Ishgard Restoration phase 3 feedback thread
I'm going to split it up into 4 sections, crafting, gathering, diadem and other.
Crafting:
Let's start with the section I didn't directly interact with this ranking period.
Leatherworker, whatever you did to Ltw crafts I don't think you should ever do it that awkward again, this is without a doubt most servers weakest crafter in terms of output, some servers you could be top 100 after a single craft, that is just bad. There will always be the hardest crafter to gets mats for but it seems Ltw ones were just so bad people avoided even trying right the way to the end.
Expert crafts are from my second-hand knowledge were high tuned but once got in the groove relatively easy to do, as I haven't actively tried if other people who are more dedicated crafters could enlighten me it would be much appreciated.
Gathering:
So I like having high caps for gatherers,I finally felt pushed since ARR to try to pentameld my gathering gear, I felt pushed to use gathering food, I liked this aspect and would like this to be a thing for new nodes in 5.4 and beyond.
Fsh can ignore perception and I think that is a problem, i think there should be a perception check with a fish that can only be HQ, obviously make it douable with gear available so that fsh can still make gathering check at same time but don't make a entire gathering job ignore a entire stat.
Fsh should get a use with the aether charge mechanic, however I think they're aether charge should go to allowing them to spend a charge to drastically increase chance of rarer fish being caught.
Fsh spiritbond for 490 gear is abysmal and I truly think that it should be looked at how much they can get.
[
Phase 3 Restoration Feedback
I'd like to suggest some changes for future seasons of Ishgard Restoration. In my opinion, the event in its current form encourages unhealthy practices and behavior.
Gathering:
I achieved Saint status for Mining in Phase 3, and I had to do some incredibly unhealthy things to my body and sleep schedule to pull it off. Several of my friends going for Saint in both crafting and gathering did the same. For the sake of those who come after, and those who were just shy of Top 12 that will try again next season, please consider reducing the maximum amount of time you can spend on Ishgardian Restoration each day.
Example: You get one chance at Diadem each day. Give it your best 3 hour run. Plenty of time to farm materials for casual gatherers, and competitive gatherers are judged on how well they can gather items during a 3 hour window each day.
-
Crafting:
Along the lines of the above suggestion, reduce the amount of time spent on restoration crafting each day. Impose a maximum limit of how many items the restoration effort will accept each day. Additionally, I feel there was too large a gap between the normal and expert synthesis options. Having other difficulty options in the middle would have been nice, and could be used to create a crafting progression during the event.
Example: You may turn in up to 10 items per day. The collectability value of the item is added to your score.
-
Score and Ranking:
I would like to see Ishgard Restoration or similar events in the future use a rank-and-tier system, where players achieve both an overall rank from score, and a tier based on what kind of items they're turning in. Rank recognizes overall skill put forth during the competition, while Tier recognizes overall effort put forth during the competition. Items would need to be turned in each day, which eliminates item hoarding until the last day. Rewards are based on tier, rank is for bragging rights.
Example: After turning in a certain number of 1 Star crafts, you're prompted to turn in a 2 Star craft with a certain minimum collectability. Once you do that, you promote to the next tier and can turn in 2 Star crafts for score. Once you turn in enough 2 Star crafts, you may promote by turning in a 3 Star collectable. This continues up to Expert Recipies at the top tier.
Same thing can be done for gathering. Change unclouded nodes to be collectable-focused. After you turn in a certain number of 1 Star crafting materials, you are promoted to bring back a 2 Star item from an unclouded node with a certain minimum collectability. Once that's done, you can turn in 2 Star crafting materials for score. Enough of those, turn in a collectable 3 Star unclouded item to promote again... continuing up to artisanal materials.
At the end of the season, players are rewarded based on what tier they achieved during the competition, and all Diadem/item turn-in restrictions are removed afterward to allow for casual off-season crafting and gathering.