Page 65 of 75 FirstFirst ... 15 55 63 64 65 66 67 ... LastLast
Results 641 to 650 of 746
  1. #641
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by scaevola View Post
    Sure it does.

    Some people, MANY people in fact, find a random-number-based reward structure viscerally exciting. Many smart people have spent their entire professional lives arguing about why this is the case and we might even have an answer, but the slot machines of Las Vegas keep taking your quarters no matter how much you realize the odds are stacked against you.
    We had abysmal drop rates before the advent of RNG-madness. There's a skinner-box in both, but why do we now have a system that rewards 100% effort the same as a relative naught? In my opinion, the 'hardcore' is being forced to a casual's approach to gaming. If this is true, where MMO's are concerned, (as they are known for consuming inordinate amounts of time), what's the real purpose?
    (0)

  2. #642
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    You think that because you are totally unaware of/resistant to the fact that the ENTIRE process you're pining for, start to finish, has moved to level 99.

    You're like a six-year-old answering every question with "but whyyyyyyyy?"
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #643
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by scaevola View Post
    You're like a six-year-old answering every question with "but whyyyyyyyy?"
    And you're like the big person whose only response is "Because I said so." Blocked. Bye now.
    (0)
    Last edited by Eyeballed; 08-09-2012 at 08:36 AM.

  4. #644
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    I really don't get blocking somebody because they disagree with you. I'm not heckling you. You're responding. We're having a tete-a-tete.

    The only person I've ever blocked on these forums was Kingfury, because of his porny sig.
    (3)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #645
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Oh man, I remember when I thought it was really cool when I announced publically that I would put people on my ignore list.
    Ah, those glorious teenage years.
    (3)

  6. #646
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Mirage View Post
    Oh man, I remember when I thought it was really cool when I announced publically that I would put people on my ignore list.
    Ah, those glorious teenage years.
    The point is to stop them from bothering to reply to anything else I post, as I won't read it. It's a necessary pro-active measure to keep them from wasting their time and mine. It has nothing to do with feeling 'cool'.

    Congratulations, yet again, on bumping this thread back up to the top with your choice commentary.
    (0)

  7. #647
    Player Khiinroye's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Khiinroye
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eyeballed View Post
    Abyssea, Book & Repeating Book Pages:

    - Fosters potential for abuse. (Ability to progress without playing, IE cheating)
    - Diminishes value/need for mid-game gears. (Those who still play classic will need)
    - Rewards the player with higher EXP/hr. for spamming EP-- mobs. (Diminished need for challenge/engaging battles)
    - Player who 'burns' a job from 1-XX loses skill points that would otherwise be gained. (Creating a new and unnecessary need for manually raising these skills; Reference "increased rate of skill-point gain" to supplement this fact.)
    - Supplants a general perspective that endgame content is the whole of the content the game intends to provide.
    - Caters an equal reward system to all, regardless of time or effort put into a goal.
    - Smn burns (caused by level sync) do the same thing. Three or four good players could get a decent xp rate on T-VT, even before abyssea and GoV, which allows leechers. Your solution does not prevent this. "/pcmd kick name" will remove afkers from any of your parties.

    - Smn burns do the same thing, as do level sync parties. Your solution does not prevent this.

    - FoV and GoV were designed to supplement solo and lowman XP. This was implemented to assist jobs that were excluded from the old 6-man party system who had to solo or they would get little to no xp. To ask to revoke this is to say that non-favored jobs deserved to have slower rates of xp than favored jobs.

    - Smn burns do the same thing, as do level sync parties. At high levels, skillups came so slowly that even with the old xp system, skillup parties were still needed. Every job is able to use a variety of different weapons, which are not skilled in an xp party and must still be skilled outside of xp. Furthermore, if a skill is levelled from a previous job, the skill is retained when you switch jobs, and does not need to be relevelled. See: skillup parties in Kuftal, the boyahda tree, and various coffer key locations (multitasking!). Your solution does not prevent this, and has an incorrect attribution to the cause of the problem.

    - SE explcitly stated that they were shifting focus to endgame content, rather than rehashing the old low / mid level content that most players had already completed and moved on from. Furthermore, they removed the level cap on nation and CoP missions to allow the playerbase to use their predominantly lv 75 main jobs to experience the content, rather than be forced to slog through them with artificially increased difficulty. Your solution runs counter to SE's expressed direction for the game.

    - The old xp system catered to rewarding a few jobs, regardless of time or effort that other jobs expended. A rdm or brd who was absolutely atrocious at his job, and went to each party in lv 1 gear could level 100 times faster than a drg or smn who had perfect gear and knew every aspect of the game inside and out. See the term Princess (brd, rdm, whm). Furthermore, players who did not carry their weight in a party were still rewarded with the same amount of xp as the rest of the party. Your solution fails to reward based on effort.

    Removing abyssea, FoV, and GoV fails to provide solutions on all counts.
    (4)

  8. #648
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Eyeballed View Post
    The point is to stop them from bothering to reply to anything else I post, as I won't read it. It's a necessary pro-active measure to keep them from wasting their time and mine. It has nothing to do with feeling 'cool'.

    Congratulations, yet again, on bumping this thread back up to the top with your choice commentary.
    ^
    thinks i was responding for his benefit
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  9. #649
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Eyeballed View Post
    The point is to stop them from bothering to reply to anything else I post, as I won't read it. It's a necessary pro-active measure to keep them from wasting their time and mine. It has nothing to do with feeling 'cool'.

    Congratulations, yet again, on bumping this thread back up to the top with your choice commentary.
    You seem to think that I have something against this thread being at the top .
    (1)

  10. #650
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Khiinroye View Post
    - Smn burns (caused by level sync) do the same thing. Three or four good players could get a decent xp rate on T-VT, even before abyssea and GoV, which allows leechers. Your solution does not prevent this. "/pcmd kick name" will remove afkers from any of your parties.

    - Smn burns do the same thing, as do level sync parties. Your solution does not prevent this.

    - FoV and GoV were designed to supplement solo and lowman XP. This was implemented to assist jobs that were excluded from the old 6-man party system who had to solo or they would get little to no xp. To ask to revoke this is to say that non-favored jobs deserved to have slower rates of xp than favored jobs.

    - Smn burns do the same thing, as do level sync parties. At high levels, skillups came so slowly that even with the old xp system, skillup parties were still needed. Every job is able to use a variety of different weapons, which are not skilled in an xp party and must still be skilled outside of xp. Furthermore, if a skill is levelled from a previous job, the skill is retained when you switch jobs, and does not need to be relevelled. See: skillup parties in Kuftal, the boyahda tree, and various coffer key locations (multitasking!). Your solution does not prevent this, and has an incorrect attribution to the cause of the problem.

    - SE explcitly stated that they were shifting focus to endgame content, rather than rehashing the old low / mid level content that most players had already completed and moved on from. Furthermore, they removed the level cap on nation and CoP missions to allow the playerbase to use their predominantly lv 75 main jobs to experience the content, rather than be forced to slog through them with artificially increased difficulty. Your solution runs counter to SE's expressed direction for the game.

    - The old xp system catered to rewarding a few jobs, regardless of time or effort that other jobs expended. A rdm or brd who was absolutely atrocious at his job, and went to each party in lv 1 gear could level 100 times faster than a drg or smn who had perfect gear and knew every aspect of the game inside and out. See the term Princess (brd, rdm, whm). Furthermore, players who did not carry their weight in a party were still rewarded with the same amount of xp as the rest of the party. Your solution fails to reward based on effort.

    Removing abyssea, FoV, and GoV fails to provide solutions on all counts.
    - Do you agree that cheating should be allowed to persist?

    - Do you agree that mid-game doesn't matter in the way that it doesn't matter now?

    - I can't deny that you still needed skill-ups after hitting cap at 75 previously. However, it doesn't speak to the degree of skilling-up that would be required when attaining numerous levels (if not all) when participating little-to-none otherwise.

    - "Focusing on endgame content" should in no way mean "negate much of the rest of the game that already existed".

    - This is true in some respects. I agree that a RDM or BRD could and would get invites without having the party flags up, where a THF or BST could go their entire career without having that happen (with their flags up). Simply because you had the luxury of people fighting over your presence on one job doesn't mean you should expect that to happen on others. And I'll go with my usual defense of, "If you wanted it, you should take the responsibility for going out to get it".
    (0)

Page 65 of 75 FirstFirst ... 15 55 63 64 65 66 67 ... LastLast