Hello,
I'm not sure it is fair to say 'the vast majority' do not care about crafting. Per the player's poll:
http://forum.square-enix.com/ffxiv/t...IX-(06-04-2012)
Only about 31% of players do not care about crafting. A sizable minority, but not a vast majority.
Sure for the people that still play. I'm pretty damn sure that number changes if you were to poll something like that to the general MMO community. Most people want Battle content to provide the best gear.
Although the majority of people may want battle related content, that is not to say that they do NOT want non-battle related content. It is reasonable for one to want both, and there to be enough interest in both. Again from the poll:
20.3% of people have a Level 40+ crafting job (therefore a keen interest in crafting)
20.8% of people have a Level 40+ gathering job (therefore a keen interest in gathering)
In fact, only 7.3% of people said they had no interest in gathering. Therefore one could say only 7.3% of people had an interest in battle-related-only content?
But, putting aside the possible mis-proportion of how many people want what, and dig into the premise of your argument:
Yes, people tend to do things only if there is a tangible reward.
Yes, people want more super douper better than tho gear.
Yes, I can see an argument where 'if crafting gear is always better than loot why go through dungeons'.
However, presently that is not the case:
Depending on your setup, sometimes looted gear is better than crafted. Sometimes crafted (3x meld, etc) is better than looted. Also there is a (in my opinion) valid argument: Do you want to pay 20M for gear, or go through the dungeon and get something of equivalent.
There is room for both Crafted and Looted gear (as well as Grand Company gear) as it is now up to you in how you want to get your rewards. Some prefer to do dungeons and get the nice items. Some prefer to do caravan runs and buy it in the store. Some have oodles of Gil (or time to farm) and wish to buy crafted items (or craft it themselves).
There is room for all approaches. There is also, of course, the opportunity to marry all the approaches. For example:
Craft: Souper Douper Blade Of Look At Me
Requires: Rare metal, dropped in dungeon
Requires: Rare metal, farmed from mines by a miner.
Requires: Rare potion, bought from Grand Company for seals.
Combine all three to get your item. Everyone is kept involved, and everything is kept relevant. We already see the hint of this when it comes to Relic Weapon:
Buy item from grand company for 25k seals.
Find rare items in dungeons.
Buy (or make) your own Class Specific double melded weapon.
And it seems to work (ignoring the details of how one has to repeat content to get the individual items, just focusing on the three approaches resulting in one item).