Oh man I really hope he asks YoshiP to bring Mythic+ and harder raids to FFXIV!
Hopefully FFXIV becomes more like wow!
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Oh man I really hope he asks YoshiP to bring Mythic+ and harder raids to FFXIV!
Hopefully FFXIV becomes more like wow!
Man's going through an extremely tough time with an infirm mother, and brrrrr goes the troll machine anyway.
Eh, why am I trying, there are going to be people aplenty bemoaning his acceptance because he isn't a "true fan" or some such.
Well that's bait.
Nonetheless, I do hope we can eventually get more out of dungeons than one-time novel scenery on a canvas of negligible mechanics. M+ has its flaws, but its many, many difficulty levels at least gives a damn sight more to do at a difficulty one actually enjoys and makes dungeons more than a wasteful but obligatory development expenditure propped up only by daily reward grinds.
Such drama queens we have here. Always trying to twist a harmless post into something else smh.
Harmless post. Lol. That's an even lower tier fail at trolling than the OP.
If you must do it, can you at least step it up a notch. Make it a bit more entertaining for those of us with an IQ in advance of a goldfish? I know that might seem rare all things considered but it would be a QoL improvement around here.
Mythical dungeons for FF14 would be great
Was he actually invited to the media tour?
As long as they don't punish you for failing.
Something WoW loves to do. Failed mythic, key downgraded prohibiting you from trying again and practising getting better without screwing yourself or someone else over. Mage tower and horrific visions also had front loaded costs...
While I'd like to see the keystones removed altogether (if a dungeon is less fun than others, I'm not about to praise its being made more relevant or forgive its poor balance only from players unfortunately rolling that dungeon for a keystone), I see no problem with players getting only the ilvl rewards of a lower difficulty level if they can't meet the timer.
Otherwise, we'd just be compelling people towards bashing their heads against difficulties that are no longer anywhere near the intended experience.
Make the timer more lenient, effectively, by respawning us just outside the boss room after wipes to said boss and having checkpoints midway between bosses for hard trash, sure, but I honestly think the experience is far more player-friendly with those timers than without.
IMO I think as long as the conveyer belt of new players keeps coming and a large percentage of free trial players convert to subs, then a mythic+ style of content won’t happen.
Also I think it would require a lot of extra coding work to introduce something like affixes and scaling into the current design sadly.
Sure hope he's intelligent enough to not suggest FFXIV to become like Wow.
He can tell ya'll how crap WoWs systems are, and they dont belong in this game. Let FFXIV be its own thing, and lets stop trying to hiJack it and turn it into the same failure ya'll left.
Remember why ya'll are here and not playing WoW.
outrage bait aside i do genuinly miss hard mode dungeons
I totally agree that it would be nice to have more complicated dungeons in order to have a real daily challenge. On the other hand, MM+ like wow, no thanks...
They have as much good side as bad side, most of them going against square's vision for the game.
The dungeons must be accessible to everyone and with any class.
One of the most toxic elements of WOW.Quote:
Mythic+
No thank you.
If you want this game to be more like WoW go play WoW and stop trying to change this game. People play this game because its not WoW.
Welcome back
Yeah...no. You want those type dungeons, go where you can get them.
It ain't here.
I love how a lot of people are unaware of the fact that Yoship sat the dev team down and ordered them to play WoW while they were in the process of making ARR. Of course current WoW has its problems, but never forget that we wouldn't have made it this far without their influence.
I’m not sure why we can’t have harder content in 14 as well as casual content - people aren’t forced to do the harder content, and it’s a nice option to have for the more hardcore players and it gives them an incentive to stay subbed.
Half the problem with savage is that they become harder to clear in PF over time because the good players get BIS after a couple of months and quit, which causes the tier to die early and new players who want to learn savage have a worse time getting through them and get put off, because there isn’t a pool of good players around to teach them and ease their experience through them
There is a stickied thread in his subreddit asking people to post their questions for the media tour.
Currently the two most upvoted questions are "Why is it so damn hard to buy the game??" and " Butt slider when?" so don't think people have to worry about him or his community trying to make this game "more like wow".
This being said, i would absolutely love having more difficult 4 man content. An optional! extreme or savage difficulty of some dungeons would be great. Especially if it's scaled to level 80/90 and we can use all our skills. Something similar to the unreal trials but for dungeons.
M+ aren't a problem because they're harder content, they're a problem because of the arbitrarily punishing way they were implemented, downscaling your key if someone fails, disconnects, or leaves, better-than-raid-gear upgrades, said gear being locked behind atrocious layers of rng, a timer, and an infamously unfriendly community. It was always a recipe for disaster unless you played with friends.
In other words, a copy-paste of M+ will be a dumpster fire of colossal magnitude... but simply harder mode dungeons won't really harm anyone as long as it remains optional content
You could argue the levels of rng exist for savage coffers too - I can’t remember the number of times I’ve lost out on rolls week after week, or got something I didn’t need, which is especially annoying after it’s taken a pug group 5 hours of repeated pulls to clear e10s.
I don’t think the timer and the key downgrade thing is a big issue for me (I’ve only started recently casually doing m+, so may get jaded later down the line) and you could argue spending 5 hours to clear a savage fight where you get nothing at the end or people leave just when you could have cleared is just as annoying.
So many new people, so many taken baits :x
The funny thing is that whenever he's talking about WoW he's basically just criticizing it or Blizzard did something stupid again.
So why the hell would he ask for and want FFXIV to be like WoW?
Either way not inviting him would've been incredibly stupid, it's so much free marketing.
If reactions to the game like he and Rich have had ain't '' being a true fan '' then I dunno what that even entails.
Same with Streamers like Pyromancer he basically has orgasms live on Stream from the lore and the game, it's pretty clear when someone really loves the game and when someone doesn't.
I mean just having played the game a long time doesn't make you a '' true fan ''.
I grew up playing Blizzard games, and I played WoW since Vanilla.
But I am definitely not a Blizzard fan anymore quite the opposite I feel a lot of antagonism towards them and they're one of my least liked developers in the industry at this point.
But there's a lot of people who started playing WoW in Shadowlands or BFA and are in love with the game and huge fanboys/girls.
And we hear one's more why it can't be.
As much as I want more harder content like dungeons I know why yoshi don't want to do it.
i literally do not understand the appeal of asmongold at all
in some of his videos he is just listening to other peoples videos
what has society become, we watch videos of streamers watching other peoples videos and react to videos within videos
While MPK is a troll - and one in poor taste right now, considering all the crap Asmon's dealing with in his real life - I do agree I'd like to see more challenging 4-man content.
Dungeons are incredibly boring and melt right now at endgame, which just means most of us want them over with as quickly as possible. Some optional, challenging side-content dungeons would be incredibly welcome for people who don't have the time to dedicate for Savage every week, but still want to do difficult and engaging content with a couple friends (that isn't PotD or HoH).
That said, not surprised to see the idiocy of "lol go back to WoW" being spouted here as per usual. You types sure love to speak about this "great and welcoming community" up until people suggest anything that even remotely doesn't fit into your personal definition of it, at which point you aggressively put down and insult people based on a prior MMO they may or may not have even played.
Go outside. Touch some grass.
Sure make harder dungeons everyone here just wants a challenge right? I mean rewards don't matter they want it for the challenge so make them for these folks but only give out rewards you would get for doing regular dungeons because all of these people just want a challenge rewards are trivial.
Nothing would make me quit the game faster than timed content like Mythic+. It is a system that breeds toxicity and negativity with its very nature. Keep that garbage out of this beautiful game.