Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 136
  1. #21
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    The major problem is how fast they are out dating content. They can't produce enough content to begin with. I'm a 1.0 player been sub since and I'm really questioning if I want to stay sub. Been thinking about going back to XI but that game just seems like no ones on or everyone's afk.


    Man Nalien you hit the nail on the head with that one, I agree with you 1000x
    (6)
    Last edited by ereskigal; 01-09-2016 at 04:50 AM.

  2. #22
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Callback View Post
    But XIV is a WoW clone. The combat system is a carbon-copy. It's super boring, and I think the only reason this game wasn't DoA was because of the console versions duping those people who haven't had the experience to learn better into thinking it had something interesting to offer.
    The mechanics of each job/class is actually different from WoW. The similarity they have is the point n click interface and open world approach to a degree, but nothing in WoW's classes are comparable to what FFXIV does, and vice versa.

    If you've played WoW, you can easily get used to FFXIV's interface, but not necessarily the gamepaly of some of their classes.

    Quote Originally Posted by ereskigal View Post
    The major problem is how fast they are out dating content. They can't produce enough content to begin with. I'm a 1.0 player been sub since and I'm really questioning if I want to stay sub. Been thinking about going back to XI but that game just seems like no ones on or everyone's afk.
    Content being outdated so fast can mean either two things; it has no longevity and players are going through it fast, or it has no appeal. The past few updates have been hitting both marks, even the expansion itself on 3.0 release.
    (7)
    ____________________

  3. #23
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nalien View Post
    They don't even need to do that... I know people like to hate on XI here, but XI is certainly a good base to work from... Why reinvent the wheel when you've got a perfectly functioning one you can improve upon? Plenty of things in XI are perfectly valid pieces of content that are certainly transferable, I mean look at our Grand Companies, then compare them to Salaheem's Sentinels. One is a boring, characterless mini-grind with zero character, the other is at the very least a grind with characterful quests, I'd say it was pretty fun and memorable, since Assaults certainly beat the crap out of FATEs and those lame Company Levequests. Heck, forget Treasures of Aht Urghan, if Grand Companies could at least mirror vanilla Final Fantasy XIs nation missions, that would be a stark improvement over "Oh, you need a new rank? OK then, done". I'd take proper Grand Company quests, which flesh out the nations, over Hildibrand quests any day of the week... Throw meaningful content like Assault/Campaign/etc. into the mix and all the more so. Why Hamlet Defense got axed in the move from 1.0 to 2.0, I'll absolutely never understand...
    Heh, on the topic of GCs. Me and a FC mate were talking about XI a while ago and he commented how in XI people were damn loyal to their nation. Something akin to sports fans (GO San d'Oria!!!). You started in that nation, did missions for them through vanilla (for JP users) and continued in Zilart, and a lot of the gameplay was tied to them like Conquest. It was a PVP in a PVE setting, where the more players gaining EXP in a zone with the Signet buff would make the zone become under their nation's influence. This would activate various shop/outpost NPCs. Plus they gave you a house to live in, so you felt like a citizen of that nation.

    Meanwhile in FFXIV? Your GC choice at game creation is pointless (actually, it doesn't even let you choose correct? It's based off of class). Your work with the city lasts 15 levels. Your GC choice is relevant to pvp and unlocking some features. Heck you never work with the city itself, just their military as a mercenary.
    (12)

  4. #24
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Few things I feel SE messed up on with releasing 2.0 is no elemental wheel, and the bland stats.
    (9)

  5. #25
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Magis View Post
    Meanwhile in FFXIV? Your GC choice at game creation is pointless (actually, it doesn't even let you choose correct? It's based off of class). Your work with the city lasts 15 levels. Your GC choice is relevant to pvp and unlocking some features. Heck you never work with the city itself, just their military as a mercenary.
    You choose your GC around level 20 or so, and can pick any of them. I spent a long while considering my options, realized I didn't care about any of them and picked the one that allied with my starting area. I've yet to see what the point of this choice was 2000 hours later.
    (2)

  6. #26
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Magis View Post
    Meanwhile in FFXIV? Your GC choice at game creation is pointless (actually, it doesn't even let you choose correct? It's based off of class). Your work with the city lasts 15 levels. Your GC choice is relevant to pvp and unlocking some features. Heck you never work with the city itself, just their military as a mercenary.
    I agree it's largely pointless and cosmetic. However the choice is yours, it's not made for you. There is a 2-3 quest series in which each GC sends a representative to the Walking Sands in order to invite you to side with them, you travel to each city state, watch a cutscene, read words of wisdom from Alphy and sis, then you make the selection yourself.

    Quote Originally Posted by Kaurie View Post
    You choose your GC around level 20 or so, and can pick any of them. I spent a long while considering my options, realized I didn't care about any of them and picked the one that allied with my starting area. I've yet to see what the point of this choice was 2000 hours later.
    Very similar experience for me. I chose the Flames because I'm a Paladin, I want to protect and care for the weak and downtrodden, and of course the Flame General is a pretty decent reason on his own, along with Nanamo. The Maelstrom seemed more like a club for ex-pirates....Yargh! The TwinAdders seemed like it was designed for Elezen with a longbow inserted where their spine should be. Ul'dah is more interesting to me with Nanamo, Raubahn and their more noble aims vs the money focused merchant classes. That made the Flames an easy choice. But other than having the flames Elite Glamour pieces, I see little difference between the 3 in-game.
    (2)
    Last edited by Kosmos992k; 01-09-2016 at 05:24 AM.

  7. #27
    Player
    Galibier's Avatar
    Join Date
    Jan 2016
    Posts
    41
    Character
    Galibier Takahashi
    World
    Hyperion
    Main Class
    Paladin Lv 51
    Quote Originally Posted by Callback View Post
    But XIV is a WoW clone. /snip
    I don't know if you understand what a clone is. Certain elements will always become "the norm". My Subatu WRX isn't a clone of Mitsubishi Evo or Audi S4, even though all 3 are born of Rally Race cars.

    WoW was Similar to the EQ/EQ2 combat, one of the few changes is GCD rather than individual GCD. However it was different in that it removed some of what people saw as tedium from the leveling process, had a Warhammer rip off art style etc. All genres have "conventions."

    Here the only real similarity is the UI, which predates WoW. Add in the greater focus on story, LONG quest lines and required grouping, the " job" system etc...it is clearly not a clone. Also a great many reviews that have issues with HW have issue with the fact that HW is NOT a WoW Clone due to having to complete the story through 2.55 etc.
    (4)
    Last edited by Galibier; 01-09-2016 at 05:05 AM.

  8. #28
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I'm on my way out to work so not a lot of time to make proper suggest but here are some key ideas I had a few minutes ago

    *Full Party (8-man) Dungeons. In fact we have two that can easily transformed and added for 3.2 to pave the way, Castrum Meridianum and The Praetorium. Remove the cutscenes and retool the mobs to be challenging for players with i200.

    *Instead of level restriction that nullifies our abilities why not just go with ilvl restrictions? If you take a group of lv.60 players and restrict their ilvl to 110 I can't believe it would horribly effect on lvl 50 roulettes.

    *Large Guildleve need to go and be completely redone.

    *Dungeons need stories like Tam-Tara Deepcroft (Hard)

    *Treasure maps need work.

    *Chocobo Dungeons

    *Free Company Allaince?

    *FC Primal Summoning

    *Materia Changes

    *Open World Dungeons

    *Form alliances in the open world. Seriously why isn't this a thing yet?
    (1)
    Last edited by Dyvid; 01-09-2016 at 05:18 AM.

  9. #29
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    FFXIV has a lot of good and bad to it. Dungeons literally removing your abilities when you do lower level dungeons though and lowering your gear, and the way its all worked out.

    Low Level:
    No reason to get better gear. Dungeons restrict your abilities/gear score anyways.

    High Level:
    There is almost no reason to get better gear. Just wait 3 months for better/easier gear to come out.
    (3)

  10. #30
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kaurie View Post
    You choose your GC around level 20 or so, and can pick any of them. I spent a long while considering my options, realized I didn't care about any of them and picked the one that allied with my starting area. I've yet to see what the point of this choice was 2000 hours later.
    Sorry, I meant you don't choose your nation anymore. Yes, you choose the GC. In 1.0 you chose a starting nation as well (since GCs weren't a thing until later).
    (0)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast