 'Brava all the things!' is a false argument because things can have sliding difficulty levels or cater to different types of people. The main argument to levy against SE at this point is just not giving a shit about what gets put out so long as they have something to show come update time. You'd think in an even just recycling old HNMs you'd get some gear themed from those former HNMs or just better versions of what the old HNMs used to drop like:
-From the makers of OAT2-3x Ridill - an OAT2-6x RidillX!
-Ixion dropped 12% Movement shoes, Ixion mk. II drops 18% movement shoes.
-Alicorn drops a light aura spear since it's signature attack is... a giant light spear.
-Vampyr drops a weapon that steals HP/MP/TP.
Weapons that aren't only good but also say to others "yo, you beat Cerberus II and here is your awesome badass flaming Algol variant!" It's the little things like this that'd grab your old endgamer wanting the "new Ridillz" right up the line to people joining runs just cause because the event is fun.
Of course though SE can't be arsed to make anything appealing so you end up with garbage like Triplus Subligar. Hold the phone, we're gonna send 36 people into a zone for gear with:
DEF:40 Accuracy-20 Attack-10 "Subtle Blow"+10"Triple Attack"+5%
or
Damage taken +2% Enemy critical hit rate -5%
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Last edited by Sparthos; 05-27-2012 at 01:20 AM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
That's the thing about personal goals. You get to pick your own goals. There should be different levels of commitment and different levels of achievement. I think there should be epic challenges for those that want to pursue them, why shouldn't there be? Because not everyone can do them, players who find them interesting shouldn't be allowed to have goals that cater to them? Just because some people perceive it as too hard, like an old school relic, doesn't mean it's out of their reach either.You're maybe half right. People need something to aspire too but most players will never reach the elite level and they know it so by your logic they would all just quit. Most people just play to achieve their personal goals. The problem comes in when these goals become unrealistic and beyond what a casual to moderately hardcore player is willing to put themselves through. See legion, neo-nyzul, level 110 crafting, stage 2 relic weapons, getting that perfect augment on your adaberk, paying 40 mil for new -1 abj gear, ect. If people want these tasks to exist just so they can feel better about themselves then they need zoloft a lot more than they need "Challenging" ffxi content.
There's also a huge gap between options you listed:
Legion: Currently retarded zerg fest that requires no strategy but PD/Embrava rotations. To my knowledge no one can make a full clear, but people have cleared first waves.
Neo-Nyzul: Not one single person has even whiffed floor 100 without their group using third party tools, dat modding lamps to show order, and out of game communication like skype/ts/vent.
110 Crafting: This is actually reasonably doable and it's a reasonable personal goal you can achieve all by yourself.
Afterglow weapons: These are just ridiculous time sinks and need some adjustments. The mythic one is actually pretty reasonable because of the changes to the zeni system and the fact PW was designed as 75 content. The ADL trial is stupid because he can just decide you're going to die, and it requires other people waste their runs to help you out, unless they're mercing them for you. Empyrean wouldn't be so bad if they increased drop rates by a hefty margin for plates/cinder/dross.
And sparth idk why you're coming off so aggressive when I really agree with you on almost everything.
There needs to be a sliding scale of difficulty. There needs to be a wider range of events for different play styles as well, like there was at 75.
There needs to be a refocus on enemy design as well. The focus of battles and rewards from said battles should be decided by if you can defeat these monsters, not if you can do these tasks with an arbitrary time limit that severely cripples all your options for strategies, demands specific jobs, and forces you to shun less desirable jobs because they don't fit with the ONLY viable strategy.
Not everything is SE's fault either though. Players need to have a paradigm shift as well. Players really have a sense of entitlement today compared to say, 2006. They are entitled to certain things, but they take it way too far these days, thinking that just because they pay for the right to play the game, everything should be theirs regardless of how well they actually play the game. They don't pick a personal goal anymore, they just assume they should have everything.
Players should first pick a role that fits their style of play. Back in the day there were several type of clearly defined players, but these days it's blurred. Are you a social player, just in it for meeting new people? An explorer? A Roleplayer (I know, lolrpfags in and mmoRPG)? Are you a crafter? Do you garden/HELM? Farmer? Endgame player? Leader? A WAR? A MNK? A WHM? A <insertjobhere>? What are you? What is your in game CAREER?
Well, the game shifted towards everyone playing various roles, killed a lot of old roles, merged some together, and changed the playerbase. Many quit and left. Now SE admits they changed to much and unbalanced the game, and they say they want to rebalance it. Now we got people who don't fall into clearly defined roles and everyone thinks they're more important and shouldn't have to pick a role. They need to try and meet SE half way, but SE needs to start be getting their heads out their asses and releasing content they doesn't suck (mostly due to artificial difficulty like time limits and RNG).
Just thought I'd point out at no point was I intending to be aggressive.
Also should point out that 'careers' in this job are finished given the sub75 market is gone, HELM items are practically worthless, crafts to 110 need more gil than a relic and you can't farm the craft items yourself (on some crafts) which is a huge issue. This is a game in its decline phase and things like exploration just don't cut it when most of the base has at the least had some experience with FFXI in the past.
FFXI right now is a game of 'pick your event' and with the choices SE is offering, a failure like Legion severely restricts what people can do and thus harms the long term viability of the game.
Abyssea - Empyrean Weaps/Armor
Dynamis
Walk of Echoes
Magian Trials
Voidwatch
Voidwatch - Provenence Watcher
EXP
Neo-Nyzul
Legion
These are the major choices and two of them present issues for a huge portion of the base.
Last edited by Sparthos; 05-27-2012 at 04:05 AM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
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