How do I join this mafia? Cause the name itself is kinda badass.


Easy...
Just own like half a ward, flaunt that you do, and find threads where people get screwed over by RNG (or the housing timer) and remind people that you own half a ward and that they should feel bad for not being as cool as you do for owning half a ward, and taunt them that they should try harder... and suggest that they can buy a property off of you for half a billion gil.
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

<LUCIS> shot my dog and also ate it
World might burn. Heaven might fall. Candy abides.
Oh like that Mew guy some while ago? lol
Nah cba own more than a personal and fc house. I will be mini mafia with owning 2 larges then.

"A lottery system is very difficult to do over severs, but will be considered."
-from fanfest Q&A.
More of this coming soon to ward lists:
<AltFC>
<AltFC>
<AltFC>
Seriously, though. A lottery just means the person with 8-64 alt characters who all lead FCs gets 8-64 times the entries that a player seeking a personal house does.
The mention that it was something they will consider was rather disheartening. It means they have no intention of addressing the supply issue in a meaningful way."A lottery system is very difficult to do over severs, but will be considered."
-from fanfest Q&A.
More of this coming soon to ward lists:
<AltFC>
<AltFC>
<AltFC>
Seriously, though. A lottery just means the person with 8-64 alt characters who all lead FCs gets 8-64 times the entries that a player seeking a personal house does.
Hopefully they aren't assuming that adding the Oceania data center is going to fix the supply issue.




Yeah... : (
I'm hoping they simply meant that they have no intention of considering a lotto in a meaningful way. I don't want a lotto so I'm fine with that lol.
But yeah... hopefully they'll be asked about housing some in the Q&A.
New idea for "Housing Credit System" (see post below)
(original post moved here per Milkie recommendation)
Welcoming feedback; the good, the bad the ugly.
(original post for reference)
https://forum.square-enix.com/ffxiv/...19#post5558119
Last edited by sharlim; 05-16-2021 at 05:59 PM.
Proposal for housing credit system with the following features:
- equal opportunity housing availability based on the amount of effort players are putting into the game
- scale outpaces housing demand and ensures ample supply
Approach:
Players accumulate land use credits by a combination of crafting, combat and time, with the goal of ensuring players stay active to be rewarded. To discourage grinding or botting, this is capped daily, similar to the offline xp buff to balance casual and hardcore gamers.
Land use credits redeem for a small, medium or large land token. Instead of purchasing a lot and construction permit directly with gil, users purchase using tokens. Since increased player activity directly correlates to increased active number of subscribers (ref), the time to acquire a token has a net positive effect on subscriber income. This provides a control variable (average time to produce token) to correlate with the necessary hardware investment for increased housing.
FAQ:
Q: How is this any different than grinding for gil and how will this increase my chance of getting a home?
A: Take for example a group of 10 players who all start playing the game at the same time. In the current system, in a fresh server, the first of these players to reach the minimum gil requirements for land are likely (by some percentage) to purchase and build homes. Lets say the server can currently accommodate 1 home per 1 active players (my current math indicates this is true per yoshi-p on max 5k FF concurrent user per server divided by homes per area * areas ~50*30*5~6k). In the current system, each of these players are eligible. This idea of land for every one active player causes shortages when exceptions occur and inactive players are granted land for extended periods. By creating a higher barrier for entry which is not purely monetary and instead is merit based; obtaining a house becomes a rare, challenging and rewarding accomplishment.
Q: There are alot of assertions and guesswork in the math and statistics. How can we have confidence this would actually work?
A: Even if I had access to the raw data to do the math, there would be alot of guesswork because the system is built on human behavior and we have yet to create a universal economics model to account for all human behaviors (or if you have, you are working on wall street/HK and keeping it to yourself). One of the ways we can test if players will like new ideas is A/B testing. For example, launch a new server with some incentive such as gained XP but at the caveat that housing uses an experimental system. If the experiment is successful on this server, you have gained hard data on the value proposition.
Q: What about FC homes?
A: One simple solution using this approach is to require N members to provide tokens for the FC home purchase. All members providing tokens could use a system similar to the one for forming the FC which required multiple signatures to create it.
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