On the subject of Melee/Tank Gap closers
With the introduction of Dawntrail, we have lost a number of good (Damage based) gap closers which the majority of players really misses, such as DRK's Plunge, GNB's Rough Divide, and DRG's Spineshatter Dive, all for the sake of reducing job busyness.
Yet, there was a far logical solution to this that can even be implemented on all damaging gap closers, which is.. (Ability become unavailable the target is close or within "X" range), making them only available if the target is far, and at the same time achieve their goal of reducing Job busyness during burst.
Would love to read your feedback? Do you have other suggestions? Or are you satisfied with what we have?
Update based on feedback as of 14/02/2025:
Appreciate everyones feedback, yeah its clear now that my suggestion will create alot of complexity that i did not account for.
A safer solution is the one suggested by many, removing the damage from the gap closers.
if (animation fidelity) is a concern, then they can change Plunge/Rough Divide animation a little by making it hit with the flat side of the blade, and if needed, add a status effect instead of damage (Stun, Paralysis or Pacification)