Its a dull boring status effect that currently is bassically just stun with a longer duration.
Please remake it SE, i'm going to post a couple suggestions as to how to do this please like what you agree with.
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Its a dull boring status effect that currently is bassically just stun with a longer duration.
Please remake it SE, i'm going to post a couple suggestions as to how to do this please like what you agree with.
Addition of gradual petrification.
Yes that version of petrification seen many times in the ff series, two kinds of petrification, gradual and instant two tiers in a way. Gradual would give you a timer and reduce your stats/slow your attack rate as the timer got closer and closer to 0 at which point you would become completely petrified. This gives players a chance to pre-empt the effect with a gold needle.
Addition of petrified character animations aka your character visualy turns to stone.
Give petrification a frailty effect for example FFX. Bassically petrification turns you to stone and leaves you vulnerable to attack so if another player doesnt cure you of the ailment quickly an attack from an enemy would instant kill/do alot more damage to you than it normally would.
Would you shatter and be ejected from the instance if hit with enough damage when in petrified state?
Petrification has no duration. Its a permanent effect that can only be cured 1 of 3 ways.
1: death.
2: cured via items of curative spells.
3: return.
Shattering would be nice =P though i can imagine being ejected from the instance could be rather frustrating... so i guess that would be up to SE to balance if they were to do that.
Edit:
Being killed by petrification results in being ejected from your current instance. (Like it if you want it)
they need to add and re-work the classical FF ailments.
A bit too hardcore there, ejected from instance. Well better have a sure fire battle mechanic in place so that the player can avoid petri. That or have a convenient teleporter at entrance.
blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify
Being ejected from the instance could work with something like a Banish spell. Character is booted from the fight and sent to some place (the Void?) where he has to solve a puzzle or find the exit or something like that, once he does he's sent back to the fight.
Not really petrify, but w/e
Personally i just want to see the ailment become more visual and unique from the other status ailments currently in the game.
There is a small difference to the two. One is curable the other isn't. I think stuns max duration is far too long though.
I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).
Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
http://images3.wikia.nocookie.net/__..._FFIII_Art.png
Yup thats exactly what i think as well and is why its up there as a option to like/+1. Petrify in any ff game that wasnt an online one as far as i can remember have always been a character turning to stone infront of your eyes and it is very much more user friendly when you can see a status as debilitating as petrify.
Quoting myself, what's next? Heck the bed?
Quoted from http://finalfantasy.wikia.com/
Negative Status Ailmentshttp://forum.square-enix.com/ffxiv/d...ICTAEAOw%3D%3D
- Blind/Darkness - Reduces Accuracy, causing the sufferer's physical attacks to miss most of the time.
- Condemned/Doom - KO'd after certain amount of time, can be "cured" by ending battle before time runs out.
- Confuse - Attacks both enemies and allies indiscriminately and uncontrollably. (You lose control of your character and it auto-attacks everything and anything nearby)
- Curse/Pacification - In Final Fantasy XIV, prevents the target from using weaponskills.
- Disease - Impairs the recuperation of HP and MP, in various ways.
- Disable - Unit cannot attack, but can still move.
- Freeze - Immobilizes the target similar to Stop, however fire element attacks heal it and physical attacks will often kill the target instantly (physical attacks deal more damages).
- Gradual Petrify/Slow Numb -
Similar to Doom, victim turns to Stone after a certain amount of time.(gradual petrification as proposed above -- the players slows down and gradually takes less physical damages until completely petrified)- Immobilize - Unit cannot move, but can still attack. Called "Bind" in Final Fantasy XIV
- Imperil - Lowers elemental resistances. In Final Fantasy XIV, Imperil reduces all character stats.
- Oil - Unit takes extra damage from fire-based spells.
- Old - a character's hair will turn white, and their stats will drop turn after turn during battle. (gradual imperil)
- Petrify/Stone - Encases in stone, unable to take turn or damaged by attacks (or takes only very little physical damage). Also, if not cured by end of battle in some games, the afflicted character does not receive Exp/AP (considered KO'ed).
- Plague - gradually decreases both MP and TP over time.
- Poison - Takes damage every turn, or over time.
- Reverse - Switches the effects of healing into damage and vice versa.
- Silence - Unable to cast magic or sing.
- Size/Mini - Shrinks, Defense and/or attack strength greatly decreased.
- Sleep - Unable to take turn until woken up by attack or on their own.
- Slow - Time taken to execute actions and time until next turn is increased.
- Stop - Unable to move or attack until they re-enter time. (unlike petrify, the player continues to take damages normally and isn't considered KO'ed)
- Toad - Becomes a frog, attack strength is decreased and can only input the Attack or Frog command. (or imp -- transforms you into a useless animal with only weak auto-attack)
- Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player still controls his character but is considered KO'ed -- can only auto-attack and use items, no spells or abilities)
I definitely want the visual cue for when someone gets petrified.
@Nakiamiie
Zombie should be like FFV/FFVI version (include charm-like effect)
- Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player no longer controls his character which will automatically walk up to and auto-attack the nearest party member/ally -- Player can be attacked/healed by anyone in this state -- see Lamia Charm effect from FFXI)
Bump, I wouldnt mind some status ailments with negative and positive effects like Float for example.