What do y'all think about the new job? I just hope it's fast-paced and fun.
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What do y'all think about the new job? I just hope it's fast-paced and fun.
I'll be making my new main. Looks like a builder spender job. Probably build up to your voidsent mode for big deeps. Super edgy and dark. I hope it's fastpaced and not super reliant on positionals.
I think the job hits all the right notes. Scythe, voidsent familiar, trance mode, maiming gear, and will have that Dark Knight aesthetic players would have liked in HW.
Seems very Dark Souls/SMT inspired.
Can't wait for it.
I am probably going to get some hate for this but it looks kind of meh. Like they took the Reaper class from Guild Wars 2 and gave it Bloodborne armor. A bunch of slashing attacks, the summon voidsent is nothing but an attack animation, outfit changes during the burst phase and that's about it. Another class that uses maiming gear and armed with a polearm; a Dark Knight DPS for those who don't want to tank. Nothing about it seems real original or exciting.
I'm in agreement with all of the above, and I'll throw in some massive confusion over the whole summoning Voidsent stuff. The Voidsent have always been big ol' villains in the game given their whole "kill everything in sight and eat as much aether as possible" deal. Cloud of Darkness? Evil as hell Voidsent that wanted to destroy Eorzea, we kicked the crap outta her in the Crystal Tower series. Diabolos? Stupidly powerful Voidsent summoned by Mhach, was sealed by Amdapor because they couldn't kill him, he broke free and eventually absorbed Scathach to become Diabolos Hollow and we killed him in the Void Ark series. And those are the big ones, there have been minor Voidsent everywhere and they've always been a problem. But nah, we're just gonna channel a Voidsent and let one possess us. This Job better have some fantastic lore backing it up because it sounds equal parts stupid and dangerous. Imagine making a deal with the XIV equivalent of freaking demons and letting one possess you. Brilliant idea, Derplander.
I’m surprised that they are releasing a variant of Necromancer especially with how taboo it is in China.
But excited for the diversity it will bring to the game. I wonder if they will have access to other voidsent avatars, or if it’s like dragoon from FF11 which only had one wyvern.
Got to wonder if we are going to get some skills and attacks similar to not only FFXI Dark Knight but also from some of the Voidsent bosses in XIV notably from the Shadow of Mhach raid series if we are going to channel Voidsent allies.
Judging by the footage I'm going to guess we have our regular combo, the Voidsent familiar as Ogcds and Devil Trigger as our big CD unless it's a resource we build up and expend. Looks like we might have a DPS burst phase of our own version of Fell Cleaves.
I'm very interested in the job mechanics.
As for the Voidsent itself, it might be very sentient and might hail from the 13th. Very interested in learning about the creature itself.
We might develop a Eddie Brock and Venom relationship with it.
Gives me Hades vibes with the scythe in the right hand and claws on the left. (Sure staff for hades but fits a profile)
I’m excited for it. My ingame husband is also excited. All he ever wanted for a scythe wielding job and now he has it. He said it will be his main dps. For me if it doesn’t have positional I will delve into as well. However it kinda gave me a sneak peak into what they may be doing to summoner/scholar with faeries and summons. Summon is my main so I’m super excited. Reaper and their avatar is like what summoner should of been this entire time.
They also seemed to enter a similar state to good 'ol Ranjit. Not a 1-1, obviously, but that's cool as hell. There wasn't nearly enough shown to demonstrate how they'd function AS a melee DPS besides the obvious, though.
As for lore, 99% of voidsent stuff either has them being invasive, or specifically bound. This seems far more mutual, so I'm super curious what comes of it.
Super edgelord and in play it sort of looked a lot like HW Dark Knight meets ShB Dark Knight. They did say it played completely differently from anything else but I didn't feel that at all from what we saw. I'll certainly give it a shot once it's out but I'm not really sold on it yet. If they release some Maiming sets that skew towards Reaper I could at least see using some of the gear pieces on my DRG though.
It seems like it! My only issue with the build/spender model in FFXIV (prime example being DNC) is that you literally hoard 80% of your resources for a burn phase, leading to a certain inflexibility when it comes to spending them. Granted, DNC has the issue of that resource being gated behind 2 layers of RNG, which adds to the necessity of hoarding it.
Nevertheless, I'm excited! I wonder what DPS role it will fill... Of a "selfish" like SAM and BLM or if will be in the same box of DRG, being a maiming job too.
Looks cool but problem is that most of job trailers look cool. Im more interested on what are they gonna do with the gameplay.
Shiny cool animations wont keep people playing for long if gameplay is not good. DRK on Shadowbringers is a good example: Cool animations but poor gameplay
I just hope they make the level syncing low level dungeons not suck.
They just got Reaper from GW2 and put it into FFXIV? Good. Reaper is one of my favourite specs from GW2. I'm interested to see how the channel phase will work in game.
I'm assuming it's similar to the Summoner or the Black/White mage. This stuff is bad but we're trusted enough that they believe that we won't use any more than needed. Alternatively the voidesent we partner with has gained enough of their original sense of self that they want to be helpful.
Personal opinion, It isn't the job I want (I believe I am on record desiring a Sword Mage/Mystic Knight) but in as far as they've made an edgelord with a farming implement demon summoner, it has promise. I mean, we were always going to get an edge lord scythe user eventually, it may as well be good.
I'm hyped as hell but the trailer didn't show much. 3 basic green combo hits (and it wasn't even a 3 hit combo, it was 1-2 a few times and then a random 1-off but it definitely wasn't the same as the other 2 hits). The voidsent popped up to do the same attack twice and it looked like an ogcd based on how it was clipped by a gcd attack the second time they used it. A self-buff that changed their appearance and let them spam an attack.
So then, from what was shown, I am going to guess that Reaper will fill a bar. Once the bar fills, they can trigger beastmode which will change their basic attacks up a bit for the duration. That would make it different from the other melee dps while also being vaguely similar to dragoon (build eyes to get into nastrond phase) so that sets up a niche for the maiming archetype. I also think this mode will get a deathflare/confiteor style ender.
Alternately, beastmode just lets you spam that 1 attack like fell cleave or bloodspiller and I will nope out of this boring job.
I think this also means they will have a relatively simple combo flow, because doubling up on animation work is hard. Like, 1-2-3-4-5 or maybe 1-2-3 then 1-4-5. Or maybe 1-2-3, 1-2-4, 1-2-5. Along these lines I think the voidsent is going to fill the same role as jumps do for the drg, so we'll get like 4 or 5 sorta low cd ogcd's to spam, since lots of ogcd's is kind of drg's thing (and it has to be because their gcd is so slow). I also do not expect reaper to get a speed increasse.
I will guess they get 2 positionals. I will also guess they get 2 dots, 1 long duration and 1 short. With the long being it's own gcd and the short being a the combo ender that compels you to alternate combo's.
I think they stated in one of the earlier reveals that is a "slow" atack kind of job. For what i have seen looks like is gonna be Dragoon 2.0 with voidsents instead of dragon related stuff. Heck the red mode already makes me remember the Dragoon burst phase.
Fingers crossed they make a fun, dynamic gameplay and dont just copy paste Dragoon mechanics with different animations
For the positional we can take an educated guess
we currently have 4 melee with a different amount of positional
MNK has a positional on all his skill, so 100% positional
NIN has a positional on every third combo, if we take into account the mudra we probably hit something akin to 25% gcd are positional. However 80% of that 25% is "behind".
Even by ignoring Armor Crush position you'd only fail 1 positional every 30s. So not a lot considering the quick gcd. Therefor I would consider NIN to have a "low positional requirement"
DRG has what we would consider a long streak of 10gcd for the double combo, 5 of which are positional and 2 having a double value to unlock Raiden Thrust.
So DRG has 50% positional with 2 having a double value, so we can litterally raise the number of pos to "7" in term of value, so 70% positional.
SAM in order to get 3 sen must do 8 gcd, 2 of which are positional. ignoring Meikyou and other subtelty, we can say it has 25% positional
Therefor we have 3 ranking of position
Very high (100%) : MNK
Medium (75%) : DRG
Low (25%) : NIN/SAM
From there we can make an educated guess depending on wether or not they want (or not) to have variety with positional. If they don't care, what follow doesn't matter obviously.
We have 2 slots available, "Medium" and "High". If I were developping the job, I would put it in medium to put in on par (or slightly less) than DRG.
My reasoning would be, positional are a core part of the MNK job. Anyone who's played MNK knows it is "the positional job", if you don't like positional, don't touch (for the same reason that if you don't like long cast, don't play BLM).
By giving it a medium amount of positional, I would also play it safe as I wouldn't rub in the wrong way positional lovers/haters.
Those who enjoy positional, would still be satisfied as it's still more than NIN/SAM (but not as much as MNK)
Those who do not enjoy positionals would be glad that it is not as intensive as MNK. (but not as low as NIN/SAM)
I think most melee players are somewhere in the middle range in term of liking/hating of positional, most melee (from what I've gathered from reading forums) do like positional, but not to the point of having one on every single gcd.
So that's my guess. Around the same as DRG and probably slightly less. But more than NIN/SAM
Obviously, this is 100% pure speculation, they could have gone with a totally different priority, vision for the job or simply didn't even care nor take into account the amount of positional each job has (which would be very disapointing imo)
In term of pace, usually jobs with Scyth have always been faster, however if we do the same thing as the above but for speed, we have
Fast : MNK / NIN
Slow : DRG
With SAM being able to be both fast and slow. However most SAM play it fast with a lot of SS.
Therefor only 1 melee has a "slow" gcd. Therefor, if again I were concerned with gcd variety, I would go for a slow hard hitting job. But who knows :3
That pet and forced black robes during burst kinda feels like they were out of ideas and made the most generic and boring things possible. Lets hope gameplay itself is fun.
The forced black robe kind of makes it feel like it should wear striking or scouting gear to begin with honestly. This doesn't look like a job that is supposed to wear heavy armor.
It is not even a real pet but an off-global-cooldown attack like DRK's Living Shadow that you fire off when charged and then pretty much forget about until it recharges. You can tell because they clipped a global-cooldown attack one of the times they used it. Probably has the same fill the bar and then wait a minute or two after use to do it again implementation as Living Shadow does.
This is the DRK from XI I wanted (dps wise). So I'm all in on Reaper! Also, 3 letter job name? RPR? Or REP?
Here is my 2 cents:
Using the pet has a hefty MP cost (voidsents feed of aether after all, and it's likely part of the pact to summon it). "Feeding" it builds up a ressouce/gauge to trigger the fusion.
You have to use your scythe to "reap" MP from ennemies and keep yours up as much as possible to keep the pet fed and beeing able to call upon it.
More lore speculation than anything, but a lot of the design around the Avatar and it's spell effects looks a lot like Hades... could there be anything Amaurotine about it?
And if Zenos is also a Reaper, what does his Avatar look like? What Voidsent did he make a pact with? ...is that Anima?
Edit: Oh! Oh! Could the Avatar be our shard from the Thirteenth?
Drk main from ffxi as well here so I’m all in on Reaper.
I am one of those people that despises positional attacks and wants them scrapped entirely. It’s why my chosen melee dps is nin. Since I spend most of my time sitting behind the enemy I only need to move occasionally for armor crush and don’t have to worry about a positional attack most of the time.
For Reaper my dream setup is absolutely no positional attacks at all, ever, for as long as the job exists. But if it must have them, no more than 1-2.
Few more details from a translated interview
https://i.imgur.com/KIShmiY.png
Sounds like a simple Weaponskills and OGCDs (Avatar swings during attack animations during the preview) build your gauge, then your activation drains it to transform.
The emphasis on it "Not being a pet job" from SMN and MCH is kind of funny. That means Dark Knight is viewed as a pet job too. This cements the Avatar animations are just OGCD attacks.
"You decide when to bring in the Avatar" means it's likely a duration based on how much gauge you have. So you'll have some windows of flexibility. You'll do 10 second transformation windows here and there to ensure you have 20 second transformations during maximum buff and uptime segments.
I think the Voidsent attacks will be oGCD. In the video they character was attacking at the same time the Voidsent came out. These attacks will probably fill up a gauge that when full or reaches a threshold you can transform and that transformation augments your attacks like Life of the Dragon does for DRG.
I wouldn't be surprised if you can end the transformation early, so if a boss phase shifts and you can't continue attacking, save your ressources by turning it off.
Yeah, seems to be more like using an ability, but instead of you performing the attack, the avatar does it, which I like. Not really a fan of a "proper" pet job as melee, or at all really.
I mean, they have all but confirmed that SMN are getting an overhaul in the future, which I'm assuming will be for Endwalker. They said they have reached a breaking point, and that they have halted Egi glamour work, all for a reason that they will reveal in time. My point is that I think we have to take discussions of pets with a grain of salt before we see what actually happens, because SMN and MCH might even be closer in play style in Endwalker (when it comes to "pets") than most expect. It still looks like it's just OGCD attacks like you said though.
As for the "duration based on how much gauge" part, you've left out an important part of that sentence. "Keep attacking to build gauge, when that hits max you decide yourself where to bring in the Avatar", which would suggest you can't even bring it in unless the gauge is full. Obviously could be something missed in translation or misunderstood, but that just sounds like an ability that becomes available when the gauge is full, and you can ofc use that ability whenever you want. Unless there some other mechanics behind it, you wouldn't really have massive amounts of flexibility, because you'd want to use that gauge as soon as possible (or at least before you do an attack that generates more gauge).
Don't think there's really a whole lot to go on from this information in general, and seeing as the expansion is 6 months away, they probably don't have it all figured out themselves yet.
From a practical viewpoint, there's really no choice unless a gauge has overflow. When you cap, you have to use it.
It is correct that as worded, there is no flexibility, but it shouldn't take them long for their combat testing to realize inflexibility oh both sides of the encounter will lead to frequent frustration.
Like I said earlier this thing is almost exactly like Living Shadow from Dark Knight:
Conjure a simulacrum of your darkside to fight alongside you.
Simulacrum Attack Potency: 300
Duration: 24s
Blood Gauge Cost: 50
OGCD attack tied to a pump-and-dump job gauge. It can almost be guaranteed that Reaper will have a similar set up for its voidsent. The class is a DPS specced Dark Knight with some different animations, an extra combo and a few gimmicks like its version of Delirium gives the character's outfit a new temporary skin.
Isn't that how builder-spender jobs work in a nutshell? You can be reductionist about anything. At the end of the day, the one and only question that defines your performance on melee is how well you can stay on the boss while you play DDR/chicken with mechanics. Everything else becomes muscle memory.
This is more of an aesthetic thing, but it would be nice if they could register some of those multihit attacks as individually separate hits, rather than seeing your character swing three times with a single number popping up. That 'Phantom Flurry' damage style would feel really good especially if it was coupled with lots of oGCDs.
How is it like living shadow though?
That shadow persists for a longer duration, while you can clearly see that the void avatar for Reaper only performs 1 attack and then disappears again. It doesn't actually persist at all after that.
Think you have to take a look at that Reaper video again.
Of course we don't know much of the job, but that's based on what we can see so far at least.