Oh man, we have a debate going and quotes are flying wild! xD Ill try to post my thoughts as clear as I can, forgive me if this comes out jumbled at all.
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Im not sure how this works out for you, but currently when I search for an item in Uldah there are generally many up for sale. Sure you can flag each individual retainer and look through all the red stars scattered throughout the hall, but you will also have to look through all the retainers in the other wards as well.
This would also include keeping track of the names of the people and their individual prices, that way you could go back through and purchase from low to high to get the best deal. Its just a lot more time/hassle than I for one would like to take when an Auction system could make things go a whole lot faster
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Your Reply,
The only time this is a problem is when you are looking for crafting materials/ammo/consumables and the wards can be patched to help this problem by allowing you to specify how much of what you need then it shows the lowest prices for that amount, (if its from differant retainers it could attempt to find ones in the same wards) this is just a simple calculator type progam put in and group retainers names if needed.
I have no programming / coding experience to go off of, but it seems like this would have a lot of 'moving parts' if you catch my drift. I still feel that having a single page to search from that had all the sales from the different cities would be the best way to implement a Auction House / ward type system.
Call it what you will, but anything that allows what I have described in my previous posts would be a welcome addition to the game in my eyes.
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On this part id like to just comment that Auction Houses also have a Buyout feature, and that I for one *very* rarely use the bid option. In the Auction House I mentioned (in this thread, or the other AH related on on the front page), players will set a bid / buyout price for each auction they create. Players can then choose to bid and wait if they'd like to try for a lower price, or just buy the item out immediately.
Honestly, most of the time I see auctions on games like wow the buyout / bid prices are the same, and that encourages players to simply buy the item(s) immediately.
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Your Reply,
So you dont actually want an actuion house, you want a system to buy immidiatly, which can again be patched to buy at the enterance to the MWs if SE want to.
Again, call it what you will so long as the system turns out similar to what I listed in my posting history. If purchasing the items from the main entrance screen that comes up when you go to the wards floats your boat, then thats fine.
I guess I always envisioned an NPC / setting that would help to keep immersion going. Buying something from a screen that pops up when you go near a zone boundary sounded a bit bland to me compared to entering a non instanced hall and talking with a Master Auctioneer ;)
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I didnt get too far in with Final Fantasy 11, so sadly I cant remember how the AH system worked there sorry I cant comment on this one!
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Your Reply,
FFXI's action house was blind bidding, you look at the price history and usually bid slightly below those prices and slowly increase when you dont get it for the best deal, also the item selling for the lowest price is sold first so you can have an item up for days even weeks before it sells just from undercutters
Thanks for the information on that one Delsus, I can see where people might be against that type of system if that is what an Auction House is to you. The whole 'blind' aspect of the situation turns me off quite a bit as well, and I assure you thats not what I would like to see in the game.
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On a final note, I dont think this [UNDERCUTTING] is an issue at all. Sure you will see people undercutting the lowest price, but thats how markets work. Prices will eventually hit a stable level and you will see that items will sell at a pretty consistent level.
The market will never 'crash', it will simply even out. Will you still see those 90,000 gil sales for items that cost 20,000 gil to craft? Probably not. But you wont see them go below the cost to craft them in most cases, unless you get lucky and find a deal
Basically what im trying to say is, you may indeed see a drop in price for the more common items but that is normal. You cant expect items to remain at a super high level once players can see what is used to make the item and how much they cost.
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Your Reply,
It is still prime for undercutting because theres no guarentee that things will sell, so you will put items up for less than others, although it may stabilise it could get more like FFXI which was 99% of NQ items sell below the cost to make them and HQ items cost alot more to cover the losses from any NQ synths (this would be if SE implements a system to show HQ items in the search)
I agree, undercutting is indeed something you will see with any type of market. Even in the wards right now, undercutting happens when people post. I know I make sure to check for the items I am selling before I list, that way I can post at a lower amount than what my competition is selling for. Its how the economy works, and I cant really elaborate more than that.
Boy, this ones getting long! Next time I may directly reply to your text instead of showing the history - I just think its easier to keep the conversation in mind by linking it all again.
Thanks for the debate!