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I pray they will take lilies off the gcd, adjust some mana costs and make lily bell a 2 minute cd.
But, knowing our luck, Sage will get a significant buff, SCH and AST will get some nice boosts and WHM will need “more evaluation” with changes possible in 6.2.
P.S. This is dark humor, I know they will do something, just hope it’s significant.
So with the feedback that ShB WHM was well-received, the devs are pretty much content with the current state of WHM. They nerfed Thin Air technically and while the intention was there, making it your only next spell free was not we needed. Either people complained about WHM's MP during ShB or they just felt like Thin Air was too OP (it's not), but this lead to WHM being MP negative and with the 1.5s cast time across all healers, meant that WHM is casting more Glares than in ShB and consuming more MP. They left WHM''s other MP refund Assize a measly 5% while buffing SCH's Aetherflow refresh to 10%.
SCH having a 1.5s cast time now is able to properly weave in their oGCDs and have a better grip on their healing output. So they are less punished for casting Ruin 2 if they needed it during long movement. WHM can still lose lilies to move but only during long movement and with the cast time change, they lose more DPS by doing so therefore making lilies less valuable. Because back then, using a lily for weaving/long movement was a net gain because you would have lost a cast anyway and now that you can weave their oGCDs properly, lilies feel bad to use.
WHM lacks healing that doesn't hamper their damage upkeep. For a healer that is selfish in damage with no raid buff, they lack enough AoE healing to actually help their party. Played optimally, your co-healer will double your healing with just oGCDs alone.
On top of that, their capstone ability Liturgy of the Bell is underwhelming and uncontrollable with a horrendous CD and wasting the extra healing when it's not an Akh Morn mechanic.
It's GCD design isn't a bad idea but there needs to be a payoff to compensate for it. For example, Misery is a reward but it's a DPS loss so that makes building it rare and unnecessary. It's normal GCD kit has the highest cost for MP while it's design is GCD healing which doesn't make sense.
What I hope for is
1. Misery becomes DPS neutral, making using lilies for movement and healing worth it. This would help WHM\\'s overall healing output.
2. Making Plenary Indulgence last for 15-20s and have it be able to buff the healing actions done to the party by by 5%, this would give WHM some synergy with the other healers.
3. Assize has 2 charges and is on the GCD, this creates weave for WHM and justifies it's current potency.
4. Tetra having either 2 charges or its CD reduced to 45s.
5. Liturgy of the Bell either gets a potency cut and it's CD lowered to 2 minutes or let the unused stacks (half potency) accumulate on the same button for until it comes off CD. This gives WHM some burst healing until it comes off CD again (which resets the stacks).
6. Divine Benison breaking results in a small 10s regen or flat heal.
These are things that I would change without making WHM "too" complicated or too much work that requires an expansion worth of dev time.
I'd be willing to bet my housing plot that little to no impactful changes will be made to WHM come 6.1.
At most, I see Assize getting an MP buff to 8-10% and Misery getting a slight potency adjustment up to 930 potency and even those 2 minor changes feel like a tall order to believe in.
I don't trust the Devs to make WHM better. They've spent so much time and effort to screw over WHM in every expansion that the adjustments that happened in ShB felt like an oversight and they've overcorrected it in EW.
I really don’t see lilies ever being OGCD. That would be OP. The whole idea behind WHM is extremely powerful GCD heals. Trading glares for a big fat heal. It’s not an oGCD healer, and if lilies became oGCD they’d have to be severely nerfed to the point that you’d still have to cast a GCD anyway to get ppl topped without chadding your cohealer’s resources, otherwise WHM would just be stupidly OP
If you go ask around, most people will say WHM is fine, but is actually not, Say, MP problem, I do need to do some MP management in P4S during week2. cuz ppl don’t use their mitigation properly, and plus WHM glare like nuts now with 1.5 secs gcd. But that is not normal case. SE do changes for majority not minority
Additionally ,too many people just take WHM into some instance and focus on DPS instead focus on healing , plus shield is more useful than heal now, and also good sage can do more dmg than WHM, WHM got no advantage now.
And,I played WHM since 2.0, yes every expansion, I am very disappointed on WHM changes, almost quit WHM in EW though. Overall, I personally don’t think they will change anything on WHM or big stuff in 6.1.
Why?
Where?
Why?
I don't necessarily agree that making lilies oGCDs would be the correct way to fix WHM, but all of these claims about how OP WHM's GCD heals are are utterly preposterous, and you would know if you play healers at all (or you know, read the skill tooltips).
Nothing.
Nothing that fixes its issues i mean.
Almost double MP for same aoe heals as Ast, they REALLY think the 10 yalms more are worth almost double mp cost.
While buffing earthly star to the sky because wäääääh people didnt see it! Instead of adding a ground visual to it.
1,5 Cast for glare does NOTHING for whm because they only have 1-2 ogc they want to use on cooldown (assize, maybe Benison/Auqaveil? Not really but what else to do if you have nothing). Whm was always clunky but worked better when lillies where your weavingtool somehow, the 1,5 cast doesnt do much (been saying it from the start, Sch 1,5 cast got underestimated for speed-buff hating and memeing).
Cure 3 is a thing still. People hype it for some reason, they really shouldn't. Bad skill, you lose nothing from not using it. These "niche" moments probably can be resolved by medica/medica2, too.
Freecure is a thing still.
Asylum is pretty much garbage.
Lilybell is one of the cutest skills in the game. Too bad its garbage. But gets defended as BUT BIG HEAL!!!
Assize giving less mp per usage than other healers because i guess it does damage?
Misery is dps negative to hell, making lillies bad to use even as a movement tool. Misery dps neutral and lillies as weaving tool would be fine.
Lillies being 30 seconds charge time and starting on 0, unlike Sage, who is really really comfy and starts with 3 and doesnt need to be in combat to get them and has a skill who gives one Addersgall.
Everything is on an ungodly cooldown while being worse than the spammable counterparts.
I would say thin air but thin air would be fine if the mp costs of WHM wouldnt be... so extreme. Less extreme mp cost on everything for no reason and Thin air WOULD be fine. Thin air just shows all the other problems whm has even more now, which is GOOD. Get people talking about it everywhere.
I feel WHM is the easiest healer to play, and in SHB it was impossible to raid as a WHM because they were literally everywhere. Even now I see a bunch of WHMs in PF... so I do feel the other more complicated healers should be marginally better and they are. Looking around this has barely dented their popularity and if you search for statistics online it does seem any places with info about it support the fact that WHMs are still as popular as ever.
It is likely SE made them ever slightly harder to play and just a bit underpowered to encourage people to use other healers. It's just my guess.
I only have WHM leveled and geared at the moment, and you bet it was because it's the easiest most straight forward healer. Plus the Aesthetics are nice. So viewed through that lens I'm not really upset about it's state because I put a lot less work into playing WHM than any of the other healers do to play somewhat optimally.
TLDR its not great, it's just okay.
Why you gotta throw personal insults? What’s the point of attacking my knowledge of the game? You don’t know me. I play every healer except Astro in high end content. Lily heals are very powerful, they’re the strongest GCD heals in the game when considering the DPS loss of casting any other GCD heal. Yeah misery DPS could be better but it’s still something.
Just because I don’t go with the current meme groupthink doesn’t mean my experience with the game is lacking These forums are more toxic than the WoW general forums
people play WHM in casual content because WHM can just do glare or use Holy to stun the adds. The tools of other healer are all much better than WHM, take P3S for example , people ban WHM in week 1 and 2 cuz astro can just use ONE skill on 8 man living dead , while WHM need to use a lot of skill and still might fail healer check, a lot of people quit WHM on raiding already due to a lot of reason DPS can’t win “good” sage, MP use the most and lack of MP regen , all these crazy gcd heal which is not the current meta for a while, long CD on all WHm’s big skill and didn’t give as big benefits as astro, you can check fflogs as proven document, yes, WHM is easy to start but hard to be expert, other healer do has higher bar , but once u know how to play , it is a piece of cake , not consider current healing system is totally not rewarding at all
Afflatus Solace: 800
Druochole: 600, gives 7% mp per usage.
Afflatus Rapture: 400
Ixochole: 400, gives 7% mp per usage.
Lillies are 30 seconds
Addersgall is 20 seconds
Both Choles arent used a lot since Sage has other powerful tools to do that too before that needs to be used. Starts with 1 usage of Ixochole and 2-3 of Druocholes of a fight. Whm needs to wait 30 seconds.
Wait... the choles aren't even global, i legit forgot. Oops (unironically forgot)
Heals that can be used more are objectively better than a "slightly" bigger heal that can be used less and needs to be stored for exact moments or be wasted.
Whm has the "strongest" gdc, because other healers can basically do the same, bare a bit potency sometimes, offglobal. Of course i can't find comparable GCDS, because other healers just have that on top of comparable GCDs. They dont really lose dps by using the same tools.
Lightspeed+ Neutral sect or neutral sect alone is a beast as comparison.
Also, i was wrong, Ast and whm have the same healing range and same healing potency (asts regen on ahelios is stronger tho), so range isnt the reason why whm eats all of your mp and Ast doesnt.
Medica 2 is 5 yalms further than aspected helios tho.
My post sounds somewhat aggressive because I've read too much "WHM is the GCD healer" and it really irritates me. Insult was never my intention, and if that is how my post appears to you then I apologize.
With that out of the way. You can't really say lilies are strong and then say that they're a DPS loss in the same sentence. Other healers don't have "strong" GCD heals equivalent to lilies, because they have oGCDs instead which are completely DPS neutral. That's like claiming you're the king of the trash pile because you're the only one living on it. The lily system also comes with some heavy restrictions:
- No generation out of combat
- No generation while dead
- Lost on death
- No way to generate other than waiting
- Slowest to generate among all healers' resources
Considering WHM is the healer with the least amount of DPS and the least amount of healing as well in the current savage tier by a considerable margin, making lilies oGCDs would, at best, level the playing field.
And remove freecure trait
You should not be encouraging Cure 1 spam for goodness sake
The problem is, while the WHM can in theory dish out the most healing, but the game is balanced so the weakest healer can still do enough healing, this gives the WHM too much healing options. As a result of that restriction, damage becomes the primary measurement of players, which is obviously the weakest part of the WHM, as all that damage was exchanged for healing power. Healing power that becomes obsolete.
Healing requirements are often that low that oGCD healing is enough in most cases. Again a weak WHM aspect.
This just tells me that there simply is not enough damage going on to get the most out of healers to begin with.
Either the healing requirements need to increase (potentialy disrupting other roles too much), in such way that GCD healing becomes the default for all healer roles. Or damage has to be made consistent enough for all roles. Which due to the WHM's GCD nature is a hard part to adjust (yet a key aspect that defines the WHM playstyle - which you normaly dont want to adjust). I think lilies becoming oGCD is the easiest change they can do, but also the most dull change.
I think the better fix would be to make healers simply become more healing dependant in higher difficulty raids/dungeons. Their damage should at that point become mostly irrelevant (which is needed in order to prevent healers becoming judged by damage output). Healers should be healing, its their name. And that is what currently is simply not going on.
The only reason a healer cant go without damage is because solo quests demand damage.
Gonna be honest, WHM isn't fun to play anymore. And I say that as someone who has found the job fun and engaging enough (as much as healers can be in this game anymore...) despite a fair number of problems it's always had and ones which continue to pile up. I've secondary-mained it since HW.
But it just isn't enjoyable anymore. Hold it up against AST, or even SCH and SGE, and it struggles in all aspects. Death is incredibly punishing for it now unless you have Lucid and Assize available immediately, and in most content before you get Assize, it struggles even worse than it used to at low levels.
Honestly the best sum-up of WHM's current state of things, and why so many are dropping it in favor of other healers who do so much more so much better.
Lucy Pyre had a good video talking about it, as well. The memes cover up the sheer levels of disappointment and salt that I think a fair number of competent WHM players have been feeling since EW's changes.
I think Thin Air was nerfed because WHM's MP management was better than it was on other healers in Shadowbringers.
Holy's cast time can be reduced by using Presence of Mind.
If you die you have Assize, Lucid Dreaming, Thin Air and a lot of heals that require no MP.
The fact that using Lily's are a dps loss ( except if you have to move and heal, which is a niche thing ) really speaks volume.
The heals aren't even THAT strong and other healers have equally or stronger ogcd heals.
Thin Air's nerf has hit their MP so hard that it is only useful for emergency Cure 2's on yourself or ressing other people who died as well. On two measly charges, at that - and less, depending on the level sync.
Assize is not enough to help them if they res into the party going to crap.
Lucid is a slow refresh, they will still be unable to do much of anything for a few GCDs after ressing.
The only free heal you have access to after death (if it wasn't on CD when you died) is Tetragrammaton and possibly Benediction, but most WHMs who res will use Bene on themselves so they don't immediately die again. Lilies take time to generate. Until then, if you are out of Tetra and Bene, you can only spam an MP-using GCD heal, or sit there until your MP is stable again.
WHM having better MP management than other healers while suffering DPS loss for healing, while other healers have a plethora of oGCD heals, seemed a fair tradeoff. The lily system could still use improvements, but things at least felt fairer back in ShB. Now? They have a bad GCD heal system, bad MP regeneration, major punishment for death— WHMs who play at a low skill level may think everything is fine with the job, but it has so many problems (many of which it has had for years now) and is far weaker overall when propped up against the other healers.
I remember when White Mage laughed at other healers cause they had Thin Air. "HAHA you have to manage MP" They had it coming.
Some casuals get wrecked because they just sat on Thin Air for the longest time, not using it for GCD heals. Like you shouldn't be holding Thin Air charges only for raises. If you have a Medica II cast coming, use it for that. Stop holding.
To be fair, Assize is kind of an outdated 3.0 skill. It used to be so awesome when we first got it, it was our first oGCD heal. It's used in openers for the damage and MP economy more so than the heal. You can't really hold it that long and not lose damage, so it's in this weird situation. Personally they should add a charge to it to allow this aspect and that would solve a lot of things.
just go play astro
also astro was already the better progression healer, the better pure healer and by mid-ShB has the better MP economy
the disparity is just even larger now because people who don't know what they're talking about keep saying WHM had the better MP economy even late in ShB. An AST that prioritizes card draws is not going to run out of MP.
The strongest GCD heal in this game is on SGE. Look at Pepsis. It can technically reach 770 AoE potency > Confession Cure III (750). Reliably it'll reach 450 AoE, which is 50 weaker than Confession Rapture. SCH's Emergency succor is 20 higher than Confession Rapture. Cure III doesn't really matter for any serious heal check this tier. The last time I remember Cure III actually being great was in Stormblood during Garuda Frictions. So even if WHM has the strongest reliable GCD AoE heal it is so limiting that it does not actually matter for the difficult heal checks (and if you bring up Life's Agonies you're just admitting defeat because AST doesn't even need a GCD heal). Reliably Pepsis Diagnosis still the strongest GCD heal on single target, being at 750.
Edit: Oh, I didn't even remember Zoe/Recitation. That just further reduced WHM's GCD healing "advantage".
Remember when people were always saying "White Mage is safer" for progression? I always asked why? I'd hear Cure 3 all the time, that's so niche and costs a lot of MP. Earthly Star can do the job, better and it's arena-wide
More damage is the best mitigation in the game, hence Astro and of course having basically an AoE Benediction for P3S this tier just blows WHM away in every regard.
Every time I hear "b-b-but strong GCD heals :c" I genuinely want to puke. In a world dominated by healers that bring along plenty of utility and off global heals that are more than enough to cover any situation without being forced to give up any damage, what place does a "strong GCD healer" have? What does a White Mage bring to the table that every other healer doesn't do better? It's standard heals are matched point for point potency-wise by Astrologian, but are inexplicably more expensive for whatever reason. All of It's off globals are distinctly inferior to Astro's while also having less globals overall in comparison to not only Astro but all other healers. It's MP recovery is absolutely miserable compared to everyone else, especially Astro which craps out MP simply by breathing. Glancing at Lilies is a DPS loss and Afflatus Misery doesn't even have the decency to be DPS neutral like Sage's Pneuma or Astro's Macrocosmos, both of which also function as aoe heals. It's gauge charges incredibly slowly, taking 90 seconds to reach max capacity, doesn't start full unlike Sage's Addersgall, and to add insult to injury, is completely lost on death and stops charging. Even it's grasp on the title of "Strongest GCD Healer" is questionable at best as pointed out several times throughout this thread.
As far as I'm concerned White Mage is desperately in need of a complete and total rework, because as it is now every other Healer is a Swiss Army knife while WHM is nothing more than a particularly unwieldy hammer. Unfortunately, that will never happen because of it's popularity and supposed ease of use, along with this outdated notion that it has be the simplest (read: brain dead) because it's the first available healer. But hey, maybe the job designers will reverse their philosophy by 7.0, or 8.0, or maybe even 9.0...
Sike lol, Healers as a whole is a garbage role, and WHM will continue to suffer.
Do not forget the amount of mitigation usage and shield is more value than heal, WHM is after dmg healer , which most of other healer are more emphasize on pre dmg. If you look the data carefully the ratio of amount of healing for WHM vs shield healer is typically 40% vs 60% in end game content, and also WHM is the only healer which emphasize a lot more on dmg parse than any other healer cuz WHM can’t really do any GCD heal in end game unless is nessassry
You lose access to Rapture and Solace for 30s after death.
Benediction and Liturgy are on 3 minute CDs and most likely are not up. After a death, WHM is using Bene on themselves and Liturgy only works when the WHM is taking damage, generally the last thing you want to do after a death thus delaying the heal from Liturgy by 15s.
Assize is used on CD because of the MP restore and Damage so can't realistically be used for healing unless oncoming damage aligns with its usage, which is rare.
Tetra is on a 60s CD while alternatives on other healers are on a much more generous 40/45s CD.
Asylum is 90s vs the other healers 60s.
Plenary Indulgence just boosts your AoE healing and doesn't do any direct healing on its own meaning you either have to use MP or a Lily to trigger it. In contrast, Horoscope with no MP use at all at least heals for 200 potency on its own.
WHM is stuck in a spot where it's bad but popular because the alternative, AST, despite being a powerhouse just isn't fun.
The devs only see that AST isn't popular and WHM is, so they buff AST and assume WHM is fine. AST continues to be bloated and not much fun to play but buffed to insane levels, WHM becomes even worse by comparison, and the cycle continues.
The devs seem incapable of realizing that the only problem with AST is gameplay and WHM is only hanging by a thread because they won't fix AST.
The other reason WHM is staying afloat is because healing is ridiculously easy, so even a terrible class can pull through without GCD heals. That's not good game design. From P3S WHM popularity suddenly plummets.
Cure 400 MP
Cure II 1000 MP
400+400=800
+400= 1.200 MP.
OOps you just lost MP by trying to get the 15% chance freecure
Tetra is fine but weaker than Cure II now, which is insulting, Assize is fine
Asylum??? Is a hot, it wont save you from much after death, are you okay?
Bell?? 3 Minutes cooldown, you really gonna use it after YOU die?
You lose all lillies, as said. No free heals for you if you dont live for 30 seconds.
Plenary only works together with medica/II, Cure 3 and Rapture. Free in one of 3 cases, which the free one being lost upon death.
Are you doing okay?
Eh, I'm pretty sure he speak for ALOT of people, because all the things he said is correct from an objective point of view, while yours seem to coming of as a bit egocentric. And I don't even know you are aware, but you're basically agree with what he said 100%. (Ask yourself why you doesn't fall asleep on AST while consider the other 3 braindead, and Liam's post is basically the explanation).
I personally don't think there is an issue with WHM, and if there is it is not as bad as people think. There is nothing wrong with the philosophy behind the design of the class, the problem is more on the players that can not reconcile the fact. Yes, it has been saying repeatly, but that doesn't make it become any less of a fact: WHM is a mechanically simple healers that would allow new players to pick up easily and do their expected role fairy well. And by role, I mean "keep the party alive while contribute enough DPS that it's not a deadweight". So in term of ratio of skill-level and expected output, WHM is fine.
It only becomes NOT fine when people start talking about the meta and making comparison they shouldn't be making in the first place. There is literally no point in comparing WHM to any other healers, and especially not to an AST. A new AST will peform 10x worse than a new WHM, just like there would be no justice if a WHM can match an AST in performance while doing a lot less.
I feel the complains about current WHM is a "I want a cake and eat it too" argument. And I'm saying that as a main WHM from 2.0-5.0, and currently a 6.0 AST main although I still keep up with WHM. And before anyone ask, the decision for me switching was made long before 6.0 dropped due to the static need, and have nothing to do with the state of WHM in 6.0