this island will be great ideal for beast master. there quite few option for this they could raise beast for babies to adult or they could use it as tamer paradise
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this island will be great ideal for beast master. there quite few option for this they could raise beast for babies to adult or they could use it as tamer paradise
I'm thinking they could bring back that shepherd DoL that was supposedly scrapped for 1.0
Maybe Pagaga and Lyon are chilling on the island before WoL comes.
a good ideal teach beastmaster to WoL or we will have ability to build a building for them to teach beast master job
That would be cool!
Stop giving ideas for limited jobs
I have no problem with a full Beastmaster job being able to participate in a pet raising minigame. Bard has Performance, Summoner can glam their pets, White Mage gets a free Unicorn, and Tanks have their mounts. It is perfectly ok for full jobs to have an extra thing.
That being said, the aesthetic of a hunter/ranger who tames beasts is not something that should be reduced to a limited job in this or any game. Instead of a limited Beast Master, I would rather they focus on giving us 3 full jobs at expansion launches like they did in Heavensward. Limited jobs are a waste of resources and rob the playerbase of both classic FF jobs to use in current content and classic fantasy tropes in general.
In any case, if other mmorpgs can figure it out then so can FFXIV. See: Beast Mastery Hunter in WoW
https://www.icy-veins.com/wow/beast-...-pve-dps-guide
some us like limit jobs
A class that tames monsters isn't a limited job, it's a standard fantasy trope. Once more, if WoW figured out how to make it work in 2004, then so can FFXIV without reducing the job to *solely* a minigame. That isn't to say that they would be banned from taming/raising pets, we just want a job that can do actual current content in the expansion we're in.
If for whatever reason they cannot get the pet AI to work well enough then a system that combines pet attacks in the form of Reaper's Avatar attacks or Summoner's demi/jewel summons would also work nicely. The word "limited" should not be in anyone's vocabulary when discussing FFXIV's future if SE is supposedly unafraid to spare any expense moving forward.
Developing a full job that has a side thing should not be a big deal to them then.
Wasn't the point from another Thread to not make FF XIV like WoW?
Also, comparing a full Job with Beast raising as extra to another full Job having 3 pet Glamours isn't really that much balanced, is it?
I wouldn't mind Beastmaster as a limited job if that means raising and customising skills of beasts to use them in full Pokemon-like battles against other players. However, that would be a lot of work and not possible on top of it being a fully fleshed out Job.
Edit: To clarify, it would be co to have a full job with a full side feature, but I fear the 'rat tail (don't have the proper English term, German idiom) that comes with it. Other Jobs would then clamor to get full side features as well, rightfully so, but it comes at the cost of less other content.
Not like the bad parts of WoW, of course. However WoW does have a blueprint for a full job that is as close to Beastmaster as it can be. It would be quite disappointing to see this sort of ranger with pets archtype locked to...a pokemon minigame. I do not believe "raising and customizing abilities of pets!" will go anywhere if we see their past work with Blue Mage where almost all their spells are repeats. With a different radius, at best.
I'd rather have a few, useful, and well-designed pets that can be called temporarily or a variety of pets we can tame in the overworld that have the same level of power among them for the sake of game balance. The year is 2021. I'm sure they can figure it out.
Why would you compare BST to something in WoW when it already exist in FF11 and other FF titles?
As someone who is an enormous fan of beast tamers as a fantasy concept (4E Beastmastery and Sscred Huntsmaster, and Cavalier are big <3), I am also on the foolishly hopeful camp that if we ever get BST, it'll be a full job.
I would be fine if it gets an egi glamour system and that's the extent of its taming aesthetic. Just a visual choice of "do you want a bird? wolf? bear? flan?" that has no mechanical repercussion. I actually think that would be ideal.
the way i seem summoner is it return to be way it should be so egi glamour system seem to be a thing of past which is good we get summon not Egi so summoner should rejoice the devs heard us i hope they now start add more summon and carbruncles endwalker brought Primes for summoner to summon
i want bst at first to be full then realize that it is very complex job with alot concept wouldn't be possible kind like blue mage is both very complex aren't possible as full job a limit job yes because different concept i want bst to be hybrid job where you fight side by side with your beast.
We are never ever getting three jobs at expansion launch again. They have flat out said no, just like we will never get a job mid expansion like Ninja again either. Nor do I blame them. The state of MCH was a gods awful at launch, AST wasn't much better, and only DRK was good at start.
That said, Beastmaster could possibly be a thing, but I think they need to keep working on improving their pet AI some more first. Once they do that there is no need to limit it like Blue Mage, instead just give it the same treatment egis got and label mobs as tank, melee dps, or ranged dps.
I wouldn't hold your breath, considering Yoshi-P already said in an interview that if Beastmaster and Puppetmaster ever become real, they would be limited jobs.
On top of that, he's already said that pets are a balancing nightmare and we've seen SMN, SCH, and MCH pets scaled back every single expansion to the point where they may as well not exist anymore.
- KotakuQuote:
Heather Alexandra, Kotaku: But how do you decide what is or is not limited? For Blue Mage, it seemed to rest in how difficult it was to control when players unlocked certain skills. Is there another job that you want to have in-game but only see working as a limited class? Beastmaster, for instance?
Yoshida: ... By utilizing this concept of limited jobs, I feel that it could potentially open up possibilities to explore the addition of jobs such as like Puppetmaster and Beastmaster.
Unless you can find a quote that says otherwise, Yoshi-P only suggested that Puppetmaster and Beastmaster could be implemented as future limited jobs. And this was in response to someone specifically asking about Beastmaster as a limited job. He did not say that adding them as limited jobs was the one and only option. Words like could, potentially, and possibility should not be taken as absolute.
I think you and I got completely different things out of that quote.
To me, he says that the idea of limited jobs itself opens up the availability of beastmaster and puppetmaster, as if they wouldn't be added to the game otherwise. Taking it as anything else feels like a reach.
Considering how Japanese phrase things, when he says
it def could mean two things... but that's because of what those words mean in English.Quote:
By utilizing this concept of limited jobs, I feel that it could potentially open up possibilities to explore the addition of jobs such as like Puppetmaster and Beastmaster.
If you have / can find the original Japanese for what he said, we might be able to help pin down what he really meant.
No, the very vocal minority on these forums speak for the entire community, didn’t you get the memo?
yet that vocal minority has as much common sense as a thimbel does not realize that limit job is best way make beastmaster and it to work just like puppetmaster complex job make better limit jobs because it won't be for fool harder to tried
At this point, I firmly believe the Limited Job system has been quietly retired. They have said precisely nothing about another job in over two years. Even PvP has gotten more attention despite it being comically forgotten in Shadowbringers.
The problem with finding the right timing is that there virtually is none. Given the choice more players want new stuff like Deep Dungeon/Relic/Raid content as opposed to something that has a high barrier of entry to it like Blue Mage does, all for very little payoff and being permanently locked into old content that you have to manually group search for. Even PvP at this point seems more attractive to me than Blue Mage or goodness forbid another limited job.
The only *right* update Blue Mage needs at this point is for another 20 spells to be added that actually make up a normal-mode rotation. If Beastmaster ever gets added I would rather it be a clone of WoW Hunter because at least I would actually be able to use that in content for the expansion I literally have just paid for.
Even if true, it doesn't mean that the level of backlash that limited job has gotten is enough to abandon the concept. If anything, if they continue to develop it and expand with more job, they could even win more proponents for it as one job is not enough for a concept like this.
Based on... what, exactly? They still updated PvP throughout Shadowbringers. In fact, it had more updates than Blue Mage whose 70 content didn't even include a mount. Furthermore, they never anticipated the sheer response for Deep Dungeon content; seemingly having no intention of bringing it back until the playerbase all but demanded it. On the other hand, stuff like Diadem and LoV were largely forgotten due to their horrendous perception.
There isn't any precedence for them "taking breaks" on content they deem successful. Putting Deep Dungeon on hold again for a new Limited Job only serves to make players upset; creating the very stigma that contributed to Blue Mage's lackluster reception in the first place.
Is it worth the development cost to that risk though? Player reception towards Blue Mage and the Limited Job system as a whole was resoundingly negative. While improvement have made some people come around, it largely remains an unpopular concept. They could try again, but given their complete silence, that seems less likely. Compare Limited Jobs to Eureka, which also garnered significantly criticism, especially Pagos. They spent the entire expansion trying to fix it, then announced early on their intentions to expand Exploratory content more with Bozja. They've even brought it up for Endwalker. Meanwhile, Blue Mage hasn't been given a single peep. Bit telling.
Anyone who asks for beastmaster must not play SMN. This dev team has a horrible time with pets. Each expansion they got rid of pets. SMN pet is just an animation now and not a pet job. SMN does look way cooler though. The people who suggest limited probably understand the same way blu is in the game. Unbalanced and broken and devs are fine with it. BST would be either be not like everyone would expect or limited. SE doesn't like pets.
BST as a limited job would be a lot more appealing to me if the overworld was significantly more dangerous. Even then though it would quickly lose its novelty if there wasn't anything interesting to do after hitting level cap.
The best I think we would ever get in FFXIV would a physical melee variant of smn. I wouldn't necessarily hate that but as a big fan of FFXI bst it would be a let down, to be fair though, every job in FFXIV is extremely simplified compared to their FFXI version and I can enjoy playing all the others so I guess bst would be no different.
Based on Blue Mage update cadence, which is not every patch.
Yeah, it tells you that it's not the right time for a Blue Mage/limited job update.Quote:
Meanwhile, Blue Mage hasn't been given a single peep. Bit telling.
There's a difference between not updating a pure side content and an actual job, part of your character's progression, however limited it is. At the very least, if they are abandoning it, I would hope they would have the courtesy of making Blue Mage unlimited or at least announce that they are abandoning it. So until they say otherwise, I don't see a reason to think it's been abandoned just because they didn't say anything about it right now.
People get upset at various job/role decisions. If they don't like it, then they'll play another job. SE will just have to decide whether a job's concept can be better realized as a limited job or not, as they're the ones who have to develop and maintain the job.
with covidna and expansion i not supprise blue mage has got any line light get expansion done first side project next blue mage and or beast master must take back seat to more important ffxiv projects
expansion come first then side jobs come after that sanctury island will also great for blue mages too if allow us to explore and fight monsters also i could see them doing settlement and weapon upgrade system and gather rescources to build projects for fc
Blue mage is likely always going to stay one expansion behind current content. So I wouldn't expect another BLU update until later in EW. And if we get that, nothing else until 7.X.
During the Endwalker media tour, there was an interview that asked about Blue Mage. Unfortunately, the response provided by SE stated that they plan to keep Blue Mage limited (or "individual" as they say) and that it will receive more Blue Mage specific content updates over time. But regarding future limited jobs, nothing was said to suggest they have plans to add more. If anything, saying that they want to keep Blue Mage individual could suggest that currently don't have plans to add more limited job.
Media Tour Interview. Timestamp: 05:38:46.
What I find telling is that the question that was asked just prior to this one was in regards to Deep Dungeon. They comment on the resounding feedback that they received, saying that they have plans that players should look forward to with Yoshi-P happily smiling at the end. But for the Blue Mage question, the overall tone was less enthusiastic and Yoshi-P looks far more serious at the end.
Yoshi-P when talking about Deep Dungeon:
https://i.imgur.com/0QnJMza.png
Yoshi-P when talking about Blue Mage:
https://i.imgur.com/quEOVRx.png
I would probably have the same expression if you asked me about Blue Mage as well. In any case they'll eventually run out of ideas for "limited Blue Mage!" before long and likely don't want to risk another controversy by releasing another limited job-inevitably polarizing the playerbase to one of two sides again.
In any case only time will tell whether they fix Blue Mage or not. Summoners had to wait 8 years to become full Summoners. Exploratory content took an entire expansion and a half to get right. Viera and Hrothgar got their missing hair and genders after 2 years. I'm prepared to wait.