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  1. #31
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,107
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    this was not realy fun for sure, but, no one forced you to camp it...
    If it wasn't fun, then why did you do it and why do you want more of it? If it's really because you want the drops, we already have high end monsters with high caliber drops. It's called voidwatch, go knock yourself out on that.

    Other than the sheer epicness of fighting a giant wyrm for the first time, there wasn't much fun about HNMs. Waiting hours for them to spawn and then losing the pull to botters (or even normal players) takes all the fun out of it. This is why it's better to take the same strong monsters, and make them poppable or put them inside a battlefield. Why you would rather camp them and fight over who gets to kill it is beyond my ability to understand.

    HNM had amazingly fun high points (like a hold team claiming and a mad rush to get people out there to save them/claiming a past HNM on rng and trying to stay alive long enough for your tank to get there)
    I cannot fathom in my right mind how anyone could consider this part of it fun. Maybe it's fun if you're guy tanking it, but no, I didn't consider having to drop whatever I was doing no matter what it was to run out to Tiamat or Nidhogg because someone in our LS claimed it, nor was it fun to already be there and go AFK for 30 minutes after each window. Only the actual fighting part was fun, and only the first few times. After you camp fafnir about 10 times you get sick of it.

    The only people I knew who truly enjoyed stuff like that were the people who had claim bots and won the pull more often than not.
    (3)
    Last edited by Alhanelem; 12-29-2011 at 02:07 AM.

  2. #32
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I keep hearing this stupid argument: "well you don't have to do it if you don't like it."

    Sure, just like I don't have to go to work, or pay my bills. But guess what? Nobody likes partying with a smelly homeless scrub. In game or out.

    Bottom line: If they add good gear to it, You will suffer the consequences of the HNM world spawn one way or another. Either by camping them and dealing with all the BS that that entails, or by not having good gear and the BS that comes with being poorly geared.
    (3)

  3. #33
    Player
    Join Date
    Jul 2011
    Posts
    201
    Quote Originally Posted by Alhanelem View Post
    If it wasn't fun, then why did you do it and why do you want more of it? If it's really because you want the drops, we already have high end monsters with high caliber drops. It's called voidwatch, go knock yourself out on that.

    Other than the sheer epicness of fighting a giant wyrm for the first time, there wasn't much fun about HNMs. Waiting hours for them to spawn and then losing the pull to botters (or even normal players) takes all the fun out of it. This is why it's better to take the same strong monsters, and make them poppable or put them inside a battlefield. Why you would rather camp them and fight over who gets to kill it is beyond my ability to understand.

    I cannot fathom in my right mind how anyone could consider this part of it fun. Maybe it's fun if you're guy tanking it, but no, I didn't consider having to drop whatever I was doing no matter what it was to run out to Tiamat or Nidhogg because someone in our LS claimed it, nor was it fun to already be there and go AFK for 30 minutes after each window. Only the actual fighting part was fun, and only the first few times. After you camp fafnir about 10 times you get sick of it.
    Because since its too easy to pop and since you can repop it every 5min if you loose, you dont feel anything when you get this type of NM, because it was not an hard work to get it,
    Then the problem is, no one realy focus, its like the exp penality when you die, nowadays its nothing and no one care of loosing some exp, so you fell nothing when you die, its same for HNM you feel nothing special, and shout group just go into theses fight without any strategie like "Hey lets go pop this shit and spam our JA/MA on it till white proc shit then kill it"
    I dont feel anything epic in that, especialy about theses (!!) bullshit proc, theses dont make people focus on a fight, here the VW is just a toy we play with till we decide to kill it because we have played enough with him.
    A real HNM should inspire fear.
    (2)
    Last edited by Hercule; 12-29-2011 at 02:19 AM.

  4. #34
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,107
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Because since its too easy to pop, since you can repop it every 5min if you loose, you dont feel anything when you get this type of NM, because it was not an hard work to get it,
    Everything you listed are good things. It's the fight that should be hard, not accessing it.

    Does spending a month to get the pop items for Pandy Warden somehow make him more fun to fight? No, it doesn't. It just adds to the annoyance and stress level.

    The only thing I don't like about voidwatch is the loot system. It has fun fights, you don't have to bend over backwards to participate, and if you aren't good you will surely get your arse handed to you. So what if you don't have to wait long to try again? The failure itself already cost you a half an hour most likely. Isn't that enough?

    I'm sorry, big hurdles to jump through in order to participate doesn't make a fight more fun. An interesting, challenging battle that probably takes you a few tries to master is fun.

    Though it wasn't that hard after people came up with the strategy, one of my favorite fights was Einherjar Odin. The thing is, you can only fight him once every couple weeks to a month depending on how you go about it. I won't say it doesn't make the fun wear off a little slower, but the waiting part certainly isn't fun by itself. And the thing is, with something that you can only fight so rarely, they usually don't make it too difficult because it really, really sucks when you lose one of those fights, because you have to wait such a long time to get another chance.

    No NM can "inspire fear." no matter how big and scary it is. This is a GAME. I'm not afraid of any monster in a game. If it beats me, I'll just come back again later and kick it's butt.

    The one thing I agree with you on is proc systems suck. A fight should take time because it's hard, not because you're trying to boost your drop rates.
    (4)
    Last edited by Alhanelem; 12-29-2011 at 02:27 AM.

  5. #35
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Niklz View Post
    Goin back a few pages for this but...



    ..no. what I liked the most was sitting around for hours talking trash with friends and foes. getting the claim was just icing on the cake.
    you don't need to pay se to play isketch.
    (6)

  6. #36
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Niklz View Post
    Goin back a few pages for this but...
    ..no. what I liked the most was sitting around for hours talking trash with friends and foes. getting the claim was just icing on the cake.
    They have a chat system in FFXI that allows you to talk to people no matter where in the game that they are. They also have link shells that allow you to do so in huge groups. There is no need for a captive audience.
    (1)

  7. #37
    Player Niklz's Avatar
    Join Date
    Mar 2011
    Location
    fern gully
    Posts
    89
    Character
    Niklz
    World
    Odin
    Main Class
    PLD Lv 90
    the point. it has been missed.
    (1)
    "Do you sell the Internet?"

  8. #38
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Here's a tiny little word that can sum up the entire first post:

    [SIZE="6"]No.[/SIZE]
    (7)
    Last edited by Quetzacoatl; 12-29-2011 at 10:08 AM.

  9. #39
    Player Originalkord's Avatar
    Join Date
    Dec 2011
    Posts
    53
    Character
    Originalkord
    World
    Asura
    Main Class
    WAR Lv 99
    My best days in this game were spent in HNM shells like Remedy and ApkalluVendetta. Camping HNM's were some of the funnest times I ever had, just because of all the nonsense that would take place during the long wait. That coupled with the fact I could get done a fair amount of homework AND get linkshell points!!

    That being said....you couldn't pay me to agree to go back to those days.
    (0)

  10. #40
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    I hated HNM. I only really did it like someone said to get points to lot on things I actually wanted. I think the only HNM item I even got anyways was Dalmy. Well, I guess ace's helm? Not like when I got it it had much of a use anymore.

    Only thing that made it bearable was going to "camp" and just go afk for 3 hours and watch a movie or play another game and not even attempt to claim it but just be there to get the points for being there, lol.
    (2)

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