We get demon/voidsent exorcist whip wielding job class based on Castlevania's Belmonts? :3
Obviously not now, but sometime later down the line in the expansions after Endwalker. xD
We get demon/voidsent exorcist whip wielding job class based on Castlevania's Belmonts? :3
Obviously not now, but sometime later down the line in the expansions after Endwalker. xD
Bloodborne themed? In what way?
"My God... Soge is turning into Belmont..." - Alucard
Lol, I don't know where this reference is from in the series since I've never played the games or watched the tv show. But I have listened to video game lore channel talk about the in game lore of Castlevania. Very interesting story and I'd love to see us get a job class based off of the Belmonts' whip.
Sounds like some erp bait
Reaper more a general dark fantasy class, a genre Bloodborn is all about.
Honestly, a whip job could be a future idea as Quistis of FFVIII used one, but I think Beastmaster is most likely to get one.
That would make a really cool spell caster job class! Though sadly, I doubt Yoshi-P would want to make such a class because of the issues we already have with Summoner. Maybe making it like Machinist and Reaper temporarily summoning a voidsent ally to do an attack pr skill could work. Maybe more like Yuna's fighting style in Dissidia Duodsim.
Bloodborne pulls from the same gothic dark fantasy roots as Reapers do but Reapers are basically melee necromancers and necromancers have been around in gaming for ages. They're just usually caster classes so I do think it's kind of interesting for SE to make them melee combatants.
The AF gear looks like it was ripped straight out of Bloodborne. That is the first thing I have seen a LOT of people say about Reaper in various ways. As to the job's overall design...definitely FF XIV's thing. But it was obvious where they took inspiration from when designing the job's AF set. And I'm all for it.
I've been designing an exorcist Job myself but as a healer so we get an Edgelord Healer and the tool I gave them is a staff like monks in FFXI used. Maybe with some holy symbol at the ends like a cross or some emblem. They could be based on the Inquisitors of Ishgard or something? However I'm having trouble designing the overall gear they would use to keep it both 'edgy' and still like a fantasy Exorcist. Any suggestions?
That would be awesome! Though since we already have two job classes that use staves, maybe utlitising the old wands both White and Black Mage used to have would be better? As for the design, maybe Mhachi caster/healer gear could work. Like, maybe your Exorcist could have been originally founded in Mhach in order have someone that primarily helps bind and seal voidsent, along with exorcising them from any civilians they possess.
Considering they were pretty blunt about Sage being Gundam inspired, they didn't make a similar comment about Reapers and Bloodbourne, it feels like saying "it was inspired by Bloodborne" is speculation more than fact.
It's definitely more speculation than anything, I believe. I don't recall anything being tied to such and considering Bloodborne was developed in the same country and Yoshida straight up stated that a Scythe wielding job was heavily desired specifically by the western fans - and the games popularity in the west, I can't imagine hints about those ties would've been omitted.
However, I'm going to point out that a Scythe wielding job is definitely nothing new for Final Fantasy. Sice used Scythes as her weapon and Dark Knight used Scythes in FFXI - and FFXIV is directly tied to FFXI in a lot of ways. Yoshida even stated that the design team for the Reaper job explicitly placed homages to the FFXI Dark Knight in its animations.
Not to mention this sort of "Bloodborne-esque" theme in equipment design has been present even in the Cryptlurker gear. Perhaps the theme present in Bloodborne was what has been the theme present lately in their gear choice as we move closer to Endwalker rather than it being inspiration from Bloodborne itself.
I don't think XIV taking inspiration from other franchises is a bad thing. They've obviously done it before and have noted when they do. This time around, however, they haven't far as I've seen and I think what they have said should be considered.
This is the Hunter (player character) from Bloodborne. Notice how similar it looks to the AF gear?
https://static.wikia.nocookie.net/bl...creen-c02a.jpg
The aesthetics of the gear certainly have similarities, looking at how the job plays though especially with the focus on the avatar thing, doesn't really remind me of bloodborn specifically. Bloodborn also isn't the inventor of that general aesthetic, so there could be other inspirations as well. That said, I wouldn't be surprised at all if bloodborn, be it on its own or as part of that general genre, was the inspiration for the cryptlurker sets and the reaper af set.
Slight correction here... the reaper is distinct from a necromancer as the little scary friend you see in the trailer isn't a ghost, but instead a voidsent. Voidsent are the former inhabitants of The Thirteenth shard (the one lost to the flood of darkness, and the one we visit briefly in the World of Darkness raid) They were twisted up by the overabunsance of umbral energy and transformed into voidsent similarly to how sineaters were formed by an excess of astral energy on The First.
Tbh, not a fan with the current engine. The game can do neither cloth nor hair physics all that well, do you expect it to do weapon physics needed for a whip? It would probably look terrible.
A holy DD could be cool. Paladin stepped into a nice crusader-like vibe with some of their recent moves, which I really like, but there is still room, I'd think, for a holy-based DD job.
Keeping with bloodborne theme it doesn't have to be 'elegant' holy either, could be the crunch wrath of god type style. Which fits better with Belmont vibes anyways. Less grace, more holy fury lol.
Struck me that I never commented on this, so bit of a tangent but @ artists that worked on that set...
Looks incredible, I absolutely love the way those armors look. One can definitely draw a line of inspiration from the souls games, either intentional or exceptionally accidental, but even if one does that, imo, they still have their own right of awesomeness - they're not some cheap knockoff. Only think that might make me sad is we no longer have the crazy physics of 1.0 because I bet that cape or extra Knick knacks with high detail bounce would be :O :O. But... of course melt computers that don't have it forced to local animation only lol.
Cool armor, much like, high five :3
Dude. These guys won't even give us a permanent kneel or sleep emote outside of the bed because of the crap some of us will do. Imagine if you got a whip weapon. Do you really think no one is going to turn that into a BDSM character. That is just red flags despite your own desires of the class fantasy.
I wouldn't say it popularized it. It is a common styling with pretty much any vampire type setting. It is perhaps the most recent, but to even remotely say that something is inspired by what is quite a common design trope for "dark" characters and settings is stretching it.
We can see this style in Van Helsing movie (2004) and I'm pretty sure we can find something even older. It is somehow some kind of "victorian dark cowboy", just replace the weapon and dye in black/dark grey.
You better put some respect on Castlevania's name boah.
It reminds me alot of the playstyle of the Reaper from Gw2 (necromancer side-profession)
They had a spectral skill that gave them a scythe & could use a giant Lich (turn into)