The 7.2 Frontline changes are EXCELLENT
From what little we've seen in preliminary patch notes and role actions, Frontlines is getting a ton of new options for aggressive play.
When Dragoon, Dark Knight, and all of the other "good" classes got their damage nerfed, we received no alternative options for offense. People have still found a way to make impactful plays, but it's just the same thing with a bit less oomph.
These new role actions, especially Rampage and Dervish, seem to promote new ways of attacking with and supporting your team. Combine that with the Battle High changes that allow the buff to spread more evenly across your team, and I think the devs are finally understanding that offense and aggression keep the game engaging.
I hope that the unseen role actions also encourage people to coordinate attacks with a group, and that Secure turns out to be a great place to play with my friends.
New changes to frontlines seems entertaining. However,
I like the direction Frontlines is going in but the server tick needs to be addressed as well. We can enhance actions all we want but until we can read the abilities/damage we are giving and receiving we will continue to see the same complaints. Skill is not always the answer or excuse we can throw as the problem. I see many threads say "You can't go by the animations" However there is never an answer to what to go to instead. Changes that I think need to be addressed are.
-Make Recuperate more expensive for non-support roles. Instead of 2500MP, make it 4000MP peruse. Non-support class sustainability is a little too good.
-Give us stun/silence vulnerability cd's. We should get a 30-second or longer immunity after being stunned or silenced consecutively. Frontlines has become someone who can hit you with stun/silence consecutively long enough so you can't act until your health bar is depleted.