I may not be the first to mention this but is it possible for the devs to adopt some mods and integrate them officially into the game? I think it would be cool if we can finally have visual mods in the game.
Printable View
I may not be the first to mention this but is it possible for the devs to adopt some mods and integrate them officially into the game? I think it would be cool if we can finally have visual mods in the game.
Didnt they say they were gonna update visuals next update or something what are you smoking.
Possible yes, Probable no.
yes but no. Though SE has been adding 3rd party plugins as their own thing a couple of times, actual mods will still be a grey area and actuall adding them officially would require dev interest first.
As nice as it would be for them to take on mods like taller au ra females, alt run animation for elezen, option to rename abilities to their proper ff suffixes etc, mods will continue to hold this domain for some time yet
too many console kiddies play this game, if it was a PC only game, mods would have been used for years. personally, as a PC user exclusively, i couldn't care less about mods in this game.
I really hope SE will be open to the addition of mods one day, even a sanctioned list they adopt and feel is safe and decent to use :o
There are very talented people out here in cyberspace regarding mods.
Things we have been told are impossible.....are obviously not.
From beautiful gear, unique customizations, vast improvements to UI options and countless qol changes.
Fresh ideas, fresh sense of style and taste, choice!!, so much variety and preferences could be possible. This is what any game could benefit from.
Please do consider in the future se, ♥
The existence of a third party mod that does something the XIV devs have said is impossible is not an indication that it would be possible for the XIV devs to implement. Third party developers do not have an obligation to ensure that all players can play the game with all optional features activated, on a minimum spec machine, within the memory and clock limitations of a minimum spec machine; nor do third party developers have an obligation to ensure that the features they implement do not break other features. The XIV devs do.
You realize that consoles are just computers with a specialized operating system right? Your disdain for console players is misplaced. They don't allow mods because they can't control the mods and they want to have full control over the game experience. They would have never allowed them.
But you know, PC master race and all.
They could but they won't unless the PS4/5 supports it as well.
If you do anything that the Playstation cannot, you're essentially asking to get banned.
No because the game is also on consoles.
Also, no thanks in general. WoW opened that can of worms with their addons and the game basically requires you to have dozens of addons for content to be playable. I'm fine with the grey area it sits in right now because players wont feel obligated to install dozens of addons.
Console has nothing to do with integrating mods. If there was a process to integrate third party mods, that would include Squenix:
1. Ensuring the mod does not change the technical requirements (Given the fact that the low end PC players are the ones that are really "holding back" the game, not PS4)
2. Ensuring the mod does not conflict with any in-game systems (Both current and future)
3. Ensuring the mod does not allow for an unfair advantage compared to other players
4. Ensuring the mod does not contain things that change the ESRB/PEGI rating of the game
5. Ensuring the mod itself does not have any major bugs
6. Ensuring the mod doesn't conflict with any other mod
7. Figure out ownership/IP of the mod
These checks need to happen with every update of every mod every time either the mod or the game makes changes.
The reason why they aren't going to integrate mods into the game is that in order to "do it right", it would be more work than making the changes themselves. It adds way too many variables to a huge game that already has way too many variables.
Most of the games limitations are literally because of the PS3. They have been able to work around and upgrade things thanks to the PS4 and hopefully the same will apply with the PS5 when PS4 support is dropped, but to say the game was not made for consoles first is silly given the fact that consoles are the reason the game has so many limitations lol.
The PS4 was outdated hardware when it was new. Most low end gaming PC's run circles around the PS4.
That statement shows a lack of understanding of technical specifications and differences between consoles and PCs. Even if that WERE the case though here you go, a comparison of the RECOMMENDED (not required) specs of the game versus the PS4's (original) system specs:
Processor:
Recommended: i7 >2.66GHZ - (GFLOPS Ranges, but the lowest performance CPU that matches what is recommended is 70 GFLOPS)
PS4: AMD Chip 102 GFLOPS
Memory:
Recommended: 4GB
PS4: 8GB
Video:
Recommended: GTX 460 - 768mb - 907.2 GFLOPS
PS4: Proprietary AMD - 1.84 TFLOPS
They really don't. They have no obligation to make sure the highest graphical settings run on the minimum specs as a quick and easy example. By simply saying: "Using mods are at user discretion and SE has no responsibility for any issues you may incur" is simple.
You act like WoW and ESO don't already do this perfectly fine. So I'm unsure why SE would suddenly have a massive issue doing the literal exact same thing.
GLFOPS/TFLOPS are a neat talking point for mathematical measurements, but in the grand scheme of things they are meaningless in actual application and is the one thing you shouldn't care about when purchasing PC hardware. If you wanna look at statistics that actually matter, the PS4 AMD CPU only had a clock speed of 1.66GHz. Even the PS4 pro only went up to 2.14 which was still slower than your average low end gaming CPU. Yes they had 8GB of GDDR5 memory, but honestly that statistic is misleading since the OS for the PS4 automatically took 3.5GB's of that shared memory for the OS leaving developers with only 4.5GB's. When the PS4 launched its specs were incredibly underwhelming.
That said, if you wanna make comparisons you should be doing it with the PS3 and not the PS4 given that ARR was built with the PS3 in mind. Most of the games limitations are a direct result of the PS3 hardware limitations.
Elder Scrolls Online I know supports mod use but doesn’t take ownership of them in that they don’t take any responsibility for ensuring mods work or are updated at all. People mod all kinds of things like map mods that show you were even hidden things might be. Also people tend to mod in things that tell you when to dodge a mechanic or even a dps parser. Lots of small quality of life mods there.
I wouldn’t mind if FFXIV had a similar system though they may avoid the DPS parser approval.
Please make the Au Di memes real SE.
This. Of course the PS4 was going to outperform the base recommended specs for the PC version of the game, because those PC specs were meant to compare against the PS3, not the PS4.
Also most people with a respectable gaming PC usually crush those numbers. The PS4 is not an ideal platform for the game really at all. PS5 is a pretty solid experience, if you can get your hands on one.
Said it before but if they're not going to allow addons, which is fine, then I hope they take the modding community as a peaceful throw down the gauntlet showdown- and actively look into ideas that can maybe work in the base game. For example addon that tells you high chance success moves to win would likely never get added, not that it bothers me people use it for NPC content lol.. but it just wouldn't make sense for SE to add (except maybe to offer players a difficulty slider, like MSQ content). Meanwhile there are many other addons that aren't like that, which I wish they go "oh wow, lots of people wanted that feature? Alright, let's see if we can do it, and do it better?".
There are other reasons for SE to have to be aware of them too, like we do in fact have what is essentially Deadly Boss Mod (DBM) in FFXIV or like the hunt one - which makes them easier to be evaporated and harder to participate if you're not using the addon.
Besides some really egregious mods their existence doesn't really bother me, I read about some and I was like wow- you know your game is 'making it' when people are putting in thousands of hours of volunteer work lol, but I think knowledge is a powerful tool and these addons might be informative for SE as well as allow SE to level / improve the playing field for console and non-console gamers.
Not likely really. There are the technical reasons given by others on developer effort to integrate them properly without breaking other things. But there's also the ToS. They would lose the leeway they have for addon usage to be a grey area. Right now, they can point to the ToS when there is a conflict. And turn a blind eye when there isn't like when addons are used responsibly. They chip away at that leeway if they started allowing them. If it's a useful enough feature, it can be considered for full integration, though that gets into the technical development requirements and questions of available resources.
Exactly. It's easy to say "but the modders can do it", but modders aren't held to the same standards and quality checks as the actual game devs. If a mod doesn't work on some hardware, or causes graphical issues with some items, or breaks with a new patch, or has any of the million other issues a mod can have, the modders can waive it with a simple "run this at your own risk." Meanwhile an official game feature with those same issues would never fly. That's why SE can't just easily add in all the things mods can do.
I don't think they should add mod support and this is coming from someone who loves to mod games (both installing them and creating them). I think instead they need to create another team of people that adds QoL functionality every month based on what people want. Maybe it could be based on votes, IDK but I don't see them ever allowing mods, officially. You can mod the game, yes... It's technically against the ToS but Yoshi P said himself that he doesn't want the GMs burdened every-time someone gets reported for using let's say a DPS overlay. It's gray area and it's like using a calculator, excel, etc... I think he's right in not officially supporting it (too much of a headache) and just allowing people to do what they want without spying on what's on their computer given that people aren't cheating other players.
This. This right here. Having come from WoW, I am thrilled this game doesn't have much of a modding scene. Mod community completely destroyed the gameplay to the point where the devs needed to start working around the mods and it became an arms race to the bottom.
There are definitely QoL features that need added and investment there would make me happy. Better inventory, more hotbar customization, map improvements, etc.
I wouldn't mind graphical mods but I rly think they shouldn't allow gameplay mods.
WoW is a complete nightmare because of it and the fights in FFXIV already do a great job at making it not necessary while in WoW the fights are built around having mods.
I want my game to be clean and not a cluttered mess with loud noises going off in the background constantly etc.
I think that visual mods would be great tho there's probably a lot of people who would love to sit down and solve some issues present in the game for the devs especially with stuff like clipping issues and head gear not working etc.
no to mods (also played WoW and the mod REQUIREMENT for viable gameplay was excessive) I was overjoyed to find a lack of that in FFxiv
yes to an actual QoL team
I wish people would stop asking for mods. WoW is a prime empirical example of what happens when you allow mods. I'm all for adding improved features, but not through mods.
WoW used to have a fun visual mod implementation by way of glyphs. You could set major/minor glyphs and the minor ones were usually cosmetic changes like green fire or adding angel wings to certain abilities, etc. It gives some option for visual customization without going overboard.
They dont need to add mods support. They just need to look into what the more popular ones are to see if they can add them in officially