I know it has not been up a while, people have short term memory and forget to stick to things.
When will Forked Tower be fixed, so it is for all as well as easier and better to access?
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I know it has not been up a while, people have short term memory and forget to stick to things.
When will Forked Tower be fixed, so it is for all as well as easier and better to access?
it's not broken
It's not broken to be honest, just has a different target audience (Lol).
That said,
Even if it were broken, you'd be waiting around 3 years for it to be fixed, like many other promises made.
It is fixed. They didn't make it for their normal players. This content was created for those who will spend the extra time to organize, preplan, schedule and accept crushing defeat after crushing defeat until your spirit is broken and you just want to see the "Duty Complete" screen. This content was for SE to sit back and watch sadistically while their players suffer.
I’m sad that I’ll never get to step foot in FT
I still don’t know what they were thinking when they made it savage only.
I don't have hopes that FT will be "fixed" because like other said, technically is not broken, just poorly designed.
Whatever feedback it seems they're more willing to apply into Forked Tower: Magic when we get to do the North Horn.
For sure there's gonna be a major Occult Crescent meta achievement that rewards something and requires FT:B to be completed or farmed for something, like how the Ai-likil hoverbike in Zadnor was. I just hope is not something I'd end up being interested because the idea of having to farm this Forked Tower for something is not for me.
JP are -still- asking for a normal mode, and some of the more begrudged players are asking for a hard mode to be excluded from the next one entirely (to save on "cost") so I honestly wouldn't be surprised to a see a normal mode of forked tower suddenly appear as an "oh the devs worked on this in their spare time all on their own so I guess we'll implement it, ha ha" situation to try and win back some goodwill
I don't see them modifying anything about it. Maybe give it an Echo at some point.
I do think they're going to have to make the TT card and the notes available in another manner. If they want to tie sanguinite to anything in the next zone, they will also have to give that an alternate path to availability.
They've maintained that Blood being changed at all is a "maybe someday if we feel like it" thing. I don't think there's been anything new on Magic since the "We're thinking about maybe putting in a normal mode this time if we have spare manpower" LL.
Better to access? Already been done.
Easier? never will happen with the current version, other than maybe Echo in the future, but that's it.
I agree with the prevailing consensus that they will not change FT and instead, focus on the new raid. In order to fix FT properly, we would have to forgo a new raid due to the amount of labor resources it would take fixing it. Instead it will remain a reminder of what could have been and a warning to future devs. It sounded great on paper, it ended up a disaster in reality.
I know they will probably never do it, but I still have a deel desire for SE to bring on alpha / beta testers under a heavy NDA to help the QA department test things properly.
They're not going to make a easier/normal version. The dev resources who'd be needed to make that have long since moved on to making the next thing. I had high hopes for OC, and I feel extremely let down by those hopes, but I'll take that as a lesson.
Forked is still broken. The content itself is still there and the content is incredibly fun but it doesn’t change that forked is still deeply broken
And that comes in two main facets
1) forked is the proverbial glue that should seal the cycle of OC shut. Keep the content cycling and give each piece of the content purpose to anyone doing it no matter relative skill level. But it doesn’t. Its purpose is limited and only “helps” those of us to do it. It says a lot that only 7% of players have overemployed
2) sanguinite is an insult of an upgrade material that almost intentionally wastes the time of the player. From the +1 set do you know how much of a collective upgrade +2 is; 4.5% damage and 5% phantom damage. The closest to a proverbial waste of time an upgrade can be
Forked isn’t fine, it’s incredibly fun content that is at the heart of the rot that plagues OC
They fixed it already - you can finally properly farm it. You wouldn't even need discord if you truly didn't want to.
There is nothing wrong with raids that require you to preplan, think up strategies, farm items, and schedule time with other people. Plenty of other games have done and still do this. The problem is OC itself and the way this was implemented IN OC.Even in FFXI during it's first raid tier Dynamis, it wasn't that annoying to get into lol.
guess ill just dunk 10 of those tokens into next time it is up or something.
Still really wish they would consider making a Normal mode, or maybe adding their new quantum system to it if that would be enough to make it puggable. As I said elsewhere, it almost feels like their decision to scrap the originally planned Normal mode affected the relic process, since we noticeably don’t have an OC option for this stage. It was probably going to be much like DRN where you got so many tokens a run, but they’re not had to simplify when they decided to only have the harder mode. Add to that, if it were puggable and easily repeatable, you’d have people like me willing to run it on loop for the field notes, Triad card and sanguinite.
Also not sure why, but I can’t view the first page of this thread on my regular browser… there’s weird characters that look like diamonds with question marks in Sad-Panda’s post and it freezes up unless I use Chrome, though no clue what it’s supposed to be. lol
It's working as intended.
I kinda want to see the dumpsterfire that would erupt when they decide to lock the next forked tower unlock behind completing this one.
Also its literally not hard to fix, they just refuse to do it. 80% of the reason people are not bothering with it is the mechanic that throws you out of the raid if you die(just like baldesion btw). Its not a perfect solution but its at least a starting line.
I am going to say it plain and square, the game should not work like that, on top of that you build gatekeeping for those that play the game inside the game and as it comes, and players being rude, for trying to get in, when it is up without having to be stuck on PF.
That is a fact and uh... also when told to leave is obstruction of game play of current action as Forked Tower is a live things happening, not something you can just privately queue up for via. duty finder or NPC at at any given time you feel like or want to.
EDIT:
The current situation should ONLY be a temporare bandaid that should had been fixed in 1-2 weeks after that.
This is that type of weird thread where I somehow disagree with both sides of the primary argument here
OP is wrong for not even considering to attempt forked in its current form because forked is incredibly fun content that people should at least try
But the people opposing OP are also wrong for acting like forked in its current form is a net positive for the game and not the centre of the rot that plagues OC
I honestly don’t know what the right answer at this point is since they seem to refuse to consider a normal mode
I mean their answer is quantum difficulty that they seem to be going all in on. Scales easy modes to be harder, and scales hard modes to be easier. Quantum is gonna do it all! ...or at least that's the sales pitch. I guess we'll see for ourselves soon enough.
Doesn't solve any issues with the current forked tower, but I personally think it's probably too late to reignite interest in that content now anyway. The initial wave of excitement for OC has come and gone, and the first impression was not a good one.
Making it easier for premades to access it was the bare minimum, so that's all they're gonna do for it while they tirelessly work on repeating their mistakes with the next one! :v
Maybe consider that Yoshida's turning the ship around here. While I understand the pessimism of the forums and the arguments that have been held about OC(from the systems all the way to FT) it was pretty bad implementation all around because they didn't create a social zone - they created a treadmill, and people hate treadmills since they just have you go endlessly. The reason why is this:
Quantum is what they're banking on because they've seen from feedback if you read the interview the other day that players are 'picky' about their content. Yoshida even made a whole analogy on it with candies at that, with A, B, C being content, and some players wanting to do A and B, but not C, some wanting to do just C, and so on. That's where their conundrum is and they are trying to create Quantum for this to test the waters - I'm going to be participating in it because Yoshida himself said in the interview he wants as much feedback as possible since they're taking a new route to change the game's difficulty so it's variable for all players, not just to the point where X Content is only for Raiders, or Y Content is meant for Casuals to broaden engagement in said content.
For good reason, but at the same time, there’s a lot of people who probably won’t bother with the second one because the first was inaccessible.
They definitely weren’t thinking when they decided to scrap doing two versions and instead created this mishmash of BA/DR… and forgot BA didn’t lock a card, and the Bozja cards and field notes weren’t locked behind DRS! As a collector, both the notes and the card are my biggest gripe. I couldn’t care less about the mount. I want a Normal mode to get the Normal level rewards in there!Quote:
Originally Posted by Verty
As most people said already, it's not broken and they said they're not going to be adding an easy mode to it.
So it's for a different type of audience, but they said that the upcoming instance in OC will have both a normal and a savage mode! :)
Castrum Lacus Litore, Delubrum Reginae, and Dalriada are each carried by two features: Relevance to the story, and Lost Actions/Essences. The actual combat in them is nothing to write home about because it becomes rote after the second or third clear. Thus...
A Forked Tower Normal would require re-writing the story of Occult Crescent so that something of narrative impact actually occurs in the instance.
It would also require answering some hard questions about Phantom Jobs. Unlike Lost Actions/Essences, they don't let you queue as one role (Tank, Healer, DPS) and pick up the ability to play as some other role. So that element of flexing and fun is simply missing. And a lot of the more "interesting" phantom actions are incredibly niche. Phantom Chemist is basically dead on arrival without a raise restriction. Phantom Geomancer distinguishes itself by Suspend... but, are you willing to say that random pickup group is hard blocked if no one has Geomancer leveled? Are you willing to say that {treasure} is hard blocked unless you bring a max level Phantom Thief with lock picking? And so on, and so forth. How do you make Phantom Jobs fun and/or relevant?
(And what's supposed to happen to Sanguinite and its impact on gearing? :confused:)
Like, I get it. It'd be absolutely wonderful to instance into South Horn and have something other than a zergfest chasing FATEs and CEs. But I feel like SE really wrote themselves into a hole here, and the effort to dig themselves out is simply not happening for Forked Tower: Blood.
Sanguinite is already arguably the worst upgrade material we have ever gotten
What amounts to such a minute upgrade should not be locked behind clearing a raid of forked tower’s relative coordination that many times
Sanguinite feels like the reward from CLL, not from BA
All these people that keep saying it's not broken and working as intended forget that Yoshi P outright stated that it is not, in fact, working as intended. Which means it's broken. The issue is that it can't simply be fixed by something like slapping on an echo, the fight mechanics themselves would need to be reworked.
https://forum.square-enix.com/ffxiv/threads/519859
In their LLP they clearly stated that they cannot do it for Forked Tower, but will try to do it for their next large-scale dungeon.
It encourages everything that is clearly against the ToS, with how you do it, and the biggest factor is gatekeeping and obstruction of other peoples game play, done by players, that feel entitled to steal an entire instance and on top of that forcing people away that is in the instance, but not in the PF group from the Forked Tower Instance asking them to leave, which is not okay in any shape or form as they are going in as the game has intended.
And if you refer to being able to enter the next one the same way, as this one, then that would be a horrible mistake as well, I am baffled why they did not use the Bozja model.
They never gave a hard confirmation on Magic having a normal mode. The exact quote from the digest:
Quote:
we've started discussing the possibility of designing Normal and Savage versions of the next large-scale dungeon. We appreciate the feedback that you've shared with us so far and will do our best to make our next updates as enjoyable as possible.
I'm sure their original plan was for the second part to function exactly the same as the first, but obviously they've received a lot of feedback on it and if they ignore all that feedback, this whole piece of content is just going to be dead to most players.