Originally Posted by
Khiinroye
- Smn burns (caused by level sync) do the same thing. Three or four good players could get a decent xp rate on T-VT, even before abyssea and GoV, which allows leechers. Your solution does not prevent this. "/pcmd kick name" will remove afkers from any of your parties.
- Smn burns do the same thing, as do level sync parties. Your solution does not prevent this.
- FoV and GoV were designed to supplement solo and lowman XP. This was implemented to assist jobs that were excluded from the old 6-man party system who had to solo or they would get little to no xp. To ask to revoke this is to say that non-favored jobs deserved to have slower rates of xp than favored jobs.
- Smn burns do the same thing, as do level sync parties. At high levels, skillups came so slowly that even with the old xp system, skillup parties were still needed. Every job is able to use a variety of different weapons, which are not skilled in an xp party and must still be skilled outside of xp. Furthermore, if a skill is levelled from a previous job, the skill is retained when you switch jobs, and does not need to be relevelled. See: skillup parties in Kuftal, the boyahda tree, and various coffer key locations (multitasking!). Your solution does not prevent this, and has an incorrect attribution to the cause of the problem.
- SE explcitly stated that they were shifting focus to endgame content, rather than rehashing the old low / mid level content that most players had already completed and moved on from. Furthermore, they removed the level cap on nation and CoP missions to allow the playerbase to use their predominantly lv 75 main jobs to experience the content, rather than be forced to slog through them with artificially increased difficulty. Your solution runs counter to SE's expressed direction for the game.
- The old xp system catered to rewarding a few jobs, regardless of time or effort that other jobs expended. A rdm or brd who was absolutely atrocious at his job, and went to each party in lv 1 gear could level 100 times faster than a drg or smn who had perfect gear and knew every aspect of the game inside and out. See the term Princess (brd, rdm, whm). Furthermore, players who did not carry their weight in a party were still rewarded with the same amount of xp as the rest of the party. Your solution fails to reward based on effort.
Removing abyssea, FoV, and GoV fails to provide solutions on all counts.