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Eh, I have a lot more fun without being yelled at by my own LS leadership and having to /blist everyone around who's not a member. While some people do probably love drama, I think you're just projecting your own ideas onto them.
Then you had a pretty bad linkshell.
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I'll gladly sacrifice the occasional high to avoid the almost constant lows I felt before. There's nothing wrong with emotional BALANCE!! As far as terrorists and citizen's rights... I don't think this is the place for that discussion.
If you had constant lows, why even play the game? If the lows were constant you wouldn't have played unless you're a masochist or an old addict. This is just my opinion, but not getting some kind of emotional high or attachment to your group or achievements in an MMO means you or the game was a failure. The sign of the game's success is that exact emotional high you're sacrificing.
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I've still seen people called out in Jeuno for scamming or other bad behaviors. My friends and I team up to do things just fine. I don't see a problem with encouraging low-manning, and I don't see how stealing is more promoted now than during the HNM days.
You see those people called out in Jeuno for scamming, but then you join your VW shout and now you're groupped with said scammer because he has an Ukon. Odds are you aren't leaving because he's there. Before if someone ninja-lotted a drop, they'd be booted from their ls, have player warnings, and generally would have no option but the seediest shells on some other server, because nobody wanted to potentially have their E.Body/W.Legs/D.Chap/AA/etc ninja'd from them. They weren't nearly as tolerated or easily forgiven as they are today. No punishment, and a turn towards not needing a social structure/hierarchy to get things done, encourages stealing. There's a benefit to stealing with virtually 0 negatives, so if you're an unconscionable prick, it's to your advantage.
HNM was just a small section of 75 endgame, for a while post-75 Abyssea WAS endgame, hell it was most of non-endgame too. There's a bit of a difference in the scale in which they encouraged stealing/being a dick.
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Please. FFXI has never worked that way even during the height of Abyssea. You're grossly exaggerating and you know it. You think it's too easy, and that's fine but no one is being given a damn thing.
Bullshit! They added an instant win button in Abyssea, and then made said instant win button piss easy to obtain. You could build an empyrean by being AFK 98% of the time. Seriously:
1) Go to a cleave.
2) Sit there while you aquire cruor/exp.
3) Take extra KIs.
4) Use cruor to buy Brew.
5) Kill NMs.
6) Repeat.
Hell you can join a FC, leech, and NPC cruor to buy anything you want in relatively short order, considering you were AFK the whole time.
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Eventually things you enjoy you may come to no longer enjoy some day down the line. And doing something a second or third time will never be as exciting as doing it the first time.
Read my very first post in this thread, It fits for you as well. Bringing back HNMs and Drama won't bring back what you're looking for. You may think it will, But when you have it, You will come to find it was just a pipe-dream of recapturing what you felt early on in this games life.
There's quite a difference. The part I miss is the teamwork and strategy that went into events. My desire for those things never faded, they were removed from the game.
Oh boy, proc systems! Just a way to force a group to drag along extra people, on jobs no one cares about, and add mindless ways to cripple mobs.
Oh boy, massive Temps! Lets remove all difficulty from abyssea and add an instant win button, or on the other end of the spectrum, cover up flaws in monster difficulty by spamming fanatics and clerics to survive fights with constant, unbalanced aoe hate reset, charm, death moves.
Oh boy Cruor Buffs/Atma(cites)! Lets marginalize the importance of most gear, the obtaining of and knowledge of how and when to equip being one of the only gameplay factors players control, by adding superpowers!
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Plus after reading your post closely, I'm 100% Positive you care nothing about HNMs or Legion, you just want exclusive/rare armor to afk in. Maybe I'm wrong but I'm seriously getting that vibe from you.
You're wrong. AFKing in badass gear is nice and all, but the best parts of the game are doing my job as best as I can, gear enabling that, and that feeling you get when you lead a group with a plan and you see the plan come together in the fight.
I hated HNMs and still do. Imho, Limbus/Einherjar/Assault/Nyzul is how all FFXI endgame should be modeled. They all offered great rewards, had a tiered progression, rewarded you based on performance, and everyone benefited. They could be low-manned, but required a plan and teamwork. SE seriously needs to look at those events and learn when coming out with new content.
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Have you even played since Abyssea? Tip: Say hi to Voidwatch. All the "fun" of HNM-Loot system, except everything you want is R/EX, you can't pool your items, and the drop you want is 0.5% and only goes to people who can't use it.
I know competition drives a lot of people, But they have first Person shooters for that. That, and FFXI may not be for you. Its not a Competitive game. They're moving away from that. If you don't like it, I say this truly, I'm sorry for you. But this game is going away from the HNM Camping times, and into an era the majority of the player-base can enjoy.
You must not have read any of my posts that I've ever made. I care nothing for HNM, and I specifically called out VW's loot system as garbage as it removes ls government. All of the content I've mentioned as "good" involves the avoidance of direct competition, promotes players choosing when to start an event, and a benefit for everyone based on performance.
HNMs can die in a fire fueled by unwanted children in an orphanage. I want the 8-18+ Endgame LSes back though, and I want more content based off the same principles of Limbus/Einherjar/Assault/Nyzul to support said shells.