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This is not a spam.
Enjoy.
https://na.finalfantasyxiv.com/lodes...e96a8412962edf
I love how Summoner managed to keep their dots in PVP only! New carbuncle trance gauge looks fantastic.
Wow they ruined Monk.
I played that job for positionals and we went from 6 to a measly 2.
Legit the monk chat rooms I’m apart of have exploded with people being utterly peeved.
Ahhhhhhhh
Reading all of this makes me so excited. Pretty sure I'm gonna spend most of EA just exploring all of the changes, especially to crafting and gathering since those are my favorite aspects of the game.
I wanna know why Glare and Holy skip 2 and go straight to 3 when they upgrade? Is there something going on with the 2nd level we don't know about?
With the changes to monks. We might see more of them now.
I feel like the new chakra mechanic is going to make up for the loss of positionals in terms of making the job engaging.
Im rather new to playing monk myself but im looking forward to the changes. Those positionals were a nightmare to use when running solo or with a tank that likes to try and make the bosses dizzy. This should make that a lot better.
Speak for yourself, I love Monk and am happy with these changes, for me the defining characteristic for Monk has always been its speed which it has retained, It never sat well with me the concept of punching someone in the back anyway seems sneaky, leave that for Ninja's
The last 20 years haven't been good to Gumby.
https://img.finalfantasyxiv.com/t/bd...png?1638437536
i never used positionals anyways so this doesnt change how i play
The tooltips say postionals is gone but at the bottom it says Bootshine crit is still rear and Leaden fist is flank so who knows which is correct.
Where is Island Sanctuary?
Did it get cut or delayed again?
The game already appeals to the widest audience of any mmo ever. Homogenizing will just narrow that.
Positionals aren't really critical for most jobs except on the hardest content. They mostly give players a way of pushing themselves to excel for harder content while others can ignore them, or choose to practice them for their own self edification. Having jobs that have differing mechanics is how to appeal to a wider audience.
Positionals are why I will literally do everything this game has to offer before ever leveling a melee DPS job. Sorry to those that enjoy them.
Nuts nuts nuts. xD Oh well i can wait. I was truly under a rock with that one, i genuinely just assumed it was coming in 6.0 because i never saw/read any news stating otherwise. My bad.
This kind of hit me hard though; because i know Endwalker is going to be awesome, but for me personally...
Let's just say Endwalker is a very delicious, well baked cake, and it tastes great.
But Island Sanctuary is the frosting atop of that cake; thick, sweet, sugary frosting.
Sure it's not good for my health and it's probably going to kill me, but I still love frosting.
I mean Harvest Moon, I love Harvest Moon.
As far as I'm concerned, WHM is dead in EW for me. If healers are getting scraps, then WHM is getting the crumbs and I'm just done with it.
I thought I could deal with MNK but it looks like they're removing even more positionals from them as well so I'm just sad overall with these notes.
Thank all that is evil, they removed so many genderlocking that is amazing :)
The change to Skytool stages now allowing NQ submissions is quite welcome. I had given up on the pickaxe after mining like 3000 ores haha
Things have to evolve and change for the better. Compared to the other melees it appears monk had too many positionals. Considering the fact that you have to be on the move quite often in this game, it comes as no surprise that they changed things to make it easier.
Back in ARR combos would even break if you messed up your positionals. Doubtless some would argue in favor of such a broken system because "it was a sign of skill!" It's the tale as old as time. I view the concept of certain jobs having to be challenging as the default to be quite a selfish stance, given that there is already higher difficulty content based off the hardness of the fight as opposed to having to deal with general bad flow. Gameplay that deals with battling against poor controls or annoying job mechanics should not be forced onto people by the default.
Hell yeah as a Monk main since ARR I'm looking forward to these changes. Though two skills still stand out to how underwhelming they are.
There is a difference between combos breaking and losing a bit of potency for missing positionals.
The main appeal to many Monk fans, myself included, was the speed and the fact it had alot of positionals. I could have dealt with loosing the positionals on Twin Snakes and True Strike, or even, even the positionals for any other Form, but taking them away from multiple forms is just a kick in the teeth. Pair this with the fact Monk now has barely any oGCD actions, only 1 of them being an attack, it has the potential to make Monk feel very very boring between the big bursts. If we define the bursts as the Masterful Blitz stage, that is every 40 seconds, monk can fit 20 GCDs in that time. You aren't going to see more Forbidden Chakras than we currently do (might even be less due to stat scaling being different from 81+). So, with not alot to do, the only thing to keep a Monk's mind busy is the positionals.
This is the main concern and it always seems with every good thing that happens to monk, they always have to kick it back down in another area.
Which is silly that they skipped Holy 2 because Holyra exists in Crystal Chronicles.
Look on the bright side...at least you're not SCH. Still janky as hell with nothing actually fixed on the complaints about the kit feeling horrible to play.
Also can we get an F to DRK? It has been destroyed.