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  1. #631
    Player Twille's Avatar
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    Mar 2011
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    Twille
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    Quetzalcoatl
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    WAR Lv 99
    I think it's long past time that this thread be locked down.
    (5)

  2. #632
    Player Eyeballed's Avatar
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    Apr 2012
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    Character
    Eyeballed
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    Asura
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    THF Lv 99
    Quote Originally Posted by Twille View Post
    I think it's long past time that this thread be locked down.
    Why? We were just getting somewhere constructive in the last 4-5 pages! If people would knock off the BS we could actually talk about the last few questions I've presented and move forward.
    (0)
    Last edited by Eyeballed; 08-09-2012 at 06:33 AM.

  3. #633
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    725
    Character
    Meyi
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    Bismarck
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    BLM Lv 99
    Well then, if you'd like a serious discussion. Let's begin.

    I'm not going to read through 30-some pages to try and find the answer to this, so I would greatly appreciate it if your next post could list every reason why you would like to see EXP parties return and Abyssea parties be removed from the game. In exchange I will list every reason why we should not return to old EXP parties.
    (2)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  4. #634
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    539
    Character
    Trisscar
    World
    Asura
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    BLU Lv 99
    Quote Originally Posted by cidbahamut View Post
    I think it might also be classified as trolling.
    Or flame baiting.
    (1)

  5. #635
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    trolling is just newspeak for flame baiting anyway
    (1)

  6. #636
    Player Plasticleg's Avatar
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    Aug 2012
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    202
    Character
    Zerichtwo
    World
    Siren
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    WHM Lv 99
    why haven't they completely nuked this thread yet?
    (2)

  7. #637
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Eyeballed View Post
    Why? We were just getting somewhere constructive in the last 4-5 pages! If people would knock off the BS we could actually talk about the last few questions I've presented and move forward.
    Which questions? I don't see anything unanswered.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #638
    Player Eyeballed's Avatar
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    Apr 2012
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    312
    Character
    Eyeballed
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    Asura
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    THF Lv 99
    Quote Originally Posted by Meyi View Post
    Well then, if you'd like a serious discussion. Let's begin.

    I'm not going to read through 30-some pages to try and find the answer to this, so I would greatly appreciate it if your next post could list every reason why you would like to see EXP parties return and Abyssea parties be removed from the game. In exchange I will list every reason why we should not return to old EXP parties.
    Abyssea, Book & Repeating Book Pages:

    - Fosters potential for abuse. (Ability to progress without playing, IE cheating)
    - Diminishes value/need for mid-game gears. (Those who still play classic will need)
    - Rewards the player with higher EXP/hr. for spamming EP-- mobs. (Diminished need for challenge/engaging battles)
    - Player who 'burns' a job from 1-XX loses skill points that would otherwise be gained. (Creating a new and unnecessary need for manually raising these skills; Reference "increased rate of skill-point gain" to supplement this fact.)
    - Supplants a general perspective that endgame content is the whole of the content the game intends to provide.
    - Caters an equal reward system to all, regardless of time or effort put into a goal.
    (0)

  9. #639
    Player Eyeballed's Avatar
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    Apr 2012
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    Character
    Eyeballed
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    Asura
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    THF Lv 99
    Quote Originally Posted by Arcon View Post
    Which questions? I don't see anything unanswered.
    This:

    Quote Originally Posted by scaevola View Post
    Go ask Bugsy Siegel, I guess.
    Does not qualify as an answer.
    (0)

  10. #640
    Player scaevola's Avatar
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    Mar 2011
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    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Eyeballed View Post
    This:



    Does not qualify as an answer.

    Sure it does.

    Some people, MANY people in fact, find a random-number-based reward structure viscerally exciting. Many smart people have spent their entire professional lives arguing about why this is the case and we might even have an answer, but the slot machines of Las Vegas keep taking your quarters no matter how much you realize the odds are stacked against you.


    ANYWAY

    - Fosters potential for abuse. (Ability to progress without playing, IE cheating)
    Did you not recommend I SMN burn a few pages back? People who want to cheat will either get away with cheating or will find someone they can pay enough to let them get away with cheating.

    - Diminishes value/need for mid-game gears. (Those who still play classic will need)
    This assumes the conclusion that their purpose has not already been made obsolete. It's like saying we should get rid of cars because they diminish the value of buggy whips.

    - Rewards the player with higher EXP/hr. for spamming EP-- mobs. (Diminished need for challenge/engaging battles)
    We were never rewarded for engaging in difficult battles to begin with. XP/hour was ALWAYS higher when fighting VT than IT; we just didn't actually figure it out for awhile.

    - Player who 'burns' a job from 1-XX loses skill points that would otherwise be gained. (Creating a new and unnecessary need for manually raising these skills; Reference "increased rate of skill-point gain" to supplement this fact.)
    A player who starts a job at level 1 and burns it to 99 will ultimately reach a given skill cap faster than one who starts the same job at level 1 and levels the old fashioned way. True or false?

    - Supplants a general perspective that endgame content is the whole of the content the game intends to provide.
    As I had mentioned earlier, if FFXI offered a narrative arc to accompany the leveling process, there would be a point here, but all FFXI narrative is totally separate from the leveling process. It has way less in common with other FFs and is a lot like Wizardry or Ultima in this regard: leveling is just a Thing You Do to Get Deeper in the Dungeon.

    - Caters an equal reward system to all, regardless of time or effort put into a goal.
    This is true, but myopic because as I and several other posters mentioned, the uneven rewards of old school leveling were based entirely on the metagame of convince-other-idiots-you-are-awesome and not at all on actually killing mobs (which any shuriken-using yokel could do). To the extent that actual knowledge of game mechanics and skill in execution entered into the equation at all, they entered in to it less than any MMO this side of Korean shovelware.

    This statement buys into what I think is the particularly American delusion that time and effort invested matter in and of themselves, and not simply as means to results.
    (2)
    Last edited by scaevola; 08-09-2012 at 08:14 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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