So with the change to Aero II it is now a 60 potency dot for 30s at 200mp.
Dia is 60 potency dot for 30s at 400mp....
It's not much, but someone clearly didn't check into this when they made the changes to Aero
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So with the change to Aero II it is now a 60 potency dot for 30s at 200mp.
Dia is 60 potency dot for 30s at 400mp....
It's not much, but someone clearly didn't check into this when they made the changes to Aero
I find it hilarious, only because it became a downgrade from not changing Dia along with the other abilities. The JP forums made a bug report so hopefully they buff Dia (or more likely nerf Aero II damage) in a hotfix.
its so weird too because they also nerfed Stone IV by 10 potency. I think it might've been better to keep Stone IV and nerf Aero II.
From the same people who didn't scale blood lilies loss to match Glare III (it became a bigger loss than it used to already be) and also did not (and still haven't) update(d) tetra's potency to match the new Cure II/Lily potency, I am not surprised. At least blood lilies are neutral now.
Got to love the oversights that healers get. Really cements the feeling that Healers are an afterthought
"Oh, yeah, Bob from Accounting used to be our guy for tweaking healer potencies, but we had to replace him because he was too good at math." - YoshiderP, probably.
The job guide site is currently down for maintenance. I imagine it along with the other typos that were found on the site are going to be corrected. In my mind I thought this outcome was obvious.
Update: I was very wrong, sadly. Definitely seems like a really sloppy launch in some ways, which is baffling. I mean I know healing roles are FAR in their periphery, but this is just sad.
Nah man.
Pay more MP for upgraded animation.
Even as someone who mains Scholar, this whole change has me like: "What. The Hell." I was so happy for White Mages when they finally got the DPS neutral lilies, but it was just one step forward after taking two steps back...
No two charges of Assize? No reverting the Thin Air change? It is rather fitting how the departure from the job's druidic origins makes it objectively weaker, both mechanically and thematically. God, what I would give to have the devs make their AoE Earthquake and change Holy to a special nuke used after a fully charged Misery just like in previous games.
there's really no need for reverting the thin air change. before the lily change it would have been very much welcome but now it would just be overkill, and frankly having more lilys and them actually being dps neutral is worth more than thin air working 10 seconds instead of 1 cast.
2 stacks for assize would still be very welcome though.
on topic though this is obviously just an oversight. they lowered the mana costs to combat mana issues in low level content and than changed the dot time to normalize the dots across the board while not thinking too much about the actual potencys (or they would have lowered aero I/II if for no other reason than for now staying longer.) so yea, assuming they don't actively want to buff whitemage (i.e. buff dia) they will probably just nerf aero I/II potency slightly and say "sorry, got stronger than we intendet", the big question is mostly when.
I'm not surprised in the slightest, but sadly it does prove that even class changes are tested by Sylphie the intern.
This is exactly why I said before that even if they want their classes and content to be casual friendly, they should have skilled players who know the game and role inside out do QA testing first, then hand it to the casual team to see how they get on. It's just common sense to use qualified experts to QA test. Any moderately competent WHM main would have spotted this immediately.
I mean... I still remember when EW came out and Phoenix was a downgrade from Bahamut as well... so it's at least consistent :rolleyes:
My justifiable headcanon is that we lost Aero II and learned Dia cause all we got in Shadowbringers is light. Being surrounded by light, infected by light, and subsumed by light. Then we got a downgrade to Dia. The only justifiable headcanon from a lore perspective.
So Aero IV when?
I was still pretty tolerant up until now...
But now, as a healer main, I must say that I begin to feel really unsulted !
I mean, if the healer role is such a thorn in the side of these game designers, why do they insist on keeping the trinity to begin with ??
It's now confirmed to be hotfixed in tomorrow's (today's?) maintenance. They're nerfing Aero II potency to be in line with its extended duration. Personally, I would've rather they buff Dia, just because dot damage feels so marginal it's almost not worth casting.
Its funny the notice phrases it like it was a bug or something. You guys didn't need to adjust the potency of Aero I in order to balance out the duration change, don't get me started on Combust, stop pretending.
Hahahaha, yep - cause we know they care SO much about ARR balance, right?
That's why a good portion of DPS do 1.5x or more what people maxed at when Final Coil was relevant.
But healer DPS for ARR, whew, it was a bug to buff it! But only here. Mmhm!
Salvage-PR speak if I've ever heard it. Not that I particularly care too much, but still funny to see that notice.
thing is that lore didn't add up since earth shouldn't have been affected if that was the case being a light aspected element and then we had black mage over there, yoshidas favourite get to keep his ice magic despite it being the element most closely aligned with light
But they didn't fix it, unless it's a tooltip error.
Per:
However, a later updateQuote:
* A client update will be necessary to address the issues with bard's "the Wanderer's Minuet" ability and white mage's "Aero II" spell, which is scheduled to be addressed in Patch 6.11.
We apologize for the inconvenience this may cause and appreciate your understanding.
Aero II and Dia both still show 60 potency at 30 seconds.Quote:
White mage's "Aero II" has not been set to the appropriate potency.
* The duration has been changed to 30 seconds to make it easier to manage the damage over time effect; however, the potency hasn't been adjusted appropriately to coincide with this change.
*Edited on Apr. 14, 2022 3:45 a.m. (PDT)
This issue was addressed in the emergency maintenance that took place from Apr. 13, 2022 11:00 p.m. to Apr. 14, 2022 1:40 a.m. (PDT)
So which is it? Did they "fix" it or not?
Just logged in to test. Yup, it's not a tooltip or patch note error, nothing was changed. My guess is it's not going to be a priority since technically Dia is the "correct" version and nobody would care Aero II is "overpowered" [*chuckles*] in leveling content.
I still think it'd be better if they buff Dia instead though...
Meanwhile I still want them to give back Aero 3.
Okay.
Why not leave Aero 2 as it is buuuuuut make Dia an AoE like Aero 3 was?
Yeah, I like deluding myself sometimes...
I'd love to have aoe dots back, but apparently that makes healers deal too much damage or something? doesn't help that they're slowly deleting dots in general.
So went into Stone Vigil and Aero II is indeed showing 50 potency on a 30s duration however outside of that it shows 60 potency still.
Couldn't do numbers testing to see if it was actually 50 potency or 60 potency because the combat log doesn't register dot ticks.