Originally Posted by
Mansion
Does it? It has almost as much mobility than ranged physical DPS, but arguably these three jobs have a more "complex" rotation, at least Bard and Dancer do. Can't say for Machinist as I don't really know about it.
I have mained SMN in Stormblood and Shadowbringers, I just finished leveling it yesterday and I don't like it. It's my opinion, and as you say I just won't play it. But I don't think it should have better single target damage than it currently has. It used to be powerful (maybe overpowered sometimes I will agree) and it had great mobility but still had a clunky rotation with several micro managements going on which, at least for me, justified it's great damage output and skill ceiling.
Currently, there isn't any reason for SMN to be able to do great damage, virtually be as mobile as a ranged phys, have a raise and buff the party, while keeping a very simple rotation of "press these 3 buttons that light up".
A minor DPS buff is fine. But I don't think it should rival with other jobs that have more complexity to them. They should either increase the skill ceiling, or give it more support options. As of today, I think the job goes a bit everywhere with no real consistency, which is a lot to say about SMN when it had that very same problem on another level with its multi-gimmicks flow before (Aetherstacks, DoTs, Pet management, Trance management, ghosting issues, mobility planning).