Originally Posted by
Reinhardt_Azureheim
[*]1.) Ranking up with specific jobs that rely more heavily on team synergy (PLD, SCH, maybe DNC) so you can use them in the higher ranks will be a painful experience as a lot of the viability of said jobs hinges on one's teammates knowledge/ability to capitalize on the support they bring. The common recommendation has been to use self-sufficient or solo carry jobs over supportive jobs in the early skill tiers to climb for this reason, so job-based rank progression gives supportive jobs a huge handicap at the bottom end of the ladder, even if you might be a Crystal player usually.
-[*]2.) This hard-enforces onetricking, which can become an issue if you play one of the more common jobs on ladder (depending on meta balance at the time) to get queues as only two of a specific job can be present per match. Making it per-role (tank, healer, melee, ranged, caster) would at least allow for "some" alternatives in your job pool to help with job diversity.
-[*]3.) Speaking of making it per role/job, for anyone on the high-end of the ladder it would essentially discourage them to switch jobs/roles (which is something you should consider depending on maps and specific high-profile players in the queue) as it would not benefit them for Top 300 progression in the slightest. This punishes someone who may be both an excellent Astrologian and Dragoon for instance as they have nothing to gain to switch jobs.[/list]
While you might hold the opinion that it may be a good idea, this is what most likely will be the side effect if that opinion would be implemented - based on logical conclusions and/or precedence cases from other games that tried this.