If it wasn't fun, then why did you do it and why do you want more of it? If it's really because you want the drops, we already have high end monsters with high caliber drops. It's called voidwatch, go knock yourself out on that.this was not realy fun for sure, but, no one forced you to camp it...
Other than the sheer epicness of fighting a giant wyrm for the first time, there wasn't much fun about HNMs. Waiting hours for them to spawn and then losing the pull to botters (or even normal players) takes all the fun out of it. This is why it's better to take the same strong monsters, and make them poppable or put them inside a battlefield. Why you would rather camp them and fight over who gets to kill it is beyond my ability to understand.
I cannot fathom in my right mind how anyone could consider this part of it fun. Maybe it's fun if you're guy tanking it, but no, I didn't consider having to drop whatever I was doing no matter what it was to run out to Tiamat or Nidhogg because someone in our LS claimed it, nor was it fun to already be there and go AFK for 30 minutes after each window. Only the actual fighting part was fun, and only the first few times. After you camp fafnir about 10 times you get sick of it.HNM had amazingly fun high points (like a hold team claiming and a mad rush to get people out there to save them/claiming a past HNM on rng and trying to stay alive long enough for your tank to get there)
The only people I knew who truly enjoyed stuff like that were the people who had claim bots and won the pull more often than not.